"Dumbing Down": Troubling turnabout or horrible hype

Post » Sat Aug 20, 2011 9:07 am

C'mon, who sits around on a Skyrim forum, unless they are gonna get the game? what are they going to do? play morrowind until their parents kick them out of the basemant?

The moment it hits 11/11/11, no complaining will come to a screeching halt, because everyone will be to busy shoving swords into everything that breathes.

Boredom breeds stupidity on here. All these people sitting around doing nothing are gonna just pick apart the (minimal ) information we have until their fingers bleed.


wow if there was something that had to do with nothing, this is it.


lets warp your statement a little bit.


C'mon who sits around the Skyrim forum unless they actually care about the game? and why wouldnt they have legitmate concerns about it? its not like they don't have the power of reasoning to notice somethings just don't make any sense? ignorance and apathy brreds stupidity on here, all these people sitting around here with smiles on their faces at every bleeding feature being simplified or removed, but the moment someone talks up their opinion, that individual is mentally challanged.
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Kanaoka
 
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Post » Sat Aug 20, 2011 2:32 pm

I was kinda confused by how many people cited loss of classes as an issue but that might have to do with me lumping that in with birth signs. In retrospect I should have separated them because I think the loss of classes is GREAT but the loss of birth signs svcks


Actually, after thinking about it, I believe they do fit together very well. Both represent that by the time the game starts, you already have developed certain aptitudes, preferences, weaknesses and disabilities etc. Some of them come through supernatural means (birthsigns), i.e. fate, some through upbringing and training (classes).
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Symone Velez
 
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Post » Sat Aug 20, 2011 4:00 am

Yes, certain aspects of the game are being dumbed down (note 'certain aspects' - some aspects have become more complex).

The RPG side of things has been dumbed down, without question. And hand-holding seems to be on the increase with the intended purpose of more accessibility (something numerous members of Bethesda have admitted to on numerous occasions).
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Wayne Cole
 
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Post » Sat Aug 20, 2011 2:31 am

My favorite part about the usage of the phrase "dumbing down" is the simple fact that dumbing isn't even a word, which I find kind of ironic. As for the topic, I honestly couldn't care less at this point because I myself haven't had the chance to experience the game in its intended design. I find topics like these simply asinine, everything people are discussing about this game, is based off of information we've been fed by 2nd and 3rd parties, not one's own experience.
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Jason Wolf
 
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Post » Sat Aug 20, 2011 2:12 pm

My favorite part about the usage of the phrase "dumbing down" is the simple fact that dumbing isn't even a word, which I find kind of ironic. As for the topic, I honestly couldn't care less at this point because I myself haven't had the chance to experience the game in its intended design. I find topics like these simply asinine, everything people are discussing about this game, is based off of information we've been fed by 2nd and 3rd parties, not one's own experience.



people who actually -played- the game :teehee: MULTIPLE people, saying the same thing :teehee:
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Bird
 
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Post » Sat Aug 20, 2011 6:09 am

Actually, after thinking about it, I believe they do fit together very well. Both represent that by the time the game starts, you already have developed certain aptitudes, preferences, weaknesses and disabilities etc. Some of them come through supernatural means (birthsigns), i.e. fate, some through upbringing and training (classes).


True, but the permanency of the birth signs always seemed more important and interesting than the skills. It allowed you to make 1 race have a wholly different experience.
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Damien Mulvenna
 
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Post » Fri Aug 19, 2011 10:34 pm

Well if you think about it if they include a hardcoe mode in Skyrim I would think there would be no autohealth regeneration...as for the quest marker it can be modded out.
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Captian Caveman
 
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Post » Sat Aug 20, 2011 2:17 pm

people who actually -played- the game :teehee: MULTIPLE people, saying the same thing :teehee:

Yea and all the hands on impressions have pretty much raved about how good it is.
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Laura Simmonds
 
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Post » Sat Aug 20, 2011 4:00 am

[quote name='Sinister_Raven' timestamp='1313765720' post='18376990']
That is not an option. There is ZERO reason to believe that Skyrim is any different from Oblivion in the sense that quest givers will not give you enough details to be able to finish the quest without the quest marker so you will be required to use it.
[/quoteturning pete hines confirmed you can turn off ANY quest markers, presumably by entering the journal and doing so, but he said there is no option for it permanently. So, you can actually turn off the quest markers.
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Blaine
 
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Post » Sat Aug 20, 2011 12:20 am

pete hines confirmed you can turn off ANY quest markers, presumably by entering the journal and doing so, but he said there is no option for it permanently. So, you can actually turn off the quest markers.


