There are elements that could be described as simply streamlining it to make more sense:
- Mysticism for example has been removed but the spells have simply been placed into other schools
- Hand to Hand has been removed as a skill although you will probably still be able to use your hands in combat it just won't contribute to leveling up, I personally don't mind as never use bare hands anyway
There are elements that could be considered dumbing down for example:
- Fast travel in Oblivion was to over the top - maybe this will be sorted for Skyrim
- Map markers which guide you to quest points too easily - with no HUD this time round maybe it will be sorted, otherwise dumbing down
- Less skills each and every game
- Dungeon lock to the level when you first enter them making it so you can go back at a later date and easily kill everything
I am however unsure on
- Attributes have been removed, not sure about this until more gameplay info is released
- Star Signs have been removed, I personally liked star signs and am disappointed about this
- Level scalling in general will it work better than Oblivion
On yet another level Bethesda are adding more detail to the game such as
- Different wanted level depending on where you are
- 13 types of ore - Just how many types of weapons and armour are there going to be?
- Perks which will probably negate losing attributes and having less skills as the skill there are will be more detailed
We have heard so little info and yet my head is already going to explode.... I just can't handle the anticipation
I think overall from what I have heard so far Bethesda seem to be making the best game yet and are making alot of right decisions, I'm just curious as to what other people think?
Man love for Todd Howard :hugs: