Dungeon Entrance Teleportation

Post » Sat May 28, 2011 8:18 am

In Oblivion, after you defeated everything in the dungeon, there was a long excursion back to the entrance through the empty tunnels/halls of the dungeon

In Morrowind or Daggerfall once you reached the end of the dungeon you could just recall/teleport out of the dungeon.

I propose in Skyrim that they implement a Dungeon Entrance fast travel button that you can use whenever you're NOT in battle and NOT over-encumbered in a dungeon/ruin/whatever. it would work the same as fast-travel did in oblivion, where you open up you (local) map and just click on the destination(entrance to the dungeon). Time will pass, just like in oblivion, but you will be taken to the entrance of your dungeon, perhaps with a chance of random encounter. .
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dean Cutler
 
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Post » Sat May 28, 2011 5:49 pm

Yeah, I'd like to teleport from the dungeons when I want to.
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Darrell Fawcett
 
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Post » Sat May 28, 2011 10:15 am

No. I did not like Oblivion's fast travel system to begin with... extending it like this is just taking it too far.

Just bring back the teleport spells, dammit. :swear:
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Maria Leon
 
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Post » Sat May 28, 2011 11:54 pm

Mark recall divine intervention are enough
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Damien Mulvenna
 
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Post » Sat May 28, 2011 11:11 am

Personally I liked the long trek past the corpses of my foes and seeing those little bits of sunlight through the cracks in the doors.
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joeK
 
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Post » Sat May 28, 2011 8:52 pm

In Oblivion, many large dungeons have an exit pasage, opened to the entrance from the bottom, when reached it. I think this is less inmersion breaking than a teleport option (unless there are teleport spells in game).
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Sabrina Schwarz
 
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Post » Sat May 28, 2011 7:15 pm

People are so terribly lazy, not just in real life but in games nowdays too.
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benjamin corsini
 
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Post » Sat May 28, 2011 3:02 pm

Yeah, remove the fast travel and replace it with mark/recall spells, or just let it be. The dungeons in Oblivion weren't even that large to begin with!
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Emily Graham
 
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Post » Sat May 28, 2011 10:47 am

I'd like it, but people who hate fast travel as it is who definitely not.
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Raymond J. Ramirez
 
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Post » Sat May 28, 2011 12:10 pm

Yeah, remove the fast travel and replace it with mark/recall spells, or just let it be. The dungeons in Oblivion weren't even that large to begin with!


yeah thats true they were pretty small, but i'm hoping for at least a couple huge dungeons in this game.
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Jesus Sanchez
 
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Post » Sat May 28, 2011 5:55 pm

well. an original idea, and i must admit it annoyed me aswell. but teleport..im not so sure.. maybe if there could just be some other way of doing it. mark recall could of course be one solution, since once youre out of the cave you can fast travel to anywhere youve been already anyway. ye when i think about it, mark/recall would be the perfect solution. bring em back!!
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Emilie M
 
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Post » Sat May 28, 2011 9:45 pm

well. an original idea, and i must admit it annoyed me aswell. but teleport..im not so sure.. maybe if there could just be some other way of doing it. mark recall could of course be one solution, since once youre out of the cave you can fast travel to anywhere youve been already anyway. ye when i think about it, mark/recall would be the perfect solution. bring em back!!


I would like mark/recall too, but im under the impression they won't be coming back. That's why i though of this idea to sort of remedy it. I was playing morrowind today and i was deep, deep in a cavern and i ran out of inventory space. I though "thank god for mark and recall!" and thats what got me the idea for this.
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Marine Arrègle
 
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Post » Sat May 28, 2011 3:57 pm

I don't disagree with having some way to teleport out, but I strongly disagree with making it a button instead giving it some coherent in-game form, like mark and recall.
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Assumptah George
 
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Post » Sat May 28, 2011 11:00 am

What about like in WoW or Aion dungeons where at the very end there's a door/trap door/hole/crack that takes you out of the dungeon in a realistic way?


But yes that system also does sound nice.
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Damien Mulvenna
 
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Post » Sat May 28, 2011 10:57 am

I don't disagree with having some way to teleport out, but I strongly disagree with making it a button instead giving it some coherent in-game form, like mark and recall.


teleporting like that actually doesn't fit with the TES lore, as many lore-experts will be happy to point out.

I figure this is no worse than fast travel on the world map so why not if there aren't gonna be teleporting spells.?
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Harry Leon
 
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Post » Sat May 28, 2011 9:09 am

yeah thats true they were pretty small, but i'm hoping for at least a couple huge dungeons in this game.

