I hate to double-post, but I'm going to try a quick stab at this, related to my previous post.
Attributes and skills are building blocks. Perks are modifiers. Perks are potentially a great addition to the game (if we don't end up overpowered by level 10), but they can't and don't replace attributes. If you're just talking about hiding attributes, then you're right, it's a matter of taste. But some people like to see the progress and state of their character, and in that sense, hiding attributes is the same as hiding the character portrait, hiding skills. Actually, hiding attributes is worse in terms of gameplay than hiding the portrait. I wonder how many people would get upset by removing the character portrait?
If you think attributes really are removed rather than hidden: try calculating walking/running speed, jump height/distance or
any physical interaction with the world without attributes, and you either get very simplistic and arbitrary numbers (clumsy game behavior) or a fragile and inflexible system. Do you think health will provide the base variable for running speed, jumping distance, damage resistance, stagger, dodge, falling down, etc? Or will that be stamina? How are health and stamina being calculated? Dice rolls? Heavy Armor skill? Just sayin'
EDIT: The last paragraph might come off exasperated, but it's aimed at BGS, not any forumites.
I think they're removed too, I've never had any illusion otherwise. By "Running in the background" I mean like Fallout 3 and New Vegas. You know they're there, but they don't constantly beat you over the head and laugh at you for not scoring a x5. They're there if you want them, completely ignorable if you don't.
How I see the Bethesda logic flow is. We have Strength, and Strength influences your weapon damage (Let's keep it simple for now), and then you have Two-Handed Skill, which increases your Weapon damage with Two-handed weapons. Why do you need Strength? The Attribute in this case just created more points, rather than a tangible difference. You're going from 1,2,3,4,5... to 1,5,10,15. Other things, like Encumbrance and health, we don't really know. My guess is Encumbrance is directly tied to Stamina. As for the original values. I'm betting that Health, Stamina and Magicka start off the same for everyone, modified at first by race, and then evolving through Levels. That's just what my intuition tells me.
As for things like Running speed and jump, my guess is all static. That's the worst-case scenario.
Why would a poorly developed system for governing attributes be worse than no system for governing attributes?
I said why, would you care to read? The system beat you over the head with it's presence, svcking many players out of the experience.