Dumbing down armour

Post » Sun Aug 22, 2010 7:48 pm

And to be perfectly honest, I usually ended up wearing a full suit of X armour in morrowind anyway, mix 'n' matching armour just looked silly IMO. I would like to point out that I would be upset if they cut it down to two piece sets, but I guess I would learn to live with it.


I also ended up using a single set of armor because all of the aesthetic styles were so radically different it was impossible to blend together any of the armors without having a glaring discrepancy. I would like to see armors that could be used together without looking stupid and overall more styles to choose from than, what was it, 8? Even if they did merge some of the armor together(which I wouldn't want to see) I would accept it if it accompanied those kinds of interchangeability.

Of course, I am a fan of FPS's such as Halo as well so I am probably just contributing to the games downfall since I am a moron. I like generalizations and scapegoats too.
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Melanie Steinberg
 
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Post » Sun Aug 22, 2010 11:02 pm

I doubt it they'll dumb it down, if anything they'll add more slots, like cloaks and capes, maybe even the return of separate gauntlets and pauldrons (I really, really want separate pauldrons.)
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Kayla Oatney
 
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Post » Mon Aug 23, 2010 3:47 am

Exactly, the games were simplified to suit a broader thus dumber audience who were in need of user friendly systems. My solution, send the one button; trigger-happy morons back to COD and HALO or MOH for the less fortunate morons. As much as we like them we know the majority of our peers on them are morons who lack the patience and skill required for RPG's... Or in the case of COD are FIFA addicts who were mistakenly given an XBOX for Christmas instead of a PS3, Or came to the conclusion that the only programs that work on their PC's are Messenger and the Internet?

I fail to see how taking away separate pauldrons ,gauntlets, boots and whatnot were to help simplify it for consoles. Any person with half a brain could figure out morrowinds armor system, it was just a bit clunky so they removed it. Hopefully they add it back in Skyrim.
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Johnny
 
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Post » Mon Aug 23, 2010 9:31 am

I hope it stays the same as in Oblivion: boots, greaves, cuirass, gloves, helmet and shield.

Gives the player more customization options and more items to enchant.

I want even more slots like Morrowind.

Oblivion is the least amount we can have.
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kyle pinchen
 
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Post » Mon Aug 23, 2010 7:26 am

First, I doubt that the really cut the armor/clothes slots to 2.

But even if this were true, this COULD be a really new level to tactic. Let me explain:
We've got the smithing skill. In Oblivion and Morrowind it was useless most of the time because your enchantet Daedric armor would never wear out an even if so you had more than engough money to let it be repaired. My idea on this is, you still find separate armor pieces but you must put them together to a complete armor set (excluding helmet). Therefore you need either the services of a smith or your own armor skill and a forge (or something). So you cannot just put on the new super armor piece the bandit boss just dropped. First you must go back to town and fit it to your armor set. Also you must design complete outfits for different situations and not just swap one armor piece.
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Rudy Paint fingers
 
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Post » Sun Aug 22, 2010 8:59 pm

I want even more slots like Morrowind.

Oblivion is the least amount we can have.


:thumbsup:

Most definitely. More slots than Oblivion, and layering- I dunno about you, but I don't want bare skin next to my platemail underwear when it's 20 degrees below zero, and my bits freezing to my armor.
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des lynam
 
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Post » Mon Aug 23, 2010 2:39 am

:thumbsup:

Most definitely. More slots than Oblivion, and layering- I dunno about you, but I don't want bare skin next to my platemail underwear when it's 20 degrees below zero, and my bits freezing to my armor.

Imagine wearing a chain link coif on your bare head.

I'm tender headed and that would pull and yank my hair (ouch).
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Hairul Hafis
 
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Post » Mon Aug 23, 2010 7:14 am

People saying it wasn't dumbed down have obviously never played Morrowind. In Morrowind you had individual gloves, boots, and pauldrons ON TOP of belts and being able to wear clothes UNDER armor. This added more greater immersion and customization. I REALLY hope we get more of this back in Skyrim.
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Charity Hughes
 
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Post » Mon Aug 23, 2010 1:54 am

I love how have less slots for armor is dumbing down the game. Dumbing down the game would mean that it is less complicated. Well let's see, there is no thought to having alot of slots or fewer slots. It's not like equipping armor is rocket science. It's basically, "fill each slot", you know what else has that same mode? A babies toy that you insert the star in the star hole and the square in the square hole. It's not a matter of dumbing down when you get fewer slots. Fewer slots work the same mechanic and protection as multiple slots. The only difference is that you can't make your characters shoulders look different. That's not dumbing down, it's just people get angry that they can't wear two different pauldrons (often hideous combinations that I see in Morrowind screens) or even slightly different pauldrons. It would be nice to have the pauldrons back for customization but it is in no way, shape or form, "dumbing down the game for a "dumber audience" when armor doesn't take any brain power to process. Now if you have that much trouble grasping more armor slots mentally, that's your deal.