Well, one of the GI articles mentions some huge city carved into the mountain, so I sure hope we'll get to see some Moria-type cavern of epic proportions. But teleporting out of there still would be immersion breaking. Maybe they could just make several entrances into larger dungeons, hell, this game will be graphically fresh so I don't think we'll get tired of exploring dungeons anyway!
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Brentleah Jeffs
 
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Post » Sat May 28, 2011 10:32 am

I liked Fallout 3 method of it looping back around, or some caves in Oblivion had doors that at the back that opened into the ocean. I like creative methods of getting out. A spell or instant teleport isn't much fun.
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Chloe :)
 
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Post » Sat May 28, 2011 11:36 am

I agree, reaching the end of most of the HUGE 5 level + dungeons just to have to run all the way back again is such a pain in the *ss give me some way, idk if it's teleportation, fast travel or just an option to return to the entrance.
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Tyrel
 
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Post » Sat May 28, 2011 11:22 am

What about like in WoW or Aion dungeons where at the very end there's a door/trap door/hole/crack that takes you out of the dungeon in a realistic way?


But yes that system also does sound nice.

Many large dungeons is Oblivion has either a backdoor like that or even better simply a passage who lead you back to the start, you simply opened a gate or jumped down and you was at the exit.

No need to teleport out unless quest based like closing oblivion gates.
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Horse gal smithe
 
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Post » Sat May 28, 2011 5:22 pm

In Oblivion, after you defeated everything in the dungeon, there was a long excursion back to the entrance through the empty tunnels/halls of the dungeon

In Morrowind or Daggerfall once you reached the end of the dungeon you could just recall/teleport out of the dungeon.

I propose in Skyrim that they implement a Dungeon Entrance fast travel button that you can use whenever you're NOT in battle and NOT over-encumbered in a dungeon/ruin/whatever. it would work the same as fast-travel did in oblivion, where you open up you (local) map and just click on the destination(entrance to the dungeon). Time will pass, just like in oblivion, but you will be taken to the entrance of your dungeon, perhaps with a chance of random encounter. .


You think Oblivion dungeons are big, Daggerfall dungeons were gigantic. Really isn't that far of a walk back to the entrance to be honest and they really should bring back mark and recall spells as well.
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Dawn Farrell
 
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Post » Sat May 28, 2011 8:03 pm

You know, normally I am all for options. And as long as a thing is optional, it doesn't ruin my own game experience. If this were in, I'd never have to use it, so it wouldn't ruin MY experience. TECHNICALLY. But, I do think there comes a point when you change a game enough - even if the changes are optional - that it just doesn't feel like the kind of game it once was anymore.

For example... while we're at it, I think we should include the ability to click on any area of the world map, even in complete wilderness, and teleport there directly. I think we should be able to teleport to the END of the dungeon from the START, too. Lets also include the ability to climb to the top of any mountain we're looking at instantly by pressing the climb mountain button. Also, shooting arrows correctly is hard. There should be a way to lock on to enemies so that you have no or very little chance of missing. I also propose we incorporate a way to kill enemies with the press of a button if they're too challenging. Also, gee having to travel through the world and fight monster after monster sure gets boring. I'd like to see an ability to simulate combat so that we just earn XP on the fly.

??? You get the idea.

Now having a SPELL that does this, that's another story. As long as it actually has some basis in the game world.
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John N
 
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Post » Sat May 28, 2011 4:37 pm

No. I did not like Oblivion's fast travel system to begin with... extending it like this is just taking it too far.

Just bring back the teleport spells, dammit. :swear:


THIS.
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Krista Belle Davis
 
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Post » Sat May 28, 2011 11:53 pm

Agree'd but unimmersive
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Robyn Howlett
 
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Post » Sat May 28, 2011 11:29 am

Why not just add ann extra "exit door" at the back, or a shortcut to the entrance of the cave, that would be unaccesible at first. Somewhere where the players can't reach, like a high ledge for example from where one could easily jump down, but would otherwise be unable to reach.

I would prefer teleportation spells and travel system back, but that doesn't look like happening.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 11:42 am

As I recall, lots of dungeons (especially the Ayleid ruins and forts) had a very easy way to get to the exit. In the Ayleid ruin just across from the sewer exit you could just hop down a ledge which brought you within 20 meters of the exit once you've cleared it as I recall. Same with Fort Blueblood which allowed the player to pull a lever to open a gate close to the exit. :shrug:

But I'd love to have a Mark/Recall spell as well :)
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El Khatiri
 
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