Dumbing down armour

Post » Sun Aug 22, 2010 5:07 pm

Uh huh, and where does it say that what I am saying is untrue? It would seem that it is your post that has no source or merit.


My sources have merit and a source, it's called Game Informer magazine February issue, a post from Gstaff and some twitter feed info. So where is your helm source?
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Svenja Hedrich
 
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Post » Mon Aug 23, 2010 1:44 am

I'm just gonna say that I don't think one person in this thread has said that Morrowind was better than Oblivion.
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Daniel Lozano
 
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Post » Sun Aug 22, 2010 10:21 pm

I would show you my source but then I would violate the TOS of these forums, sorry. Dont worry though you will find out soon enough.
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suzan
 
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Post » Sun Aug 22, 2010 11:06 pm

This would be like wearing my Arena Raiment on Oblivion. I really dont like the ideia.

But i doubt very much, that Bethesda would change something that fans love in their games like this.
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Mr. Ray
 
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Post » Sun Aug 22, 2010 7:06 pm

lol? I've probably been playing this series longer than you. I've played every TES game starting with Arena. I bet you don't even know there were games called Battlespire and Redguard.


And you still say nonsense like spears/enchant were overpowered in MW?

That makes me wonder how you've played TES games...

But i doubt very much, that Bethesda would change something that fans love in their games like this.


May the Gods' hear you. And the same with the rumor of lack of Attributes.
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GabiiE Liiziiouz
 
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Post » Mon Aug 23, 2010 2:34 am

I'm just gonna say that I don't think one person in this thread has said that Morrowind was better than Oblivion.


No one did and I wasn't saying anyone in this thread specifically was one of those people. I was just getting ahead of the curve and trying to stop the inevitable "Yeah, let's hope they don't dumb it down again like they did with Oblivion" comments. So annoying to see at least one of those comments in every thread.

And you still say nonsense like spears/enchant were overpowered in MW?

That makes me wonder how you've played TES games...


Yes since 1-2 shotting every mob I came across while moving through the main quest line clearly wasn't op. As for enchanting, you could inflate your stats terribly with all the armor slots. With levitation, that was self explanatory.
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Allison C
 
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Post » Sun Aug 22, 2010 7:56 pm

:violin: It's seriously stupid when threads turn into this...

I hope they will include the full set like in Morrowind with separate gauntlets, greaves and so on.. Just for customization... Really like that they brought back hoods though, would love to see cloaks as well in Skyrim.
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Roanne Bardsley
 
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Post » Sun Aug 22, 2010 3:20 pm

Calm down, the Fallout armor system was like that because it was like that in previous Fallout games not made by Bethesda. This is a ridiculous thing to worry about.
What you can worry about is that the armor slot system could stay the same as in Oblivion.
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tegan fiamengo
 
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Post » Sun Aug 22, 2010 8:37 pm

Never said they were Morrowind fanatics.

Plus 90% of the mods that are mad for the games are for perverts that have to have advlt mods <_<

I pretty much agree with what you're saying in between these sentences (as in, I've seen behavior like that as well). But yes, you were calling people fanatics, unless Gollum isn't some sort of a fanatic to you?
The sentence about mods is also very uncalled-for, and definitely not true. Yes there are many advlt mods, and I don't like them either, but they don't make up 90% of the available mods, especially not if you go by content rather than by number of individual mods.

In any case, "dumbing down" might be a bad choice of words. There might be some arguments why it caters more to casual players and less to hardcoe RPG players, but the main argument is still that there's less customization, and we should focus on that.
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Angela
 
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Post » Sun Aug 22, 2010 6:34 pm

The armour system in Skyrim wont have seperate helmets, instead they are part of the suit itself kind of like how it was done with the ME2 DLC armours. I believe when asked why Todd Howard said something along the lines of trying to stop people taking advantage of enchanting seperate pieces of armour to have a certain percent of chameleon or something then equiping all the pieces and having the total chameleon effect as 100%


I certainly hope you're wrong on that account, because I would be rather dissappointed if they simplified the armor slots further from Oblivion. I actually want them to go back to having seperate pauldrons and left and right gloves like in Morrowind.

If they want to keep players from using 100% chameleon, they can just, oh, I don't know, put a cap on how high your chameleon can go? Like Oblivion already does with armor? Sure, it limit's players' options somewhat, but not nearly as much as reducing the amount of armor slots in the game would. Putting a cap on chameleon only effects players who intend to use chameleon, reducing the amount of armor slots available effects EVERY player who does not plan on going around naked, seeing as presumably, clothing would not get more slots than armor. It significantly reduces the amount of customization available to players, and when you're making an RPG, customization is something you're supposed to try to increase, if you can't do that, at the very least, you should not reduce the amount of customization available between games.