Here we go again.

Hideous to who? Personal opinion again. Babies' toy? Mental problems? Continued posting in this manner will guarantee a very long time out or a permanent vacation from the forums. I strongly suggest re-reading the forum rules. Trolling and flame-baiting is not a good idea. Constant negative criticism is not a good idea here.
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Shiarra Curtis
 
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Post » Mon Aug 23, 2010 2:45 am

Exactly, the games were simplified to suit a broader thus dumber audience who were in need of user friendly systems. My solution, send the one button; trigger-happy morons back to COD and HALO or MOH for the less fortunate morons. As much as we like them we know the majority of our peers on them are morons who lack the patience and skill required for RPG's... Or in the case of COD are FIFA addicts who were mistakenly given an XBOX for Christmas instead of a PS3, Or came to the conclusion that the only programs that work on their PC's are Messenger and the Internet?


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Gavin boyce
 
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Post » Mon Aug 23, 2010 1:00 am

People saying it wasn't dumbed down have obviously never played Morrowind. In Morrowind you had individual gloves, boots, and pauldrons ON TOP of belts and being able to wear clothes UNDER armor. This added more greater immersion and customization. I REALLY hope we get more of this back in Skyrim.

the real reason this couldn't have been implemented into Oblivion is that they had to spend a lot of time on the graphics and since the new game doesn't seem like the jump between Morrowind and Oblivion it is very possible

so expectation Oblivion slots<= Skyrim slots <= slot for ever piece on a suit of armor
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asako
 
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Post » Sun Aug 22, 2010 8:05 pm

First, I doubt that the really cut the armor/clothes slots to 2.

But even if this were true, this COULD be a really new level to tactic. Let me explain:
We've got the smithing skill. In Oblivion and Morrowind it was useless most of the time because your enchantet Daedric armor would never wear out an even if so you had more than engough money to let it be repaired. My idea on this is, you still find separate armor pieces but you must put them together to a complete armor set (excluding helmet). Therefore you need either the services of a smith or your own armor skill and a forge (or something). So you cannot just put on the new super armor piece the bandit boss just dropped. First you must go back to town and fit it to your armor set. Also you must design complete outfits for different situations and not just swap one armor piece.

That's basically just adding another senseless inventory screen?
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Lauren Graves
 
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Post » Sun Aug 22, 2010 7:49 pm

:thumbsup:

Most definitely. More slots than Oblivion, and layering- I dunno about you, but I don't want bare skin next to my platemail underwear when it's 20 degrees below zero, and my bits freezing to my armor.


Armor for frigid regions in the real world often have fur insulation pre-attached to it. So I'm guess that is what Beth will do lest we get back into Morrowind where people abuse the extra layers with enchanting.
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Elle H
 
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Post » Sun Aug 22, 2010 11:41 pm

Armor for frigid regions in the real world often have fur insulation pre-attached to it. So I'm guess that is what Beth will do lest we get back into Morrowind where people abuse the extra layers with enchanting.

Since enchanting is back as a skill they might have it to be high level to enchant regular clothes.

But is only a guess.
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Tanya
 
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Post » Sun Aug 22, 2010 10:50 pm

Here we go again.

Hideous to who? Personal opinion again. Babies' toy? Mental problems? Continued posting in this manner will guarantee a very long time out or a permanent vacation from the forums. I strongly suggest re-reading the forum rules. Trolling and flame-baiting is not a good idea. Constant negative criticism is not a good idea here.


Babies toy wasn't in any way meant to insult anyone or any game, it was just an example of how armor slots are no more complex than fitting shapes to another shape, I'm sorry if that seemed like it was meant to insult someone. As for mental problems, I didn't mean it that way but now that I reread it, it definitely looks like that and I apologize.
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Jimmie Allen
 
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Post » Mon Aug 23, 2010 9:25 am

They could implement a limit on enchanting for basic clothing, for example some items cant have enchants and others only basic ones.
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Trish
 
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Post » Mon Aug 23, 2010 5:54 am

Armor for frigid regions in the real world often have fur insulation pre-attached to it. So I'm guess that is what Beth will do lest we get back into Morrowind where people abuse the extra layers with enchanting.

