Dumbing down armour

Post » Mon Aug 23, 2010 1:49 am

Could you point out the clipping please? I've been staring at the shots but I can't find it.


Also, just realized that there are 2 types of horned helms. The one worn by the dude charging the spider is different from the other one.
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Nikki Lawrence
 
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Post » Mon Aug 23, 2010 5:10 am

The magazine leads me to believe that pauldrons are separate again, but that's about it. It wouldn't be too far for Bethesda to add a slot for pauldrons, pretty easy to do and would keep all parties happy.

Really hope you're right man
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Blackdrak
 
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Post » Sun Aug 22, 2010 7:29 pm

Could you point out the clipping please? I've been staring at the shots but I can't find it.


Also, just realized that there are 2 types of horned helms. The one worn by the dude charging the spider is different from the other one.


The guy appears to be in the middle of a walking animation with his right arm going into his vest a little.
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jaideep singh
 
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Post » Mon Aug 23, 2010 5:33 am

Could you point out the clipping please? I've been staring at the shots but I can't find it.


Also, just realized that there are 2 types of horned helms. The one worn by the dude charging the spider is different from the other one.


My mistake, what I saw as clipping was actually muscle definition. Detailed character models will take some getting used to :P

EDIT: Ah, but it appears someone else found an example.
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Julia Schwalbe
 
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Post » Sun Aug 22, 2010 5:11 pm

Ah that. Yeah, saw that already, just forgot about it XD. The presence of that clipping doesn't prove they have separate slots though, just a conflict between the armor design and the animations.
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TWITTER.COM
 
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Post » Sun Aug 22, 2010 3:11 pm

So, there's not even armor customization now, and instead there are full f****** sets where you can't even remove your helmet when you want (like ME2 DLC armors)?

I really hope that's not true. I'd be a B-I-G dissapointment. And the excuse they gave is just stupid. If some kid enchants stuff in order to get 100% Chameleon and "G3T !NV!NC1BL3 OMG PWNAGEEEEEEEEEEEEEEE!!!!", then it's his damn problem, not ours.

Seriously, I'm getting VERY, VERY tired of those kiddie safeguards for idiotic 13 year-old who shouldn't even be playing the game.

I played morrowind when I was 13 and I understood it fine.
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Shianne Donato
 
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Post » Sun Aug 22, 2010 2:44 pm

it's pretty much impossible to not have clipping if you want a large variation in armor.. so it doens't really bother me. What does bother me though, is in some games, certain hairstyles/weapons show large amounts of clipping in the default standing animation. There should never be clipping in the standing animation.

@Blaster Haha ya I was like *thinks back* 12 the first time I played it? I had no issues understanding it either P:
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lacy lake
 
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Post » Sun Aug 22, 2010 3:16 pm

Same here... was totally lost at first though! And the first visit to Vivec was awesome and annoying at the same time. Got lost in there XD
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Eliza Potter
 
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Post » Mon Aug 23, 2010 12:39 am

In the GI mag it showed the pc with only one shoulder gaurd on and another with just a cuirass with out the shoulders...

One screenshot of asymmetrical armor does not prove anything. If the same suit of armor was featured in multiple screenshots with multiple variations, sure. What we have is one screenshot with asymmetrical armor, and multiple screenshots of symmetrical armor (Elven, etc.) without ANY variation. So yeah, the "full suit" theory is far from debunked.
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latrina
 
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Post » Mon Aug 23, 2010 1:40 am

One screenshot of asymmetrical armor does not prove anything. If the same suit of armor was featured in multiple screenshots with multiple variations, sure. What we have is one screenshot with asymmetrical armor, and multiple screenshots of symmetrical armor (Elven, etc.) without ANY variation. So yeah, the "full suit" theory is far from debunked.


I don't remember any screenshots from Oblivion where the player wasn't wearing a complete armor set, so that doesn't really matter. Imo there shouldn't be a debate about whether or not they will include full suit armor, this is so unlikely it's silly.
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rae.x
 
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Post » Mon Aug 23, 2010 2:06 am

Actually a lot of the armor shown in the article is asymmetrical... I only counted 2 chest pieces that were symmetrical (cuirass+pauldrons if you will). The one the player wears in most shot and the elven one. The others are either in the "too hard to tell" category or are clearly asymmetrical.
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Ladymorphine
 
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Post » Mon Aug 23, 2010 1:29 am

I don't remember any screenshots from Oblivion where the player wasn't wearing a complete armor set, so that doesn't really matter. Imo there shouldn't be a debate about whether or not they will include full suit armor, this is so unlikely it's silly.

Doesn't matter as that isn't what I'm saying. What I'm saying is the screenshots don't debunk the prevalent argument in this thread that the screenshots prove the armor slots are broken up.
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Ross
 
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Post » Sun Aug 22, 2010 2:56 pm

Yeeah, pauldrons and gauntlets (even daedric) had SOOOOO MUCH enchanting capability, you could buff your stats to infinite and beyond!

I think I'll just stop discussing with you. Your arguments are just ridiculous.


Considering enchanting skill is back, I believe we will be seeing much more balance. But come on, in order to enchant all your armor to get effects like 100% chamaleon, you had to spend a lot of friggin' money in the altars, and finding all of this money was very hard!
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Nina Mccormick
 
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Post » Mon Aug 23, 2010 3:16 am

ty for that, very interesting :)

So, if a reduction in clothing slots yields no great cost saving then why do they do it? Not just Beth. but Bio. and others.


