How does this reduce depth when perks are added to [over]compensate?
+1
Removal of levitation ( & likely other spells as well)
How did Levitation add depth?
Reduction in variety of weapons & armor
How do you know there is a reduction?
Reduction in number of skills by combining/eliminating them
Lumping things together as if they're the same
Skill creates the foundation, Perk creates the specialization. You don't have a leg to stand on here. -1
Addition of, in their own terms, FPS like sprint
Addition? How is that reducing depth.
Addition of dual wielding (a highly uncommon skill at best, Drizzt is the exception, not the rule)
You can't be serious... Dual wielding too unrealistic for your Fantasy RPG, when not 10 lines ago you wanted Levitation. -5 Get over yourself.
Addition of non interactive methods of material gathering with animations
So instead of opening an item box, we see the process. I fail to see how this is dumbing things down. -1
Addition of Perks to cover the same things attributes & skills already did, with some special moves thrown in
Perks cover the same things attributes did, in different ways. A perk increases sword damage by increased it's overall DPS as a result of a boost in Critical hit rate. It actually changes the feel of the weapon, rather than just the "Score of it".
Not including graphics updates & NPC behavior improvements, what has been removed far outweighs what has been added in RPG enhancing elements.
No, it doesn't. You need to actually explain your opinion on how removing attributes removes depth. Don't get me wrong, I definitely think it does, but it's obvious the impact the doomsayers are preaching is blown out of proportion by a factor of ten-thousand.