Dumbing down or in search of perfection?

Post » Sat Jan 30, 2010 6:06 pm

I won't rehash the entire debate on demand, sorry. We could do it til death & still be on opposite ends of the arguement.
Removing substance & adding flash doesn't equal better, imho.

The only reason we could debate over this til death and still disagree is because you come with nothing new to the table while sticking hard to your opinion about the matter. Good thing that endless and pointless depate won't matter, Skyrim will be great and bethesda can and has always (mostly) done great games.
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Kirsty Collins
 
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Post » Sat Jan 30, 2010 7:27 pm

Perfection. Which Skyrim will nearly achieve IMO :rock:
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Cassie Boyle
 
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Post » Sat Jan 30, 2010 2:40 pm

I hate to double-post, but I'm going to try a quick stab at this, related to my previous post.

Attributes and skills are building blocks. Perks are modifiers. Perks are potentially a great addition to the game (if we don't end up overpowered by level 10), but they can't and don't replace attributes. If you're just talking about hiding attributes, then you're right, it's a matter of taste. But some people like to see the progress and state of their character, and in that sense, hiding attributes is the same as hiding the character portrait, hiding skills. Actually, hiding attributes is worse in terms of gameplay than hiding the portrait. I wonder how many people would get upset by removing the character portrait?

If you think attributes really are removed rather than hidden: try calculating walking/running speed, jump height/distance or any physical interaction with the world without attributes, and you either get very simplistic and arbitrary numbers (clumsy game behavior) or a fragile and inflexible system. Do you think health will provide the base variable for running speed, jumping distance, damage resistance, stagger, dodge, falling down, etc? Or will that be stamina? How are health and stamina being calculated? Dice rolls? Heavy Armor skill? Just sayin'

EDIT: The last paragraph might come off exasperated, but it's aimed at BGS, not any forumites. ;)


I think they're removed too, I've never had any illusion otherwise. By "Running in the background" I mean like Fallout 3 and New Vegas. You know they're there, but they don't constantly beat you over the head and laugh at you for not scoring a x5. They're there if you want them, completely ignorable if you don't.

How I see the Bethesda logic flow is. We have Strength, and Strength influences your weapon damage (Let's keep it simple for now), and then you have Two-Handed Skill, which increases your Weapon damage with Two-handed weapons. Why do you need Strength? The Attribute in this case just created more points, rather than a tangible difference. You're going from 1,2,3,4,5... to 1,5,10,15. Other things, like Encumbrance and health, we don't really know. My guess is Encumbrance is directly tied to Stamina. As for the original values. I'm betting that Health, Stamina and Magicka start off the same for everyone, modified at first by race, and then evolving through Levels. That's just what my intuition tells me.

As for things like Running speed and jump, my guess is all static. That's the worst-case scenario.

Why would a poorly developed system for governing attributes be worse than no system for governing attributes?



I said why, would you care to read? The system beat you over the head with it's presence, svcking many players out of the experience.
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Frank Firefly
 
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Post » Sat Jan 30, 2010 1:37 pm

Perfection. Which Skyrim will nearly achieve IMO :rock:

With emphasis on nearly, I presume... :whistling:
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Louise Dennis
 
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Post » Sat Jan 30, 2010 5:52 pm

I really wish we could just see the hour long demo shown to the press in Utah & other places.


I have to agree I would love to see it, maybe E3.
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Nick Tyler
 
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Post » Sat Jan 30, 2010 8:39 pm

They are dumbing it down in search of perfection.

