I'll stop you right there. One thing I think people just automatically throw out the window unless they take it in the most menial of sense is the thing we call "progression". Obviously things must happen in a story and with levels and such, but everyone wants to all ready assume that everything about a character is set and will never change throughout the course of the events in which we actually play them.
Perhaps you should have not stopped there, but read the rest of what I wrote . . . and made a little attempt to understand where I was coming from, instead of jumping to conclusions about me. I NEVER said that character should not have their skills improve . . . I was talking about Attributes. The two are not the same thing. Look up the word.
My RPG sessions have always been about my characters changing in some way shape or form within a few days due to the circumstances presented. My brash mage learns the importance of diligence, my weak elf learns the danger of the world, and my sneaky troll learns that some targets deserve to be let go. Everyone seems to want to fit in an archetype and do absolutely nothing with it. The idea of progression sneaks its way into game mechanics quite nicely, and with everyone clamoring that "Oh, we're just a prisoner and we should make up how we got there" it would be nice for people to realize that we're not always going to be so different than others. We've our race, and we've our looks. That's all we need until we make an actual name for ourselves. We become the Dovakiin. We become the legend. We don't need to have advantages right off the bat.
Attributes should define your character's inherent strengths and weaknesses . . . giving your character a bonus in one area, means that you have to give yourself a penalty in another area. I NEVER suggested that I wanted my character to be above average at the beginning of the game. It just isn't realistic that my character should aways begin the game exactly the same, whether she is a mage, a warrior, or a thief . . . and then, over the course of 200 game days, end up way above average, with a bunch of maxed out skills . . . because she had no inherent weaknesses (because so mainy gamers whine if any limitations are put on their character).