[RELZ] Duke Patricks Combat Archery Mod (Thread 2)

Post » Tue Sep 28, 2010 3:31 am

So how does a person collect new arrows?

Is it that as long as they are not equipped they are safe?

[edit] ... I guess what I mean is - it would seem that there ought to be a safe way to get them into your inventory and the arrow case without the risk of breakage, but that now it seems there will be a risk of having arrows in your inventory at all.
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Destinyscharm
 
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Post » Tue Sep 28, 2010 10:09 am

errr.. not sure what you are saying.

The only time arrows will get broken is if you fall or get staggered.

So it is easy enough to pick up new arrows, walk around a little (as long as there is no risk of stagger or falling) and then when you want, go to your inventory and with a little effort to stash them into you arrow case where they will have no risk of breaking.

So yes, if you keep arrows in your normal inventory there is a risk, but only in bad situations where you might fall or get staggered. So get them in your arrow case at your earliest convenience! ;)


edit: hey...maybe I can make it so that you can put arrows in the case WHILE you are in the inventory menu.
There is no reason to make it difficult to put arrows IN THE CASE it should only be difficult to take them out of the case.

I am just not sure yet if it can be done and how to do this...


So how does a person collect new arrows?

Is it that as long as they are not equipped they are safe?

[edit] ... I guess what I mean is - it would seem that there ought to be a safe way to get them into your inventory and the arrow case without the risk of breakage, but that now it seems there will be a risk of having arrows in your inventory at all.

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GPMG
 
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Post » Mon Sep 27, 2010 11:48 pm

Oh didn't get the staggered part.

So is staggered a vanilla game entry/setting.

Will it also recognize staggering/falling when activated by other mods like Realistic Fatigue or if a bad guy saps all your fatigue?
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Laura Richards
 
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Post » Tue Sep 28, 2010 9:32 am

YES, any time (no matter what causes it mod or otherwise) you fall down or are overtaken by the stagger animation, then arrows that "are at risk" may be broken!

name='Psymon' date='25 May 2010 - 02:19 AM' timestamp='1274768348' post='15976423']
Oh didn't get the staggered part.

So is staggered a vanilla game entry/setting.

Will it also recognize staggering/falling when activated by other mods like Realistic Fatigue or if a bad guy saps all your fatigue?

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QuinDINGDONGcey
 
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Post » Tue Sep 28, 2010 1:15 am

edit: hey...maybe I can make it so that you can put arrows in the case WHILE you are in the inventory menu.
There is no reason to make it difficult to put arrows IN THE CASE it should only be difficult to take them out of the case.

I am just not sure yet if it can be done and how to do this...

Ok thanks - I'll stop asking questions till I actually play the mod feature. Actually with encumbrance as set by RF my character can't carry that mush anyway and when going to the field he rarely takes more than 30 steel arrows and that is it. Rarely uses magic arrows.

I recall a year ago several modders tackling the container in and inventory mod problem. Here are a few:
http://www.tesnexus.com/downloads/file.php?id=22414
http://www.tesnexus.com/downloads/file.php?id=25012

and I'm pretty sure there is Cobl versions too.
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Baylea Isaacs
 
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Post » Tue Sep 28, 2010 11:59 am

Then the auto equip feature will be your best Friend. If you already limit yourself you may never even need to deal with the case as it will auto equip the arrows before breaking them.
Or if you really do limit yourself to 30, just do not use the feature at all.

At any rate do not use the this until after I upload the new stuff as I feel it is much more player friendly.



Ok thanks - I'll stop asking questions till I actually play the mod feature. Actually with encumbrance as set by RF my character can't carry that mush anyway and when going to the field he rarely takes more than 30 steel arrows and that is it. Rarely uses magic arrows.

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Greg Swan
 
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Post » Tue Sep 28, 2010 3:36 am

I just started the Magic city quest....he he I am in love with Oblivion again, after 4 years I still find this the best sword and shield game ever...er, with my mods loaded that is.

God what am I going to do when Oblivion will not run on the latest PC anymore or no more quests are made for it?
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LuCY sCoTT
 
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Post » Mon Sep 27, 2010 8:31 pm

I just started the Magic city quest....he he I am in love with Oblivion again, after 4 years I still find this the best sword and shield game ever...er, with my mods loaded that is.