They are trying to make the game more accessible and make the system less complex so that the casual player doesn't have to research the dynamics of attributes or birthsigns etc.
They are replacing these things with feats that you get once a level or so with immediate and obvious effects that anyone can understand.
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Eoh
 
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Post » Sat Jan 30, 2010 11:32 pm

If you still think this game is being dumbed down, then you are clueless. This is without a doubt the most complex game Bethesda has ever made.
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lisa nuttall
 
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Post » Sat Jan 30, 2010 7:45 pm

Depends on how many features are cut without being replaced by something.
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Jodie Bardgett
 
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Post » Sat Jan 30, 2010 10:51 am

With emphasis on nearly, I presume... :whistling:


I did say IMO :P So far so good, I haven't seen/heard/read anythign that make me think this game would be anything less than other TES games. On the contrary I think it will be the best one ever if everythign works out correctly :yes:
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Lily Evans
 
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Post » Sat Jan 30, 2010 11:24 pm

I said why, would you care to read? The system beat you over the head with it's presence, svcking many players out of the experience.

You said why you did not like the design. You did not explain why there should be nothing at all as opposed to something workable that still allowed for complex character development and skill/stat interaction.
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x_JeNnY_x
 
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Post » Sat Jan 30, 2010 9:00 am

Why would BGS work to put something "meaningless" like wood chopping in the game? :teehee:


That's not a skill, it's a role-playing element. Big difference.

Good question. Pretend you are a game designer for a second. Use your noodle and think of a reason. Can't come up with one? Maybe Illusion should be link to another attribute? Maybe it should be linked to multiple attributes?


The problem is that there are so many instances of that, there would need to be a major overhaul anyway in order to properly balance everything out. And no doubt they considered it and realized that it just wouldn't be worth the bother.
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Imy Davies
 
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Post » Sat Jan 30, 2010 10:49 am

The only reason we could debate over this til death and still disagree is because you come with nothing new to the table while sticking hard to your opinion about the matter. Good thing that endless and pointless depate won't matter, Skyrim will be great and bethesda can and has always (mostly) done great games.

Right back atcha, that statement easily goes both ways.
Btw, always & mostly are very different. One is an absolute, the other is not.

I hope that Skyrim is as good as the hype surrounding it, then it really will be GOTY.
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Grace Francis
 
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Post » Sat Jan 30, 2010 1:46 pm

Depends on how many features are cut without being replaced by something.

This too, I suppose. At the moment the game sounds far more complex than anything Bethesda has previously done, but the end product will tell its own story. Oblivion was looking to be very complex during development but a lot of features got the boot before release.

None the less, I have great confidence in this game.
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Elizabeth Lysons
 
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Post » Sat Jan 30, 2010 11:05 am

If you still think this game is being dumbed down, then you are clueless.

I am sure it will have the most complex linear character development that money can buy.
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louise hamilton
 
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Post » Sat Jan 30, 2010 9:00 pm

You said why you did not like the design. You did not explain why there should be nothing at all as opposed to something workable that still allowed for complex character development and skill/stat interaction.


Wow, whatever. All I can really say is Lern2read. It'll help you not make a buffoon out of yourself.

Depends on how many features are cut without being replaced by something.



Exactly. So far, I see it as a Net gain, but we won't really know until we 11-11-11 or some leaked info.
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Rachyroo
 
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Post » Sat Jan 30, 2010 8:12 pm

I am sure it will have the most complex linear character development that money can buy.

Cute.
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Jinx Sykes
 
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Post » Sat Jan 30, 2010 10:08 am

This too, I suppose. At the moment the game sounds far more complex than enything Bethesda has previously done, but the end product will tell its own story. Oblivion was looking to be very complex during development but a lot of features got the boot before release.

None the less, I have great confidence in this game.

We will only know once we get the game...or see the size of the strat guide. It could be the deepest TES since Daggerfall, but how much stuff did we lose from Dagger to Morrow, or from Morrow to Oblivion that we knew about before the game(s) were released?

I want to stay optimistic, but almost every time they release new info, there's somthing in it I dont like.
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Adriana Lenzo
 
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Post » Sat Jan 30, 2010 5:20 pm

Or, perhaps, a lower level character would need to gain in strength and/endurance with activities like chopping wood before they quest out into the wilds and tangle with the beasts?


Oh right, that would go over well with those people who just want to get in there and start bashing skulls. The whole point of these games is allowing people to play them the way they want to, not forcing them into a particular path against their will.
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Alexandra walker
 
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Post » Sat Jan 30, 2010 10:04 am

I am sure it will have the most complex linear character development that money can buy.



