[RELz] Dungeon & Diamond

Post » Mon May 07, 2012 3:01 am


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The Elder Scrolls III
MORROWIND:
Dungeon & Diamond

by Arcimaestro Antares


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INTRODUCTION

In Sadrith Mora, behind the Dirty's Muriel Corner Club, there is a trapdoor to a new dungeon.
New creatures, traps, and a unique diamond, await you.
It was designed for a master thief character (level 20+), that should retrieve the diamond as proof he/she deserved the title, but then only a few ones could play the mod. So, the dungeon can be accessed by anyone.
If you levitate in the dungeon, you'll miss most of the traps (and the fun).

This mod requires TRIBUNAL


CREDITS & USAGE

- The Flame thrower effect (file name "DQ_FlameThrower.nif"), is made using elements from the mod "Particle Arrow Replacer", by Ghostnull.
- thanks to Rattfink333, for his help to complete the mod.

All the models, creatures and animations, have been made by me using Blender and Nifskope. They have been made from scratch, or from original models made by Bethesa for Morrowind.
The texture included, are original Morrowind textures, modified by me.

Feel free to use this stuff in your mods.

http://img718.imageshack.us/img718/8833/screenshot63ow.jpg

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9320

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Alisia Lisha
 
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Post » Sun May 06, 2012 10:54 pm

Cool I love dungeons. Thanks.
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Gavin boyce
 
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Post » Sun May 06, 2012 9:56 pm

This looks sweet Anteres. I am incredibly excited to try this one out!
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Jynx Anthropic
 
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Post » Mon May 07, 2012 9:58 am

A dungeon mod with classic traps? This reminds me of the time I walked into a tomb in Yesterbreeze and a ceiling fell down and killed me - I never saw that coming, made me jump in my chair. This mod should be fun. :biggrin:
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Svenja Hedrich
 
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Post » Mon May 07, 2012 5:23 am

This looks awesome!!! I wish the entrance was in the wilderness, as opposed to a trap door in the middle of the city, but I'm still excited to try it :)
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Euan
 
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Post » Mon May 07, 2012 4:32 am

Been looking forward to this one. Definitely going to try it out.
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Beast Attire
 
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Post » Mon May 07, 2012 5:34 am

A dungeon mod with classic traps? This reminds me of the time I walked into a tomb in Yesterbreeze and a ceiling fell down and killed me - I never saw that coming, made me jump in my chair. This mod should be fun. :biggrin:
I avoided frustrating traps. Most of the traps can be avoided. For example, in the cave in room, you hear a noise from the ceiling, before it collapses. So, you have 2-3 seconds to get out of the room.

I wish the entrance was in the wilderness, as opposed to a trap door in the middle of the city, but I'm still excited to try it :)
that was my intention at the beginning, but then someone could have problems to find it. So, I decided to place it where anyone could find it.
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Antonio Gigliotta
 
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Post » Mon May 07, 2012 8:12 am

Sweet, DLing now. Btw what's the recommended level for this dungeon? :P I didn't play in years, so I don't have any characters past level 1.
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Sandeep Khatkar
 
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Post » Mon May 07, 2012 3:30 am

Sweet, DLing now. Btw what's the recommended level for this dungeon? :P I didn't play in years, so I don't have any characters past level 1.

20+!
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Tanika O'Connell
 
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Post » Mon May 07, 2012 9:48 am

20+!

Ok, thanks, looking forward to try it out!
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Jennifer Munroe
 
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Post » Mon May 07, 2012 10:51 am

My highest leveled character is 9 (but he defeated umbra), do you think he stands a chance in this dungeon?
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Nomee
 
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Post » Mon May 07, 2012 6:57 am

My highest leveled character is 9 (but he defeated umbra), do you think he stands a chance in this dungeon?


You have chances but I believe the swinging blades trap may be letal for your pc.
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R.I.p MOmmy
 
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Post » Mon May 07, 2012 10:55 am

You have chances but I believe the swinging blades trap may be letal for your pc.
It is... but in the WIP it was easy to notice as long as I had a torch... did you ever fix the lighting on the object?
EDIT: Actually he's level 4...
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amhain
 
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Post » Mon May 07, 2012 4:19 am

It is... but in the WIP it was easy to notice as long as I had a torch... did you ever fix the lighting on the object?
EDIT: Actually he's level 4...

most likely, you'll not notice the activators
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Erich Lendermon
 
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Post » Sun May 06, 2012 10:09 pm

the mod is at Planet Elder Scrolls now!
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John Moore
 
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