Really if I were you I'd remove FCOM Archery. I've removed all the MOBS stuff from FCOM except what cannot be removed from OOO. You'll find the variances that Duke's mods create are more than just the damage stats but also the quality of the bow which his mods highlight and make a big factor.
You could find a bow with a good enchantment but the quality stinks, but the next black bow you find might be a hardier bow that lasts long and punches an impact.
Actually, this mod's change to the bow health and price are the two features I'm sure I will
not use
Partly because IMHO that feature rather removes variance than adds it.
I just don't see any advantage in all bows having health (durability) and price set to exactly 3x its damage, compared to vanilla's varied health. Look at the three vanilla bows with damage 10, where the numbers are weight, health, price, damage.
Fine Steel Bow 9.0 158 60 10Silver Bow 12.0 180 55 10Black Bow* 8.0 200 70 10
With Combat Archery's default bowscale of 7, their damage is increased to 70. If the health and price change is enabled, their health and price changes to 210 (3xdamage), making the only difference between the bows being their weight. I really don't see any advantage to setting all three bow's health to 210 instead of 158, 180 and 200 respectively, especially since it has the additional disadvantage of messing with the repair status of the bows in my inventory when a savegame is loaded. But fortunately, this feature can be turned off individually, while everything else in this great mod is enabled
FCOM even the independent archery mods will not attain the levels of damage and immersion that Duke will provide. Even the highest FCOM and you still get pincushioning of enemies where you hit them many times.
I am just not sure that I think the game will be better if the damage is increased more than FCOM with FCOM Archery does. But I appreciate the adjustable damage multiplier with this mod. Most likely I will keep FCOM and FCOM archery, and a Combat Archery bow damage multiplier of 2 or so, thereby knowing that the FCOM-added bows are balanced compared to the vanilla bows, but with somewhat more damage overall (twice) set by Combat Archery.
Anyway, I think this mod is great, and if as good as it seems (I haven't got around to actually play much lately), a real must have. I'm just a bit unsure about how much more damage I want the bows to have, and quite sure I don't much like the health and price change. But everything else is great :foodndrink: