Dumbing down armour

Post » Sun Aug 22, 2010 12:22 pm

This is just something on my mind - do you think they would dumb down armour slots so instead of Helmet, Greaves, Cuirass, Gauntlets and Boots , and instead of adding more customization to it a la Morrowind, they would dumb it down to a Fallout 3 style with just a helmet and lower body?
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Mon Aug 23, 2010 3:05 am

I doubt it. we still gotta enchant
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sun Aug 22, 2010 5:48 pm

The armour system in Skyrim wont have seperate helmets, instead they are part of the suit itself kind of like how it was done with the ME2 DLC armours. I believe when asked why Todd Howard said something along the lines of trying to stop people taking advantage of enchanting seperate pieces of armour to have a certain percent of chameleon or something then equiping all the pieces and having the total chameleon effect as 100%
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Mon Aug 23, 2010 1:39 am

This is just something on my mind - do you think they would dumb down armour slots so instead of Helmet, Greaves, Cuirass, Gauntlets and Boots , and instead of adding more customization to it a la Morrowind, they would dumb it down to a Fallout 3 style with just a helmet and lower body?


Doubt it. Only reason it was like that in Fallout 3 was because that's how it was in Fallout 1/2.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Sun Aug 22, 2010 4:45 pm

I hope it stays the same as in Oblivion: boots, greaves, cuirass, gloves, helmet and shield.

Gives the player more customization options and more items to enchant.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sun Aug 22, 2010 3:40 pm

I hope it stays the same as in Oblivion: boots, greaves, cuirass, gloves, helmet and shield.

Gives the player more customization options and more items to enchant.


Morrowind had even another slot in Pauldrons, I want Pauldrons back.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Sun Aug 22, 2010 9:49 pm

From the screens it looks as if pauldrons might be back.

:celebration:
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Mon Aug 23, 2010 2:23 am

The armour system in Skyrim wont have seperate helmets, instead they are part of the suit itself kind of like how it was done with the ME2 DLC armours. I believe when asked why Todd Howard said something along the lines of trying to stop people taking advantage of enchanting seperate pieces of armour to have a certain percent of chameleon or something then equiping all the pieces to get 100%.


Source?
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sun Aug 22, 2010 12:11 pm

This is just something on my mind - do you think they would dumb down armour slots so instead of Helmet, Greaves, Cuirass, Gauntlets and Boots , and instead of adding more customization to it a la Morrowind, they would dumb it down to a Fallout 3 style with just a helmet and lower body?


I don't see what was "dumbed down" about the armor system from Morrowind to Oblivion. All they did was take away your ability to make small changes in the way your character looked by taking away the precious shoulder slots. I'm sure they will put them in Skyrim again because they took the extra slots out because they thought people would prefer not having to waste their time getting extra pieces of gear that gave little to no protection but instead it enraged everyone that can't stand change. So I'm sure they brought back the extra slots for all the people that complained about them like all the other changes they did to THE PRECIOUSSSSSS. Too many people think that Morrowind was such a golden game and that any deviation from that game is just unacceptable. People have to let go about their first game in the TES series they played. Move on with your life to the better games like Daggerfall and Oblivion and possibly Skyrim.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sun Aug 22, 2010 8:20 pm

In the GI mag it showed the pc with only one shoulder gaurd on and another with just a cuirass with out the shoulders...
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Sun Aug 22, 2010 4:58 pm

I don't see what was "dumbed down" about the armor system from Morrowind to Oblivion. All they did was take away your ability to make small changes in the way your character looked by taking away the precious shoulder slots. I'm sure they will put them in Skyrim again because they took the extra slots out because they thought people would prefer not having to waste their time getting extra pieces of gear that gave little to no protection but instead it enraged everyone that can't stand change. So I'm sure they brought back the extra slots for all the people that complained about them like all the other changes they did to THE PRECIOUSSSSSS.


Sorry that I like customization. :shrug:
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Mon Aug 23, 2010 2:38 am

I don't see what was "dumbed down" about the armor system from Morrowind to Oblivion. All they did was take away your ability to make small changes in the way your character looked by taking away the precious shoulder slots. I'm sure they will put them in Skyrim again because they took the extra slots out because they thought people would prefer not having to waste their time getting extra pieces of gear that gave little to no protection but instead it enraged everyone that can't stand change. So I'm sure they brought back the extra slots for all the people that complained about them like all the other changes they did to THE PRECIOUSSSSSS.



Sorry I didn't mean dumbing down from Morrowind -> Oblivion as such, but more to a Oblivion->Skyrim with Skyrim taking ideas from Fallout with the 2 slots max system
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Sun Aug 22, 2010 3:25 pm

The screenshots of the game seem to indicate separate pieces of armour. Moreover, one of the screens had the PC wearing just one shoulder guard.

