» Tue Sep 28, 2010 11:22 pm
Adventures in the land of Combat Archery - This 3.1a version is superb, everything working as advertised so far.
And at last I have had my first positive critical hit on an Argonian bandit - Frightened the life out of me first time, I thought someone had snuck up behind me and was in mid-swing with something horrible bearing down on the back of my skull ... "HAHAAA! TAKE THAT!".
I play with no music, and so no battle sounds to warn of danger out of your field of view, just the sounds of nature and weather, so the sudden exclamation for criticals I had forgotten about and was not expecting. Nice. The bandit went down stunned after the first critical, then I got another arrow in before he could fully recover and knock ten bells out of me (TIE powered bandits not levelled - I have to be careful)
The Three_Bows mod mentioned earlier, I have been dabbling with the CS. After mentioning it earlier I took another look and quite fancied the normal wooden re-curve ZTBow, so decided to give converting it for personal use without the dependancy on ALGOHOL a go. It was a bit overpowered, so adjusted it to the same base settings as a Grummite bow (and its not enchanted so room for upgrade later), I now have a Chest in Arena which just holds that one bow, and all references to scripts, arrows and the other two special bows removed.
Its a bit strong for my new low level character, with Combat Archery fatigue drain I can draw fully with approx 4 seconds to refine aim (have to lower aim slightly before drawing to compensate for the lift during the draw, the apex of which if I get it right is high enough to allow for the arrows arc falling enroute to the target), and let loose before over fatigued and knocked back, so getting two arrows in to finish off that potentially dangerous quarry was quite a moment. Add the critical exclamation in there just after the first shot which startled me, I decided to take aim for the second shot figuring what I thought was an unseen enemy was too close for me to turn and deal with... the blow never came, my quarry went down, and with that the realisation that it was a critical sound my PC had made dawned on me. Felt good. And relieved.
Just one complaint here - this mod should come with a spare pair of underwear.
The new arrow case, in fact all recent developments are working as expected, and because of these the imposed self moderation of arrow quantities has stopped me having any unexpected over-encumbrance moments. As my game advances I will probably start dropping all types of arrows in the case and probably go over my limit a bit, but the changes do make the player a lot more conscious of how much you can carry and will lower incidence.