To be honest it has been so long now that I do not remember the specifics. See if TheNiceOne remembers as he also (and independently) discovered the conflicting issue in CoC.
I do remember that the way CoC was using the disable command would make it conflict with many other mods that do any kind of "isattacking" checks (combat mods mostly) not just Combat Archery.
And yes Combat Archery effects NPC but to a much lesser extent than the player.
As much as I really REALLY love CoC I cannot use the mod until the cross hair issue is also fixed. This is part of the reason I have not loaded it in my game for months now. Remember I had said that the crossbows need to be made "less tall" or they need to be lowered in the z direction so that the body of the crossbow is moved DOWN out of the way of the cross hair. As it is now the cross hair is obscured visusaly by the body of the crossbow. I altered a few of the crossbows (lowered them down in the z direction about 2 inches) just to prove it would solve the problem. But you did not want to use the modification because it caused some clipping issues when you view your PC in third person and from the left or right side. (but really how often do players do that?) :shrug:
In RL crossbows are aimed by looking down the SIDE of the weapon (where it is smooth and straight) not over the top of the weapon (where there is a lot of protruding metal that breaks the line of sight) as they do not have "iron sights" like a modern gun. Any chance you could do that? If not no big deal as long as the cross hair can be seen with out the body of the crossbow getting in the way.
I hope these two issues can be worked out because I really did love it and CoC was the only combat mod I use in my game that I did not make myself!
Hey, checking in... finally.
I've been reviewing Crossbows of Cyrodiil's scripts in order to find the incompatibility that it causes with your mods. I believe I have added the necessary variables to eliminate the conflict, but I can't be certain. Is the "disableControl 4" the only problem CoC is causing, or are there other conflicts? I can limit the use of the enableControl functions so that they only run once after the player switched their crossbow for another weapon (regular bow, melee weapon, etc.). I can not, however, completely remove the use of dis/enableControl functions for the crossbows themselves. In order for them to animate correctly something has to be done to prevent the player from attacking when in sneakMode or immediately after being staggered, etc. If this is a major problem then you'll have to give me specifics about what you are trying to accomplish and how CoC is preventing it. I'll do my best to sort out any conflict between our mods.
As an aside, does Combat Archery directly impact NPCs, or is it just applied to the player?
Let me know what I can do, and I promise I will try to work this out.