God what am I going to do when Oblivion will not run on the latest PC anymore or no more quests are made for it?


Hopefully TES V will be out by then and, though im not optimistic from what ive seen, they,ve incorporated your combat mods into the game. If not, i hope that one of the first names i see in the TES V modding scene is yours. :)
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Laura Mclean
 
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Post » Tue Sep 28, 2010 2:41 am

Managed to get a couple of hours trying 2.5 last night, very nice, and had my first broken arrows moment - coincidently it was an ogre pounding on me (not sure what level it was but it was strong enough to take me down to 10% health from full with one hit).
The creatures I meet in game are TIE powered - levelling is off, and more sneaky rogues are lurking around with poisoned arrows. Makes chance meetings something to be very wary of. A higher level adversary with bows is just about certain death (or at least time to run like hell if not paralized already).

The broken arrows were the only ones I had not stowed away in the case, and because I dont have battle music on the ogre managed to get close before I noticed it. So that will teach me to always prepare my arrows needs a bit better ( they were my only two gas arrows aswell ).

Looking forward to the features of the next version, sounds good.

I think I may have to change my Player Character, I have been wandering round using Luchaires Tabaxi race (I started this character to test out eventually if there was any problem with Tabaxi in the Shivering Isles and the clone problem) and wondering if I should have had a critical hit sound by now - DOH!, realised that aint going to happen with a non-standard race which Combat Archery has not got a sound for.

No complaints here from me anyway, as usual Combat archery is brilliant. And now that you have to pay more attention to quantities of arrows this has had the side effect of solving my old problem of encumbrance (which is because I combine Combat Archery with TIE) now rarely happens.
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jessica breen
 
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Post » Tue Sep 28, 2010 9:07 am

btw wouldnt TheNiceOne's Display Stats mod, recently released, be a good companion for this? so instead of using the spell, Display stats would automatically show the true health of the bows. havent tested it yet since there's no DarkDarn UI compatibility last i checked.
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A Dardzz
 
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Post » Tue Sep 28, 2010 11:03 am

He made dark UI compatibility - but even so how bad would it have been to have the tan just for the pop screen that it would provide. But now with support for DarkUId DarN & BTmod.

It will be going in on my load order next round of updates in a day or so. There was a mod like it for Fallout 3 and so glad that NiceOne made it.

http://www.gamesas.com/index.php?/topic/1093893-relz-display-stats/
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stacy hamilton
 
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Post » Tue Sep 28, 2010 12:10 pm

Thanks for the auto equip feature. The problem I was running into was that if I craft some new arrows, they get added to my equipped stack. Then, when I opened the arrow case to put away the extras it would unequip the twenty I left myself. This was the equivalent of me randomly deciding to take all my arrows out of my quiver and put them in my backpack before moving most of them to the arrow case, followed by me forgetting to move them back to my quiver again. It's an Oblivion thing, not to do with your mod, but it was annoying and I hoped you could help alleviate it a bit. God, I wish gamesas had given a paper doll style model with equip slots that you could put things in and have them "ready to hand". The method they chose makes too much use of the ability to swap items in "inventory time".

edit: hey...maybe I can make it so that you can put arrows in the case WHILE you are in the inventory menu.
There is no reason to make it difficult to put arrows IN THE CASE it should only be difficult to take them out of the case.

I am just not sure yet if it can be done and how to do this...
Perhaps not the most immersive method, but you could script the case so that equipping it in inventory mode would open a secondary container (arrowtransfercontainer). The player could then put arrows into that case and then when you close it you call a "removeallitems arrowcase" on it to transfer the arrows to the proper case. That way the case would always be empty when the player opened it and they couldn't use that trick to get arrows out of the arrow case in combat.
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Matt Bigelow
 
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Post » Tue Sep 28, 2010 7:47 am

Hi, this mod is really impressive, I always play marksmen in oblivion, but it started to get boring and then I found this. Very Nice!! :)
As for this transfer thingy for the arrows, would it be possible to make it look like the enchanting menu.
All the arrows you have in your inventory on the left, and all the arrows you are about to put in the case on the right, so that you can choose which ones to put away.
The arrows that are already in the case do not have to be visible ofcourse. This could be easily done with the extra container, like showler said.

