» Sat Dec 10, 2011 5:35 am
I was also thinking Skyrim. I expected this to be a self-aware WIP post about a mod that backports ideas from it to Morrowind.
If you haven't already, try the Economy Adjuster set of mods. It won't nerf the creatures (which on its own might just be a job for the difficulty slider), but it makes glass and daedric gear much harder to find, buy, or have someone enchant. It replaces a lot of the weapons/armor that daedra and such randomly spawn wearing with slightly nerfed and much less valuable stuff. I'm not sure how the stats of those compare to the Bloodmoon goods. Anyway, you can probably grind up to Bloodmoon level without ending up in a full suit of great armor this way. Of course lots of other mods (MCA in particular) can re-break the economy, especially while you're levelling in Vvardenfell.
A passive wildlife mod or some mods that add specific passive animals should help, because you'd still have tough fights but at least there would be fewer of them per distance you need to walk. Doesn't address plot-related creatures, though. I don't use any of these that don't also add tougher creatures to fight, so I can't recommend one.
If grinding first is putting you off Bloodmoon, it might be worth it to just use the console to either transform you into a typical level 20 (or whatever) character, or give yourself lots of gold and start the game by visiting trainers until you're broke again. It's an awkward solution but you'd do it all just once at the start, and it won't take as long as grinding.