No. They removed the ability to start the game as unique character . . . a character who has the strengths and weaknesses that you have always be able choose for your character build, That is not the same thing.
It is totally unbelievable that a Mage, Warrior, and a Thief player character would all start out EXACTLY the same . . . you are NOT beginning the game as a child, but as a character who has lived for YEARS . . . long enough to have found themselves a prisoner, who is about to be executed. With Skyrim's Perks and Fast Leveling system, your character won't have any inherent weaknesses . . . because I'm fairly sure (based on what has been released so far) that the perks will only give you bonuses. So there is NOTHING to prevent you from maxing out all your skills. How is this better?
There was nothing to prevent you from maxing out all your skills in Oblivion, Morrowind, or Daggerfall either. In fact, the difficulty in maxing all skill decreases with your desire to do so, because as skills are neglected, they take longer to train.
A level 1 character in Daggerfall had 3 skills ~30 pts that leveled very quickly, 3 skills at ~25 points that leveled quickly, 6 skills at ~15 points with moderate leveling speed, and 24 skills at <5 points that leveled slowly
A level 1 character in Morrowind had 5 skills at 25+Racial and Specialization Modifiers and leveled quickly, 5 skills that started at 15+Racial and Specialization modifiers with moderate leveling speed, and 17 skills at 5+Racial and Specialization Modifiers that leveled slowly
A level 1 character in Oblivion had 7 skills at 25+ Racial Modifiers that leveled quickly, and 14 skills at level 5+ Racial Modifiers that leveled slowly.
A level 1 character in Skyrim sounds like it will have 18 skills at 5+Racial Modifiers, that will increase with level at a dynamic rate... The high level faster, the low level slower.
So, if you focus on just 3 skills in Skyrim, you'd end up with them leveling as fast as Core skills would in Daggerfall, while the rest would level as slowly as Daggerfall's misc skills. Or something like that. Characters aren't created with weaknesses, but they aren't created with strengths either. However, as you level up, you will develop different strengths and weaknesses.
And, to the guy a few posts above me... today, luck
is Obsolete as a stat. It used to weight the RNG for or against you in Daggerfall (Improving your odds of finding that +5 Item of Ass-kicking, and the odds of coming across an Ancient Lich at level 1.), but in Oblivion, it just became a generic "+X to everything".,