That makes me wonder how you've played TES games...


Acting like Morrowind was a well balanced game makes ME wonder if you've ever actually played it, because it wasn't. I love Morrowind as much as anyone, but it was very poorly balanced, and there were many ways you could make yourself very overpowered. Now, I typically don't take advantage of this that much, because it removes the challenge from the game, which makes it boring, and Morrowind already becomes easy enough at later levels even if you just play normally, but that doesn't change that there was indeed a lot of options that could make yourself overpowered.
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Curveballs On Phoenix
 
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Post » Sun Aug 22, 2010 5:00 pm

I pretty much agree with what you're saying in between these sentences (as in, I've seen behavior like that as well). But yes, you were calling people fanatics, unless Gollum isn't some sort of a fanatic to you?
The sentence about mods is also very uncalled-for, and definitely not true. Yes there are many advlt mods, and I don't like them either, but they don't make up 90% of the available mods, especially not if you go by content rather than by number of individual mods.

In any case, "dumbing down" might be a bad choice of words. There might be some arguments why it caters more to casual players and less to hardcoe RPG players, but the main argument is still that there's less customization, and we should focus on that.


Gollum was just misunderstood :tongue: and I was meaning by individual mods and that would actually be a close percentage if you went under the armor mods or the texture mods lol.
I never disputed that it would be nice for pauldrons to return, never had a problem with the return of them.

As for the armor change, there has been no information saying that there was a change to armor. http://www.gamesas.com/index.php?/topic/1156831-skyrim-compilation-and-explanation/ is a compilation of all the information for Skyrim known atm.
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Jake Easom
 
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Post » Sun Aug 22, 2010 3:23 pm

Yes since 1-2 shotting every mob I came across while moving through the main quest line clearly wasn't op. As for enchanting, you could inflate your stats terribly with all the armor slots. With levitation, that was self explanatory.


Yeeah, pauldrons and gauntlets (even daedric) had SOOOOO MUCH enchanting capability, you could buff your stats to infinite and beyond!

I think I'll just stop discussing with you. Your arguments are just ridiculous.
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^~LIL B0NE5~^
 
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Post » Sun Aug 22, 2010 9:34 pm

I was meaning by individual mods and that would actually be a close percentage if you went under the armor mods or the texture mods lol.

Actually, I was curious. If you add the categories Clothing, Armour and Models & Textures together, you find that about 14% of that are advlt mods on TESNexus. Taking each category on its own, you get the values 12%, 15% and 16%, roughly. (About 60% of all advlt mods are found in these 3 categories.)
If you simply look at all mods available, you get a percentage of about 5%.

Summary: In each individual "large" category where advlt mods seem likely, we have a percentage of 14% of advlt mods. This is, however, a maximum percentage, because as we can see, the number is much smaller if we take all categories into account. Now if we knew the number of small throwaway mods that really should be excluded from this calculation (which only affects non-advlt stuff since advlt mods have to be at least complete enough to be considered advlt), we could give a more specific percentage, but for now all we can say that it's somewhere between 5% and 15%.

tl;dr - 90% of the Oblivion modding community aren't perverts. Put this in your sig if you belong to the other 10%.

Sorry for being off-topic.
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D LOpez
 
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Post » Sun Aug 22, 2010 6:20 pm

:violin: Two armor slots, wow, they removed the thing that made TES what it is, making one pauldron spikey and one smooth. RUINED!!!!

The fact of the matter is I see so many people that love Morrowind so much sling around "Dumbed down" inappropriately. Dumbing down implies that it has become simpler. Armor didn't become simpler because there was less of it. I don't see how something that was pretty self-explanatory and required no thought can become "dumbed down"



Technically, less is simpler. Yes, it was dumbed down. Dumbed down isn't a reference to the amount of thought required, but rather the loss of complexity in something. It certainly was that, and for no reason more than the fact that it was a loss of enchanting slots. Most of that game was simplified far too much. They took a lot of things out and that bothered people. It has nothing to do with "fear of change," an assumption which I'm not quite sure how you arrived at, and everything to do with TES being, historically, about choice and variety. Yes. I want pauldrons back. Yes. I want the ability to wear robes over armor. I want spears, I want more factions, and in general I want the game to be a lot more than Oblivion was. Are they mostly aesthetic? No. Each additional slot serves a function as well. They can be enchanted. Is it partly aesthetic? Absolutely. I care how my character looks, and the more options there are to make him look the way I want, the better.

If you don't want to wear them, don't. If you'd prefer they be part of the chest armor, mod it. Either way, I'm not seeing why you're up in arms over people wanting it.
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Jonny
 
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Post » Sun Aug 22, 2010 1:31 pm

I don't really mind that in Oblivion you no longer had separate boots and gloves and pauldrons like in Morrowind, but I will mind if in Skyrim you no longer have the same armor pieces (boots/greaves/cuirass/gloves/helmet) as in Oblivion.