Last time.

It is a single player game. If someone wants to enchant all their clothing, armor, jewelry, and weapons, it doesn't matter. In *your opinion* it is abuse. For someone else, it could be the most fun aspect they've created in their game.
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Nicola
 
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Post » Mon Aug 23, 2010 4:26 am

I would like to see a return of the customization Morrowind offered.

I always use matching armor anyway, but I would like to have the option to mix and match.

And Nord Warriors always look way cooler with just one pauldron.
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Tessa Mullins
 
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Post » Sun Aug 22, 2010 8:10 pm

I think Beth loves armor as much as the rest of us here and wouldn't intentionally try to make Skyrim have less just for the sake of it. If there is less, then it was a design choice based on either lack of time and/or resources, or because of implementation issues with having large kits. I think that the fact that we can mine and craft weapons in Skyrim bodes very well for the future of armor in the TES series.
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Steven Nicholson
 
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Post » Sun Aug 22, 2010 9:13 pm

Last time.

It is a single player game. If someone wants to enchant all their clothing, armor, jewelry, and weapons, it doesn't matter. In *your opinion* it is abuse. For someone else, it could be the most fun aspect they've created in their game.

It does matter. Bethesda's going to try (not necessarily succeed, but try) to make every archetype equally viable so that someone playing as a magic user isn't at a severe disadvantage when compared to, say, a combat class. Otherwise the game could easily end up feeling uneven and even unfair for certain character types. That means that allowing for one specific archetype to have a single skill that more or less completely breaks the game and allows them to bypass the difficulty entirely not only means a significantly higher amount of work needs to go into balancing the overall game and tweaking other character types, but also that other skills and abilities need to be tweaked and buffed to bring them up to par with that one. All of that means significantly more work for Bethesda's designers at best and an easily exploited and poorly balanced experience with uneven skills and a wobbly difficulty curve at worst.

Single player or not, balancing is still important and any decision they make to influence the viability of one class is still going to influence the others.
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Adriana Lenzo
 
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Post » Sun Aug 22, 2010 10:47 pm

I have always hoped, and this was the experience that I had playing MW, that with enough content and variations class balancing would not be a problem.
That spells don't need to be balanced with swords, because the tactics are still interesting and challenging [to the extent that optimization is not an issue], and not forced down the players throat.


[] Oh, and yes please. More armor & armor slots. Thank you very much for asking.
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Lyndsey Bird
 
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Post » Mon Aug 23, 2010 12:18 am

As long as there are at least the same number of slots as Oblivion I will be fine. I would like to see more like Morrowind but less would ruin cusomization for me and thats very importent to me and how I play the game.
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Stay-C
 
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Post » Mon Aug 23, 2010 9:37 am

It does matter. Bethesda's going to try (not necessarily succeed, but try) to make every archetype equally viable so that someone playing as a magic user isn't at a severe disadvantage when compared to, say, a combat class. Otherwise the game could easily end up feeling uneven and even unfair for certain character types. That means that allowing for one specific archetype to have a single skill that more or less completely breaks the game and allows them to bypass the difficulty entirely not only means a significantly higher amount of work needs to go into balancing the overall game and tweaking other character types, but also that other skills and abilities need to be tweaked and buffed to bring them up to par with that one. All of that means significantly more work for Bethesda's designers at best and an easily exploited and poorly balanced experience with uneven skills and a wobbly difficulty curve at worst.

Single player or not, balancing is still important and any decision they make to influence the viability of one class is still going to influence the others.

I agree with what you're saying, but maybe some sort of compromise can be reached. Perhaps enchantments can be much harder to come by, more expensive, or limited to spell effects that the enchanter knows.
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Terry
 
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Post » Mon Aug 23, 2010 9:31 am

I agree with what you're saying, but maybe some sort of compromise can be reached. Perhaps enchantments can be much harder to come by, more expensive, or limited to spell effects that the enchanter knows.

Or they could just take the very obvious, very simple step of not allowing players to enchant their underwear.
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Lizzie
 
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Post » Mon Aug 23, 2010 7:51 am

200, new thread time
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Alycia Leann grace
 
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