OBSE 18 or better needed.
Shivering Isle needed.
English version install of Oblivion only!
SCA Combat Archery uses real armor, real bows and real cross bows with real arrows that have wide blunt tips so as to dramatically reduce their ability to kill while still keeping as much of the historical and physical factors as is safe to do so. This allows us to study history and medieval combat by physically recreating it.
You tube:
http://www.youtube.com/watch?v=kDQGvTy-_MM
[youtube]kDQGvTy-_MM[/youtube]
This Youtube move is a more or less fair representation of SCA combat archery. Except that in my local chapter we use 1000 pound draw crossbows...now that will leave a mark on you even in leather armor!
WARNING! READ ALL READ ME FILES OR YOU WILL BE CONFUSED BY WHAT THE MOD IS DOING IN YOUR GAME!
get it here:
http://www.invision.tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery-31a/
Quick overview of what the mods does (BUT READ THE READ ME FILE THAT COMES WITH THE MOD):
(Most are from my older SCA Combat Archery mod, but several are NEW and the old ones are revamped.)
-Bows can be player set to do various multiples of the vanilla damage (or of what ever damage is set to the bow in the game by other mods).
-Arrow damage and speed will be calculated based on the materials and craftsmanship used to make the arrow. A bonus is given to magic arrows. This arrow damage feature is optional.
-Duke Patrick’s "Don’t Shoot Me Bro" system helps to prevent NPC from shooting their friends in the back!
-The bow jerks off target after the shot is fired. You will need to re-aim after each shot. However this feature is optional.
-Breathing bow sway if you are in zoom sniper mode, but you can also hold your breath!
-Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments. There is an optional Bobbing bow sway effect that visually tells you when momentum is no longer effecting your shot after moving or jumping.
-Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!
-The PC strength is now as important as their skill in detraining the damage that a weapon can inflict. Weapon selection strategy will be important by using the right kind of bow for the PC Marksmanship agility and strength!
-Stronger bows will take much longer to draw the arrow then weaker bows depending on your strength. If you try to use a Bow that is stronger than you are it will take a great deal of time to draw the bow.
-Bows eat fatigue no mater what skill level you are. The stronger ones eat more than the weaker ones. So if your bow is stronger than you are your may become exhausted very quickly TRYING to draw the bow!
-If you fire the bow without drawing it all the way your arrow will be drastically reduced in speed AND DAMAGE.
-Slow arrows will bounce off of the armor your target is wearing.
-Arrows that hit Critical locations such as the Head, Solar Plexus or Crotch will cause pain and may multiply damage done by the arrow. Plus an optional feature where the player character will say things like "That had to hurt!' when they land a critical hit on their opponent.
-Weaker bows fire faster and use less fatigue, so if you are a good marksman that can hit the Critical locations more often you may find using a weaker bow is a much better strategy!
-Shield men will now be the archer's worst night mare! NPC will Shield Charge and sprint at you to knock you and your bow to the ground. (Kill them before they get too close!)
-Bows are not mêlée weapons! You will not be able to draw your bow if you are being crowded by your opponent (they are too close to you). If the NPC hits you as you are drawing the bow it will be knocked off target.
-Better NPC AI! Your target will side step or block the arrow if they see you fire at them and have the agility, speed and skill to do so.
-Npc will run up inclines to get you now. (no more perching on top of a pile of rocks!)
-Aim your bow straight down to the ground to denock it!
-Arrows that are stuck in the NPC have a chance of being dislodged and dropped to the ground in combat.
-Quiver Capacity limit for actors and the player. Everyone now has a limited number of “conveniently assessable” arrows. Extra arrows must be keep in a protective arrow case or you risk breaking them if you are staggered or fall down. This will hamper but not “cold stop” the player and the actors from getting more arrows in combat. YOU NEED TO READ THE FULL DESCRIPTION BEFORE YOU USE THIS FEATURE!
For the most advanced SCA combat with sword and shield:
http://www.spookyfx.com/book/tromp.html