Otherwise it will be pretty boring when it comes to customizing your character's armor :(
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Julie Serebrekoff
 
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Post » Sun Aug 22, 2010 11:15 pm

This is just something on my mind - do you think they would dumb down armour slots so instead of Helmet, Greaves, Cuirass, Gauntlets and Boots , and instead of adding more customization to it a la Morrowind, they would dumb it down to a Fallout 3 style with just a helmet and lower body?


If thats the case, ill really hate them for it. Oblivion was too dumbed enough already. I dont see why any players would want to have even less armor customization. More dumbed down armor slots means less customization and more clones.

I want them to add shoulder pads etc.
And from the magazine screenshots, it looks like they might have added that, because there is a picture with the same chest armor/clothing, but on one screenshot it has a additional shirt beneath and a left shoulderpad, on the other screen it only has the chest part.

They also have fingerless gloves added, and bracers, like in morrowind.
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..xX Vin Xx..
 
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Post » Sun Aug 22, 2010 10:00 pm

I would love a return to the comprehensive Mw clothing system but my money is on one piece armor for Skyrim :(

1) 1 piece armor saves Beth a lot of money and saving money is lot more important than providing diversity.
2) Many members of the TES community have proven that when given freedom of choice they will power game to the point of absurdity then return to the forum and blame the game for their foolishness.

On the scans:
Actual screen shots or promotional images? We don't know. Either way, the cheap option for designing single pauldron armor is the 1 piece method. I hope I'm wrong.
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Katy Hogben
 
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Post » Mon Aug 23, 2010 1:57 am

As long as there isn′t any clipping I′ll be happy with the Oblivion system
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Janine Rose
 
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Post » Mon Aug 23, 2010 2:13 am

Gollum was just misunderstood :tongue: and I was meaning by individual mods and that would actually be a close percentage if you went under the armor mods or the texture mods lol.
I never disputed that it would be nice for pauldrons to return, never had a problem with the return of them.

As for the armor change, there has been no information saying that there was a change to armor. http://www.gamesas.com/index.php?/topic/1156831-skyrim-compilation-and-explanation/ is a compilation of all the information for Skyrim known atm.

I've read through your different posts, and you said you have an issuew ith the change in armor slots Morrowind -> Oblivion being described as dumbed down. But it was dumbed down, in the sense tha tit was simplified, people like me prefer to have as much customization as possible, I love that oblivion brought in hoods, I love me some hoods since I'm often an assassin, but it did take out my ability t wear my near leather armor under my robe. I realize some things should change from to game, I actually like a lot of the changes oblivion -> Skyrim, and I also enjoyed Oblivions combat system over morrowinds, but I don't see why you'd prefer an ultimately more lacking armor system than there already was in the series. And I'm sure they could apply to Daggerfall -> Morrowind to, in which case I'd say, bring back Daggerfalls system where it was clearly superior, I just haven't played it, so I can't say what that would be.
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Mimi BC
 
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Post » Sun Aug 22, 2010 10:16 pm

As long as there isn′t any clipping I′ll be happy with the Oblivion system


I saw clipping in one of the magazine scans, the guy with the horned helmet has his right arm back and it's going though his vest.
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FLYBOYLEAK
 
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Post » Sun Aug 22, 2010 9:56 pm

1) 1 piece armor saves Beth a lot of money and saving money is lot more important than providing diversity.

I'm a game artist, I have created many entire outfits for Oblivion and Fallout

In terms of content creation, I see a very tiny, basically negligible increase in difficulty and time saving between the 2 outfit systems. How is it supposed to save money?

At the end of the day providing diversity is a sell point. And imo earns money.
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Holli Dillon
 
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Post » Mon Aug 23, 2010 12:41 am

I saw clipping in one of the magazine scans, the guy with the horned helmet has his right arm back and it's going though his vest.


Yep, I saw that. A damn shame...
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Cheryl Rice
 
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Post » Sun Aug 22, 2010 9:42 pm

We really need some official info on this.

If it's true, the game is ruined.
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neen
 
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Post » Mon Aug 23, 2010 5:05 am

We really need some official info on this.

If it's true, the game is ruined.



That's a bit melodramatic, but I agree that it would svck if it was a single piece. It'll be modded in no time, though. Thank goodness for PC.
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jasminε
 
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Post » Sun Aug 22, 2010 9:20 pm

I don't really mind that in Oblivion you no longer had separate boots and gloves and pauldrons like in Morrowind,

boots were a single slot in MW.
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Timara White
 
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