Keep it up!!

Mr. M
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Celestine Stardust
 
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Post » Tue Sep 28, 2010 1:33 am

Er...sorry, but that makes no sense to me. Only shoot arrows that are in the case? Not arrows that are equipped? Anyway it is optional, so please do not use it if you don't like it. No reason to suffer thur it when it is an optional feature, and I make some like this optional so I do not have to waste a lot of time on them (as long as it is realistic and they are not buggy) so I can go on to other more important things. However you may be right about the sneak situation. My original idea was that this would not be a quite operation and thus not something you could stay hidden while doing. But I am reconsidering that. I may add a grab button trigger to this that will work as well as the crouch action trigger.

Being a non English speaker i guess I'm a bit muddy in my sentences.
What I meant was: to get around our big magical bottomless pocket called inventory you turned it into the quiver, and made a case to stash the extra arrows.
I just thought it would have been more comfortable to let our big magical bottomless pocket called inventory as it is and not make a case but a quiver instead. So we would have to put arrows in the quiver to have access to ammunitions during the fights. Equipped arrows would be arrows in the quiver not in the inventory. But I understand it would certainly have been way more complicated (if possible) to do.
And I assure you it wasn't a negative criticism in any way. :)

The endurance drop is very slight, so depending on other factors such as your strength and what your fatigue regeneration game setting is set to you may not see it unless you do other things such as run or jump. I have often considered forcing the fatigue regeneration to my standard to avoid this kind of incompatibly but I am worried that would interfere too much with Melee combat mods that in my opinion should be the only mod to affect combat related fatigue regeneration. Fatigue is to combat what Magicka is to spell casting. You would not want a magic mod to force set your fatigue regeneration game setting just so they could fine tweak their fatigue consumption for casting a spell now would you? However I am not satisfied with how it is now. That is why I was thinking of allowing the player to set the consumption rate in the INI file. But that will sometimes mean you must change it each time your PC adds or removes bonus for fatigue regeneration. So I am not sure yet what to do about this except keep it as it is. Which is that sometimes (depending on your game) it will not show in the game unless you are doing other fatigue draining activities.

One Idea I discarded, but would go ahead and use if players prefer it is to use a timer, each say 10 seconds a heavy hit is applied to the fatigue. This will mean sudden jumps in the fatigue drain rather than a nice smooth drain however.

No of course not, but I was surprised the endurance cost was so low. In a unmodded game with a fresh character in the 30s STR and low skills I could run with the string pulled all day long while in the vanilla my endurance drain while pulling is noticeable. And the other aspects of Combat Archery are so...convincing, I was just surprised, that's all. But as you said with the ini everything is fine.
Otherwise i love your timer idea. It would be closer to a Thief:Dark Project or M&B, for the best. :)

And as I said I wasn't trying to be negative in any way, as Combat Archery is definitively an outstanding mod.
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Life long Observer
 
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Post » Tue Sep 28, 2010 5:26 am

oh no...I was still logged in from last night... yikes.

Anyway I am adding this in now, one more great suggestion like this and I will have to list you as a co-author to the mod. :laugh:


Perhaps not the most immersive method, but you could script the case so that equipping it in inventory mode would open a secondary container (arrowtransfercontainer). The player could then put arrows into that case and then when you close it you call a "removeallitems arrowcase" on it to transfer the arrows to the proper case. That way the case would always be empty when the player opened it and they couldn't use that trick to get arrows out of the arrow case in combat.

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Jessica Raven
 
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Post » Tue Sep 28, 2010 6:26 am

Oh, no no I did not take it as negative criticism. It is just that after putting dozens of hours into a working feature I just am not about to "jump" at the idea of dumping it in the trash and trying something completely different as long as the one I did is working as intended. If you catch me in the beginning where I am talking about what I want to do it is a little different, but not after it is all done and working. I still like hearing different ideas as long as no feelings are hurt if I do not respond the the post in anyway.

Otherwise I would never get to play the game ever! :P


And as I said I wasn't trying to be negative in any way, as Combat Archery is definitively an outstanding mod.