I think there is a great want for a very uniform way to implement all the outfit assets, See to avoid the clipping and a patchwork look, the art itself has to have certain limitations placed on it, if you wanted all the assets to work seamlessly between sets, then you cannot get very funky with proportions, size, and shape on any one asset. It's a bit of give and take in terms of visual diversity. Any excess clipping is a sin, and you will have that problem at least a little bit, the more detailed the character models are the worse this looks. Perhaps there might be a little bit of developer fear of attempting it. I know that it will drive you mad and limit the art a little. Easy solution: one piece outfits.

Also splitting the assets up into multiple pieces does impact performance, you are essentially creating 5 extra draws calls instead of 1. on and actor which is already a very resource intensive leaf node. Not sure about Bioware, I've not played Dragon Age, but I did read some dev interviews from the character/creature artists. they appear to really want to optimize the character assets.

Game Mechanics and balance I expect woulds also be primary reasons for such a decision. If thats how they want the game to work, so be it. This is why Fallout chose this direction, while technically it has more biped slots than oblivion did (though in game this isn't really how it played out), this is just the way Fallout always was.

Less to do with monetary cost considering Bethesda is kind of rolling in it atm.
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TIhIsmc L Griot
 
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Post » Sun Aug 22, 2010 8:18 pm

Considering enchanting skill is back, I believe we will be seeing much more balance. But come on, in order to enchant all your armor to get effects like 100% chamaleon, you had to spend a lot of friggin' money in the altars, and finding all of this money was very hard!


Assuming most people didn't use the console or duplication glitch. :tongue:
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tegan fiamengo
 
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Post » Mon Aug 23, 2010 2:51 am

Doesn't matter as that isn't what I'm saying. What I'm saying is the screenshots don't debunk the prevalent argument in this thread that the screenshots prove the armor slots are broken up.

Nor have we seen screenshots showing that characters can't have jetpacks, but that doens't make it a sensible theory
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Siidney
 
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Post » Sun Aug 22, 2010 9:22 pm

This is just something on my mind - do you think they would dumb down armour slots so instead of Helmet, Greaves, Cuirass, Gauntlets and Boots , and instead of adding more customization to it a la Morrowind, they would dumb it down to a Fallout 3 style with just a helmet and lower body?

http://twitter.com/#!/DCDeacon
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Dan Wright
 
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Post » Sun Aug 22, 2010 8:02 pm

what exactly are we looking for, satanicmechanic?
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Naomi Lastname
 
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Post » Mon Aug 23, 2010 6:39 am

Nor have we seen screenshots showing that characters can't have jetpacks, but that doens't make it a sensible theory

Dude, this isn't complex. People are saying "Look, one pauldron! Armor is customizable!" when it is just as likely that the suit in that screenshot is an asymmetrical one. If there were multiple screenshots of multiple variants, sure, that would be proof. Right now, all we have is a single screenshot of *potentially* asymmetrical armor, and multiple screenshots of symmetrical armor without variation. I'm not claiming evidence for either corner, simply stating that there isn't evidence in EITHER corner. Fair?
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Robert
 
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Post » Sun Aug 22, 2010 7:21 pm

Dude, this isn't complex. People are saying "Look, one pauldron! Armor is customizable!" when it is just as likely that the suit in that screenshot is an asymmetrical one. If there were multiple screenshots of multiple variants, sure, that would be proof. Right now, all we have is a single screenshot of *potentially* asymmetrical armor, and multiple screenshots of symmetrical armor without variation. I'm not claiming evidence for either corner, simply stating that there isn't evidence in EITHER corner. Fair?


Oh I only had an issue with the fact you seemed to believe the armor suit idea was plausible, which isn't. I completely agree that seperate shoulder slots are far from confirmed, infact, I'm still leaning to the idea that they aren't
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Mark
 
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Post » Mon Aug 23, 2010 3:16 am

http://twitter.com/#!/DCDeacon

"Multiple" is pretty vague. Although I'd be really surprised if they took a Fallout approach on this one.
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GabiiE Liiziiouz
 
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Post » Sun Aug 22, 2010 8:37 pm

Doesn't matter as that isn't what I'm saying. What I'm saying is the screenshots don't debunk the prevalent argument in this thread that the screenshots prove the armor slots are broken up.


It actually does, unless they are using the same meshes and textures for lots of armor (which doesn't seem likely in a modern game). The leather straps with left pauldron is seen three times in the preview. Once, it's on a dunmer and he's wearing it over what looks like a simple leather vest, once it's on the player and he's wearing it over a scaled cuirass, and once it's on the player and he's bare chested under it.
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Tanika O'Connell
 
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Post » Sun Aug 22, 2010 11:47 pm

@ infernal

Question: Fallout like armor system w/ 2 slots, or Oblivion like w/ 5 slots or even better, Morrowind like slots in Skyrim?
Answer (by Pete): Multiple. You're officially done with questions for a week.

It's vague though. But I'm confident they went with a system similar to OB rather than FO

@ Aonaran
But those same straps are on 2 other armors.
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Crystal Clarke
 
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Post » Sun Aug 22, 2010 7:40 pm

@ infernal

Question: Fallout like armor system w/ 2 slots, or Oblivion like w/ 5 slots or even better, Morrowind like slots in Skyrim?
Answer (by Pete): Multiple. You're officially done with questions for a week.

@ Aonaran
But those same straps are on 2 other armors.


I see, I am completely lost in this twitter thing, how exactly do I see what a certain.. message is responding too? All I see is @person
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Jah Allen
 
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Post » Sun Aug 22, 2010 4:01 pm

From the screens it looks as if pauldrons might be back.

:celebration:



Lets hope so, I loved the look of having a large left pauldron and a smaller right one. Historically, the reason being that if you used a spear righthanded your left side was exposed more than your right hence the need for more armour along your left arm. anyway it just looked cool to me.
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candice keenan
 
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