Cute.



inorite? It's like, the system in Morrowind didn't all end at the same place, and everyone, aside from Race and Birthsign, didn't wind up being with all attributes at 100 and all skills at 100. That's totally less linear than a finite amount of specialization slots available to the player on a skill-based perk tree.
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Daniel Lozano
 
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Post » Sat Jan 30, 2010 2:52 pm

We will only know once we get the game...or see the size of the strat guide. It could be the deepest TES since Daggerfall, but how much stuff did we lose from Dagger to Morrow, or from Morrow to Oblivion that we knew about before the game(s) were released?

Very true. That's speaks to a reliance on consumer ignorance for better sales, rather than a tranparent presentation of an appealing product of quality.
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Bethany Short
 
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Post » Sat Jan 30, 2010 4:38 pm

We will only know once we get the game...or see the size of the strat guide. It could be the deepest TES since Daggerfall, but how much stuff did we lose from Dagger to Morrow, or from Morrow to Oblivion that we knew about before the game(s) were released?

A good amount I imagine, but this time it really seems like they're trying not take features away as much as they are trying to re-adjust them. But you said it best, we'll have to wait and see.

inorite? It's like, the system in Morrowind didn't all end at the same place, and everyone, aside from Race and Birthsign, didn't wind up being with all attributes at 100 and all skills at 100. That's totally less linear than a finite amount of specialization slots available to the player on a skill-based perk tree.

You understand.
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Miranda Taylor
 
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Post » Sun Jan 31, 2010 1:17 am

Oh right, that would go over well with those people who just want to get in there and start bashing skulls. The whole point of these games is allowing people to play them the way they want to, not forcing them into a particular path against their will.

That was exactly his point. See, you can agree!
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Manuel rivera
 
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Post » Sun Jan 31, 2010 1:41 am


How I see the Bethesda logic flow is. We have Strength, and Strength influences your weapon damage (Let's keep it simple for now), and then you have Two-Handed Skill, which increases your Weapon damage with Two-handed weapons. Why do you need Strength? The Attribute in this case just created more points, rather than a tangible difference. You're going from 1,2,3,4,5... to 1,5,10,15.


A better example would be Intelligence. You cast Conjuration and Mysticism, plus brew potions, to increase that attribute. Yet all it does is increase your Magicka pool. So why not have those skills increase your Magicka pool directly and eliminate that middle stage altogether? There really is no need to have Intelligence in the game, it's only adds a meaningless layer of pseudo-complexity.
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Annick Charron
 
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Post » Sat Jan 30, 2010 11:04 am

A better example would be Intelligence. You cast Conjuration and Mysticism, plus brew potions, to increase that attribute. Yet all it does is increase your Magicka pool. So why not have those skills increase your Magicka pool directly and eliminate that middle stage altogether? There really is no need to have Intelligence in the game, it's only adds a meaningless layer of pseudo-complexity.


I wanted to give myself a bit of a challenge. Also, intelligence, being so obvious and overused, would just spur the immediete response of "TODD SAID IT SO IT MUST BE TRUE?! LOLOLOLOL UR A MORAN LOLOLROFLZCOPTERLOLZ".
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Tiffany Carter
 
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Post » Sat Jan 30, 2010 4:21 pm

That's not a skill, it's a role-playing element. Big difference.

Are you sure? I think you are missing an important concept here.


The problem is that there are so many instances of that, there would need to be a major overhaul anyway in order to properly balance everything out.

Doubtful, considering that the system already existed, and many actions that could be transferred to "secondary" skills are already in the game or, like chopping wood, are going to be new things.


And no doubt they considered it and realized that it just wouldn't be worth the bother.

Possible. Just as likely: someone higher up had their mind set on gutting the system and everyone else fell in line regardless of their thoughts on the matter, or, they deliberately cut it in order to focus more on other areas thinking that it would ease development (which I doubt would be the actual impact).
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Monika Krzyzak
 
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