Dumbing Down or Streamlining

Post » Thu May 19, 2011 5:54 am

The devs see how players react to thier games and react to it. You might not like how they reacted but the simple fact is elder scrolls likely wouldnt exist right now if they hadnt.
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pinar
 
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Post » Thu May 19, 2011 1:09 am

Ok, please provide a specific example of a when I've posted any "opinions stated as fact" or made any "gross assumptions," because there is no way that I can respond to such general accusations.

Easily found on the post that I've quoted there. I don't think I would continue on this part of discussion. Have a good day.
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Barbequtie
 
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Post » Thu May 19, 2011 4:10 am

The problem (as I see it) is that Beth is making TES more and more mainstreamed since Morrowind (I never played TES I or II, so I cannot comment beyond what has happened to TES since MW). So people here see that as a good thing . . . others don't.

Morrowind was my first real RPG, and I was TERRIBLE at playing it at first, but I just kept playing it until I figured it out. That game had a pretty steep learning curve for anyone new to RPGs, but that didn't make me like the game less . . . it made me like it more. My belief is that, if a TES game ever gets to the place where the game is NOT hard for anyone new to the series, that that game fails as a TES RPG.

One of the things that made Morrowind so attractive to me was the fact that you COULD mess up things like your character build . In a good RPG, you should have the freedom to make mistakes . . . and those mistakes should impact your game play. I personally want a RPG to give me negative consequences if I mess up something like my initial character build. From what we know so far about Skyrim, it will no longer be possible to mess up your initial character build . . . because other than appearance (which includes race and gender), there is no real initial character build . . . every starting character will have pretty much the same generic stats. You won't be able to make a character with any inherent strengths and weaknesses, so you no longer have the freedom to make a "bad" character build.

So the learning curve has been flattened out. A LOT. Flatten it too much, and many long time TES fans will move on.


=================================================
Fine. In the future, please don't make general accusations about me or what I have supposedly written. I asked for specifics, and you apparently could not provide any . . . so why did you make such accusations, when you are not willing (or able) to back them up?

In my post that you quoted, I cannot find any where that I gave any "opinions stated as fact" or made any "gross assumptions."
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Madeleine Rose Walsh
 
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Post » Wed May 18, 2011 9:47 pm

The problem (as I see it) is that Beth is making TES more and more mainstreamed since Morrowind (I never played TES I or II, so I cannot comment beyond what has happened to TES since MW). So people here see that as a good thing . . . others don't.

Morrowind was my first real RPG, and I was TERRIBLE at playing it at first, but I just kept playing it until I figured it out. That game had a pretty steep learning curve for anyone new to RPGs, but that didn't make me like the game less . . . it made me like it more. My belief is that, if a TES game ever gets to the place where the game is NOT hard for anyone new to the series, that that game fails as a TES RPG.

One of the things that made Morrowind so attractive to me was the fact that you COULD mess up things like your character build . In a good RPG, you should have the freedom to make mistakes . . . and those mistakes should impact your game play. I personally want a RPG to give me negative consequences if I mess up something like my initial character build. From what we know so far about Skyrim, it will no longer be possible to mess up your initial character build . . . because other than appearance (which includes race and gender), there is no real initial character build . . . every starting character will have pretty much the same generic stats. You won't be able to make a character with any inherent strengths and weaknesses, so you no longer have the freedom to make a "bad" character build.

So the learning curve has been flattened out. A LOT. Flatten it too much, and many long time TES fans will move on.


Aside from the fact that I support the lack of Class in Skyrim, I tend to agree with you
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Jordyn Youngman
 
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Post » Thu May 19, 2011 6:29 am

I'm pretty sure you can still screw up your character, but again, not at the beginning.

But what do I know, starting over characters is what RPGs are about I guess...
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Janine Rose
 
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Post » Wed May 18, 2011 8:23 pm

I'm not going to underline them. If you can't spot which one is which, fine, then this indicates that we don't share our views on which is this and which is that. So I'm not going to pester you anymore over this matter in the future if such is the case after all.

For now, let's move on.

. . . because other than appearance (which includes race and gender), there is no real initial character build

Well, in the latest Official Playstation Magazine article (as well as being indicated on earlier statements from the devs) it is said that there are indeed the differences in racial stat bonuses and abilities. From the magazine, page 56:
Skyrim asks player to simply pick a race—each of which comes with different stat bonuses and abilities—and adjust their appearance before heading out into the world.


edit: It seems that the context that you put that statement which I quoted here was more about the customizable part of the character's initial build. So yes, there is nothing other than the appearance that is customizable at the start. My mistake then.
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Nikki Hype
 
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Post » Thu May 19, 2011 8:39 am

One of the things that made Morrowind so attractive to me was the fact that you COULD mess up things like your character build .


But it was mostly because the game lied to us! Because we were told that we could play it however we wanted, but in fact many skills were weak/broken/didn't have (m)any quest applications. Also, the optimal character development was completely counter-intuitive. Not that it mattered that much since after the first 10 levels MW became rather easy, but still.

In a good RPG, you should have the freedom to make mistakes . . . and those mistakes should impact your game play.


True, but IMHO those mistakes should be about the failure to use what you have effectively rather than about certain aspects of character-building being broken/counter-intuitive.
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Sophie Miller
 
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Post » Thu May 19, 2011 9:26 am

Post limit.
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Reanan-Marie Olsen
 
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