i dont think skyrim is dumbed down from oblivion. the fact that combat was changed so that you cant just run in and wail on someone and expect to win all the time ala assassins creed is good news. we have to use smithies to repair our gear instead of hammers out in the field is also good news. cant hold a shield and a sword and be able to cast magic, now you have to give one or the other up is very good news.
are there still quest arrows. i thought the claravoyance spell replaced that? the nearby locations marker are unfortunately still there but that was already in oblivion.
carriages are in so thats certainly and improvement over cheat travel.
i will miss attributes if for nothing more the conversation checks ala Fallout NV.
glad that spellmaking is gone. ill take more interactive spells that have more of an effect on the world than just a change of shaders. dark messiah had fewer spells but was far more fun than oblivions system. if you didnt play that game then think midas magic. if you are on console and couldnt play either then it just svcks to be you.
auto aim im definitely disabling. im on a PC with a mouse/keyboard set up. i understand that someone using a clunky controller is probably going to need it though so i wouldnt call that dumbing down. its the same reason they make AI slower on console games because consolers need the extra time.
getting rid of the "run like the wind" and "leap over tall buildings" mechanics in oblivion was one of the best calls. im hoping they are closer to fallout NV running and jumping. its a lot more realistic.
overall im excited about the game with only a few issues and there will be mods to fix those.........so yeah.