...so the game presumes you always need help except for certain quests rather than having it be off and turning it on for quests you need it? Isn't that the definition of the made-up phrase "dumbed down"?

Also turning it off is still useless if NPCs don't give adequate directions, which they probably won't.
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ashleigh bryden
 
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Post » Sat Aug 20, 2011 7:13 am

Yea and all the hands on impressions have pretty much raved about how good it is.


Based on playing how long?

Based on what experience?
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Jennifer May
 
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Post » Sat Aug 20, 2011 6:18 am

The target magnetism isn't dumbing down at all imho, because this isn't a twitch shooter, or a 1 v 1 fighting game. In fact I think it fits perfectly with rp, if your character has a higher skill, they do more damage, and whether or not you prefer increased damage or rolls to hit, it's increased effectiveness with skill, the way it should be, but the magnetism means player button mashing skill counts for less.
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adame
 
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Post » Sat Aug 20, 2011 7:32 am

It was expected, really, given the constant regressing from one title to the next.
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Tom
 
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Post » Sat Aug 20, 2011 1:38 am

Doesn't automatic health regeneration totally defeat the purpose of restoration? When did Dovakiin become Weapon X? So there's basically no consequence for a stupidity in battle as long as the player backs off in time to auto regen? Lame to the max. Let's just call this game The Dragon Scrolls Skyrim Effect.
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Oscar Vazquez
 
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Post » Sat Aug 20, 2011 6:59 am

Doesn't automatic health regeneration totally defeat the purpose of restoration? When did Dovakiin become Weapon X? So there's basically no consequence for a stupidity in battle as long as the player backs off in time to auto regen? Lame to the max. Let's just call this game The Dragon Scrolls Skyrim Effect.


Apparently, the regeneration is slow enough that it isn't a problem. When you choose to wait, your health regenerates (even if you're not properly resting). In previous game (except perhaps Oblivion), it took MANY hours to get all your health back (maybe a full day). Think of it as the "wait regeneration", but in real time.

The auto-regen doesn't work during combat according to Pete Hines. And unless you want to spend months to explore a single dungeon (I'm pretty sure no one rested after each wounds in Morrowind and Oblivion), you'll have to forget about waiting to regain your health after each battle.
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A Lo RIkIton'ton
 
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Post » Sat Aug 20, 2011 1:36 am

Doesn't automatic health regeneration totally defeat the purpose of restoration? When did Dovakiin become Weapon X? So there's basically no consequence for a stupidity in battle as long as the player backs off in time to auto regen? Lame to the max. Let's just call this game The Dragon Scrolls Skyrim Effect.

have you ever heard of sleeping? you can apply the exact same argument to the sleeping system. "why be cautious in battle? you can just go farther back in the dungeon until you can sleep" geez, why not complain about that while you're at it?
and there's the spamming healing spells method too. just wait until your enemy is dead, then drain your magicka dry by casting healing spells, then wait until it regenerates. rinse and repeat until you're back at full health. the only consequence is a minute or so of waiting.
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[ becca ]
 
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Post » Sat Aug 20, 2011 7:05 am

Health regen is in EVERY RPG. It's called potions. I'm talking about automatic health regen: health regen that is automatic and requires no input from the player. To me it is a mechanic for people who can't be helped to heal themselves so the game heals them like a baby so they don't get hurt too much. Regardless, I never said that was my major issue. If it is slow enough it won't be a huge problem for gameplay, just a problem for immersion/roleplaying.


You talk like it is impossible to die because there is health regen. In no game it's possible to regen more health than what you lose in combat. (That if we are capable of regen in combat)
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Heather Stewart
 
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Post » Fri Aug 19, 2011 9:58 pm

Based on playing how long?

Based on what experience?

*Looks at thread title*

Hey Tyelkormo! They played for about an hour and were able to go anywhere they want, and do anything they want.