I believe that it won't be a complete suit.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Mon Aug 23, 2010 12:28 am

I loved the flexibility of the Mw design, I would love to see it return.

The armour system in Skyrim wont have seperate helmets, instead they are part of the suit itself kind of like how it was done with the ME2 DLC armours. I believe when asked why Todd Howard said something along the lines of trying to stop people taking advantage of enchanting seperate pieces of armour to have a certain percent of chameleon or something then equiping all the pieces and having the total chameleon effect as 100%


Indeed, source please :)

From the screens it looks as if pauldrons might be back.

:celebration:


The screens may be no more than concept art and even if they are taken from the game by far the easiest way of adding pauldrons is to create single piece armor as they did in Fo3 :(
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sun Aug 22, 2010 7:58 pm

Sorry that I like customization. :shrug:

Yeah same here? Customization is one of my favorite aspects of video games.

My issue still hasn't arrived so I don't no for sure, but I would like to see the armour become a mix of Daggerfall/Morrowind with some new stuff.
I,e separate gauntlets, pauldrons, bring back cloaks, and... -new stuff here- I have hope with the return of enchantment as a skill that they will bring back more pieces of armour/clothing.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Mon Aug 23, 2010 2:20 am

Like someone already said, I saw a picture of a dude with only one shoulder and some clothes underneath.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Mon Aug 23, 2010 2:27 am

I for one was very glad that they disabled clothes under armor, robes on it, separate pauldrons, separate left/right gauntlets etc in Oblivion. In case they feel like continuing the trend they might combine greaves and boots. It's good to enforce meaningful choices, and it's difficult to make a well working system with minimal clipping issues when you have so many ways to combine stuff. On the other hand having separate pauldrons might be nice for aesthetic purposes. The enchanting capacity on most pauldrons was negligible in Morrowind, so i believe the game balance problem with uber enchantments had mostly to do with the clothing. I always had pants with a constant effect restore fatigue, shirt with restore health etc.

It's not "dumbing down", it's good game design.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Mon Aug 23, 2010 4:06 am

Sorry that I like customization. :shrug:


:violin: Two armor slots, wow, they removed the thing that made TES what it is, making one pauldron spikey and one smooth. RUINED!!!!

The fact of the matter is I see so many people that love Morrowind so much sling around "Dumbed down" inappropriately. Dumbing down implies that it has become simpler. Armor didn't become simpler because there was less of it. I don't see how something that was pretty self-explanatory and required no thought can become "dumbed down"
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sun Aug 22, 2010 2:05 pm

(snip)

People like you are ridiculous. Why do you always have to boil everything down to "lol they r morrowind fanaticz"? People here simply think that it was a cool system. Lots of people don't wear helmets so they can see their character's face, and the hands are in front of the body, so you can mostly see the pauldrons and the cuirass (assuming that the upper body is what the mind focuses on, which I believe is the case). What I'm trying to point out is that the pauldrons are actually in an important spot, and it was a neat idea to allow the players to customize them.
It would have been even neater if there had been capes, hoods and scarves as well, not to mention belts which were even available but didn't appear on the character. Morrowind was not perfect. But it did have that one element that was cool and people want that back because they see no big drawback. (Having to look for more equipment is something many people see as a positive effect.)

Since the release of Oblivion in 2006, there have been endless mods that add all kinds of customization items for the player, often in very tricky way (because the slot number was so limited). Glasses, hoods, scarves, capes, cloaks, hats, adventurer belts, thief belts, priest belts, beards, eyepatches, you name it. These mods have hundreds of thousands of downloads.

edit: And what, spears are overpowered? How so? And even if they were, how was removing them the better alternative to simply reducing their damage values?
(That levitation was removed because of design choices such as closed-off cities and dungeons where the last room often had a secret passage that led right back to the entrance etc., and not because it was overpowered, should also be evident - again, you could just increase the spell cost or the required mastery level)
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Mon Aug 23, 2010 1:33 am

:violin: Two armor slots, wow, they removed the thing that made TES what it is, making one pauldron spikey and one smooth. RUINED!!!!

The fact of the matter is I see so many people that love Morrowind so much sling around "Dumbed down" inappropriately. Dumbing down implies that it has become simpler. Armor didn't become simpler because there was less of it. I don't see how something that was pretty self-explanatory and required no thought can become "dumbed down"


I never said it ruined the game I just simply said I wanted it back because I like the customization possibilities it brought to Morrowind. Never did I call it "dumbed down" so please don't put words in my mouth. Whatever your reason is that you don't like these two slots back is, I am sure there is a better way of telling us what it is other than bash our opinions on why we want them back.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Mon Aug 23, 2010 4:39 am

Everything he explained has no source or merit, he was making it up.