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Sammi Jones
 
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Post » Mon Sep 27, 2010 11:50 pm

Once you find a INI setting that works for you on this drain let me know what it is.

In fact I would be curious to see everyones INI files.


But as you said with the ini everything is fine.
And as I said I wasn't trying to be negative in any way, as Combat Archery is definitively an outstanding mod.

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Francesca
 
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Post » Tue Sep 28, 2010 5:59 am

go here to vote on making the Arrow Case a disguised BOW so it will show up in the weapon section of the inventory.

http://www.gamesas.com/index.php?/topic/1094385-2-hour-poll-concerning-combat-archery-mod/page__view__findpost__p__15978562
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Hope Greenhaw
 
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Post » Tue Sep 28, 2010 3:33 am

Anyway I am adding this in now, one more great suggestion like this and I will have to list you as a co-author to the mod. :laugh:
That would be a laugh. Ideas I can toss around like water, but I've spent the last three days trying to code a functional and semi-attractive options menu for OOO to earn my keep with the alpha team.

Once you find a INI setting that works for you on this drain let me know what it is.

In fact I would be curious to see everyones INI files.
I'm at the default now, which works well with strength approaching 100 and Hatred's Soul (which I believe you define as the Apex of bows in the game), but I found that with the Rusty Iron Bows from the start of the game that the default was too low. I had it set to around double the default in the beginning, and have slowly moved it back as my strength and the quality of the bows has improved.

Actually, I'd have thought that a rusty iron bow would take more endurance than a regular iron bow to draw, but I'm not sure about that.
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Alada Vaginah
 
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Post » Tue Sep 28, 2010 12:41 pm

Im using the default and real fatigue's default. 25 str, 35 marksman. iron bow, drain was a bit heavy for me till i lowered the values in real fatigue. could get off maybe 3 shots at most with my fatigue. ill try lowering values in Combat Archery and see which is better.
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Peter lopez
 
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Post » Tue Sep 28, 2010 12:16 pm

OK, so far I am really liking the Arrow Quiver in the weapon section now even with the quirks.

And with all the new aspects of the arrow quiver it is even a little fun now to play with rather than just a system to discourage carrying too many arrows into combat.

-Grace save of your arrows if you forget to put them in the quiver as long as you only have the limit in your normal inventory.

-Quick grab of random arrows in combat from an open case sitting on the ground.

-Auto pick up of the case after opening the case from the ground.

-Inventory access to put arrows in the case but you will not be able to get them out of the case unless you drop it to the ground and open like any normal container.

-Crouch no longer triggers picking up the case. Now you do it with the Grab and activate activities (press and hold grab and then press activate button.)

So per the Poll and my own vote the arrow case is now in the weapon section, I will be uploading this tonight.
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Nikki Morse
 
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Post » Tue Sep 28, 2010 5:43 am

2.6 is now ready for download.

Major overhaul of the arrow case and quiver limit system.

get it here:

http://www.tesnexus.com/downloads/file.php?id=29831

I am going to bed in 1 hour, I just want to play a little mod in the City of magic mod...
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Harry Leon
 
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Post » Tue Sep 28, 2010 5:06 am

Rust on the "still usable" bow is only a cosmetic problem (skin deep) and thus will not dramatically effect the draw effort of the bow. A completely rusted bow (not skin deep) would break as you tried to fire it.


Actually, I'd have thought that a rusty iron bow would take more endurance than a regular iron bow to draw, but I'm not sure about that.

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Milagros Osorio
 
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Post » Tue Sep 28, 2010 2:04 pm

2.6 is now ready for download.

Before going through the upgrade/clean save routine, Is the comment by mibbles on tesnexus anything to be concerned about?
"unexpected token type 66 (42) encountered"
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Georgine Lee
 
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Post » Tue Sep 28, 2010 11:11 am

I have no idea what that comment means.

You do not need to do a clean install for this one.
I did not in my own personal game (I am in the City of Magic quest now).
But it is highly suggested.

If you do not do a clean install your arrow case weight will not update properly until you drop the case and transfer arrows.


Before going through the upgrade/clean save routine, Is the comment by mibbles on tesnexus anything to be concerned about?
"unexpected token type 66 (42) encountered"

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Manuel rivera
 
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