@archmage Health doesn't regen in combat. It's out of combat.
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Matthew Warren
 
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Post » Sat Aug 20, 2011 7:45 am

*Looks at thread title*

Hey Tyelkormo! They played for about an hour and were able to go anywhere they want, and do anything they want.



Precisely. For a game that supposedly can swallow scores of hours, an hour isn't really a lot to separate the chaff from the wheat. It's barely time for the novelty factor to wear off and says precious little about long-term enjoyment.
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Kari Depp
 
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Post » Sat Aug 20, 2011 10:46 am

have you ever heard of sleeping? you can apply the exact same argument to the sleeping system. "why be cautious in battle? you can just go farther back in the dungeon until you can sleep" geez, why not complain about that while you're at it?
and there's the spamming healing spells method too. just wait until your enemy is dead, then drain your magicka dry by casting healing spells, then wait until it regenerates. rinse and repeat until you're back at full health. the only consequence is a minute or so of waiting.


Funny that you mention healing spells when he actually asks whether they aren't rendered moot...
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Kayla Keizer
 
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Post » Sat Aug 20, 2011 9:06 am

Funny that you mention healing spells when he actually asks whether they aren't rendered moot...

They're far from moot. Basing it on the demo, health didn't regen during combat and if it did, it was so slow it was hardly noticeable. Potions and Restoration will still be very important.
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Steeeph
 
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Post » Sat Aug 20, 2011 12:04 am

Funny that you mention healing spells when he actually asks whether they aren't rendered moot...

they're not rendered moot in any way whatsoever.

the keyword is SLOWLY regenerate. provided it's kept nice and slow, healing spells are still faster. unless you're using morrowind's magic system(which they had better not. That system was absolutely terrible)

my point was that he was complaining about slow auto-regeneration being a cheap way to undercut restoration. Sleeping undercut restoration, and it's notably easier in most cases than spamming healing spells out of combat. in combat, there is no auto-regeneration, and you can't sleep, so healing spells and potions are the only way to go. auto-regeneration just negates part of the need to stand around spamming healing spells or taking one hour naps every time you're near death.

besides, healing potions are most useful in the middle of a fight, when you really need them. most of the time, you don't have the opportunity to just backpedal away from the enemy spamming healing spells(and you can't backpedal as fast in skyrim anyway), so potions are no less important

Edit: Here's something else I just realized: auto-regeneration is actually in the game to help discourage grinding with healing spells.
Think about it: Bethesda has been trying to cut down on grinding skills just to level them up. and restoration's biggest grind is spamming healing spells to recover from massive injury. That took a while because of restoration's lower skill advancement rate compared to most of the other magic skills, and it took longer at higher levels. skyrim's new system actually speeds up skill leveling as those skills get higher. so grinding should be significantly less important as a way to level up the skill. having slow regeneration further discourages it
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Josee Leach
 
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Post » Sat Aug 20, 2011 1:45 am

Health regen is in EVERY RPG. It's called potions. I'm talking about automatic health regen: health regen that is automatic and requires no input from the player. To me it is a mechanic for people who can't be helped to heal themselves so the game heals them like a baby so they don't get hurt too much. Regardless, I never said that was my major issue. If it is slow enough it won't be a huge problem for gameplay, just a problem for immersion/roleplaying.


I don't see how an untested, out-of-combat health regen system is going to "take away" from the immersion (a term that's completely misused in regards to its actual meaning) and roleplaying aspect of this game. If a person is going to use potions, then they're going to use them to heal regardless of a non-combat regen mechanic. I like to make mountains out of mole hills too... :dry:
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Unstoppable Judge
 
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Post » Sat Aug 20, 2011 12:43 pm

I don't like how the quest markers aren't optional and how cuirass and greaves (alongside with everyday clothing it seems) are combined but I wouldn't call it dumbed down. If they completely got rid of the inventory and still called it an RPG like ME2 did then I'd say it was dumbed down. If they got rid of the endless amount of dialogue options just to leave 3 "styles" to say the same thing (Good, Jerk, Humorous) like DA2 did then I'd say it was dumbed down.
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Sanctum
 
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Post » Sat Aug 20, 2011 8:44 am

On top of that, Characters who do not use Resotration or Alchemy (I never use it when I play Warriors) no longer need to rely on these or the exploitable Rest mechanic. Personally I like this alternative.
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Lori Joe
 
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