Uh huh, and where does it say that what I am saying is untrue? It would seem that it is your post that has no source or merit.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sun Aug 22, 2010 2:32 pm

Spoiler
People like you are ridiculous. Why do you always have to boil everything down to "lol they r morrowind fanaticz"? People here simply think that it was a cool system. Lots of people don't wear helmets so they can see their character's face, and the hands are in front of the body, so you can mostly see the pauldrons and the cuirass (assuming that the upper body is what the mind focuses on, which I believe is the case). What I'm trying to point out is that the pauldrons are actually in an important spot, and it was a neat idea to allow the players to customize them.
It would have been even neater if there had been capes, hoods and scarves as well, not to mention belts which were even available but didn't appear on the character. Morrowind was not perfect. But it did have that one element that was cool and people want that back because they see no big drawback. (Having to look for more equipment is something many people see as a positive effect.)

Since the release of Oblivion in 2006, there have been endless mods that add all kinds of customization items for the player, often in very tricky way (because the slot number was so limited). Glasses, hoods, scarves, capes, cloaks, hats, adventurer belts, thief belts, priest belts, beards, eyepatches, you name it. These mods have hundreds of thousands of downloads.

edit: And what, spears are overpowered? How so? And even if they were, how was removing them the better alternative to simply reducing their damage values?

Pretty much exactly what I was going to say. I've never understood this, "Mine is better than yours" playground mentality. There are numerous things I like about each individual Elder Scrolls game. Customization is a big part of that. Oblivion may have got rid of separate gauntlets and pauldrons but it did bring back hoods. Which Morrowind did not have. I was very happy about that. So if they just expand hoods to cloaks and bring back separate slots for pauldrons and gauntlets it will be perfect for me.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Aug 22, 2010 4:01 pm

I think there are better ways to limit enchanted items rather that completely destroying armor customization.


Yes, that's what I said.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Mon Aug 23, 2010 12:14 am

Spoiler
Never said they were Morrowind fanatics. The problem is that people could not handle change from Morrowind to Oblivion. If they removed anything and replaced it with something else, people just saw "removed" and then when they started to play Oblivion they couldn't enjoy it for the great game it was because they were too busy trying to pick it apart and compare it to Morrowind. If they would stop going around spouting how Oblivion is dumbed down without any merit to their statements I would stop calling them out for complaining about little things that didn't affect the gameplay negatively in anyway, in fact it improved the gameplay by helping to get rid of the things that made Morrowind so easy. Yes, it would be nice to have individual pauldrons back in Skyrim but him exploding into a rant about how them removing pauldrons from the game made Oblivion a bad game and dumbed down is unfounded and uncalled for. It's nice to have customization but when they remove certain aspects from the game that had imbalanced gameplay in the previous game, there is no reason to say that the next game is ruined because they removed irrelevant things from the game and replaced them with more complex systems like new lockpicking and new speechcraft. As for mods, Oblivion wasn't the only game modded to make it to someones taste. There will always be mods for the game because no one will ever be satisfied with a game no matter how good someone makes it. Plus 90% of the mods that are mad for the games are for perverts that have to have advlt mods <_<



If that's directed at me then I didn't say (or mean to convey the idea ) Morrowind->Oblivion was a dumbing down. I started with Oblivion but far prefer the customization of Morrowind. If it is like how it is in Oblivion, I will be more than happy. I just fear losing customization altogether and it being something similar to Fallout
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Sun Aug 22, 2010 9:59 pm

Never said they were Morrowind fanatics. The problem is that people could not handle change from Morrowind to Oblivion. If they removed anything and replaced it with something else, people just saw "removed" and then when they started to play Oblivion they couldn't enjoy it for the great game it was because they were too busy trying to pick it apart and compare it to Morrowind. If they would stop going around spouting how Oblivion is dumbed down without any merit to their statements I would stop calling them out for complaining about little things that didn't affect the gameplay negatively in anyway, in fact it improved the gameplay by helping to get rid of the things that made Morrowind so easy. Yes, it would be nice to have individual pauldrons back in Skyrim but him exploding into a rant about how them removing pauldrons from the game made Oblivion a bad game and dumbed down is unfounded and uncalled for. It's nice to have customization but when they remove certain aspects from the game that had imbalanced gameplay in the previous game, there is no reason to say that the next game is ruined because they removed irrelevant things from the game and replaced them with more complex systems like new lockpicking and new speechcraft. As for mods, Oblivion wasn't the only game modded to make it to someones taste. There will always be mods for the game because no one will ever be satisfied with a game no matter how good someone makes it. Plus 90% of the mods that are mad for the games are for perverts that have to have advlt mods <_<


The problem with all of that is that you're ASSUMING that some elements were overpowered, without even having played Morrowind (you obviously haven't played, as if you did, you'd realize they aren't overpowered at all).

Having that in mind, all that pharagraph makes no sense at all.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Next

Return to V - Skyrim