Dungeon Level Locking has the same problem as leveled quest

Post » Mon Aug 29, 2011 6:38 pm

I don't see why there can't be fixed level dungeons right from the start. Some low, some medium, and some level 50+. If a player walks into a level 50+ dungeon when they're level 3, so be it. They can either try their hardest to survive, or avoid that dungeon until they're more powerful. It adds to the believeability of the world if there are dangerous places beyond what you can handle right away.


Problem with that is it forces you down a certain path and restricts player freedom, then every one who played Skyrim would basically have to take the same dungeons in order. Bethesda would rather each player have his own unique experience when playing the game. Also it keeps you from being way to high a level for and breezing through a dungeon that you haven't been in yet.
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Jack
 
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Post » Mon Aug 29, 2011 5:36 pm

I ALWAYS put questing off for items I want until I'm level 25, that way, I get the best version.
This = failure, because I'm essentially forced to do this. I hope they fixed this in Skyrim.
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cutiecute
 
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Post » Tue Aug 30, 2011 1:24 am

I don't see why there can't be fixed level dungeons right from the start.


How about multi-tier-leveled dungeons?

Let me explain.

Say you're in bleek falls barrow (since thats the only place we know of.). Perhaps as you venture deeper into the cave, (Bleek falls barrow underpass, bleek falls barrow underground basin...etc..) the enemies become higher levels.

So maybe i'm only strong enough to get through the first floor of a dungeon and I have to come back to it to complete the later ones? You still got in the cave and did some killing...you weren't necessarily locked out.

That makes every single dungeon accessible and also gives you a reason to come back or risk fighting for your life and wasting all your resources to push through. None of this dungeon locking nonsense -- I could easily exploit that if I wanted to.
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Grace Francis
 
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Post » Mon Aug 29, 2011 11:59 pm

Funny how people complain about level scaling when nearly every RPG has them, and always had them.
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JUan Martinez
 
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Post » Mon Aug 29, 2011 10:42 pm

How does it work outside of dungeons?
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Bigze Stacks
 
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Post » Tue Aug 30, 2011 2:14 am

I'm hoping, that like some JRPGs out there, that there are multiple post-high level only dungeons that are designed to be excessively long and challenging with amazing rewards.
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Lalla Vu
 
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Post » Mon Aug 29, 2011 10:46 pm

I kind of like the dungeons being locked at certain levels (if this is even true). It gives them sort of a personality.
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BaNK.RoLL
 
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Post » Tue Aug 30, 2011 6:39 am

Funny how people complain about level scaling when nearly every RPG has them, and always had them.

Our fathers'............... fathers believed the world was flat. Your point? Real world doesn't have level scaling, nor should an open world game.
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Dawn Porter
 
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Post » Tue Aug 30, 2011 12:01 am

Our fathers'............... fathers believed the world was flat. Your point? Real world doesn't have level scaling, nor should an open world game.

I disagree... Without level-scaling of some sort, the world loses its openness, becoming restricted to whatever area is appropriate to your level: Too low, and its' boring to hang out there. Too high, and it's irritating trying to get through the area. I like worlds that shape themselves to my character.
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Claudia Cook
 
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Post » Tue Aug 30, 2011 4:17 am

Real world doesn't have levels at all, point is invalid.
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Lance Vannortwick
 
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Post » Mon Aug 29, 2011 2:52 pm



-----
Personally, I never had any problems with leveled loot in Oblivion - I certainly never held off doing quests until high level so that I could get "the best" gear. I did quests whenever I wanted to, and got appropriate awards for those quests. No big deal.


Amen? :mellow:
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Tikarma Vodicka-McPherson
 
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Post » Tue Aug 30, 2011 2:12 am

I disagree... Without level-scaling of some sort, the world loses its openness, becoming restricted to whatever area is appropriate to your level: Too low, and its' boring to hang out there. Too high, and it's irritating trying to get through the area. I like worlds that shape themselves to my character.


I disagree with your disagreement! Level scaling destroys any illusion that the world is credible or self sufficient, and makes it seem like a joke where the entire in-game universe revolves around us like some video game Truman show.
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Honey Suckle
 
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Post » Mon Aug 29, 2011 6:57 pm

I disagree with your disagreement! Level scaling destroys any illusion that the world is credible or self sufficient, and makes it seem like a joke where the entire in-game universe revolves around us like some video game Truman show.

But... the world really does revolve around you!
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Kevin Jay
 
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Post » Mon Aug 29, 2011 7:26 pm

Real world doesn't have levels at all, point is invalid.

Haha. RPGs shouldn't have levels. Welcome to my world.
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Nicholas C
 
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Post » Mon Aug 29, 2011 6:24 pm

But... the world really does revolve around you!


Of course it does, that doesn't mean they have to make it painfully obvious though. :banghead:
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Sweet Blighty
 
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Post » Tue Aug 30, 2011 6:45 am

Of course it does, that doesn't mean they have to make it painfully obvious though. :banghead:

That's why we have dungeon level locking.
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Stat Wrecker
 
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Post » Tue Aug 30, 2011 2:53 am

That's why we have dungeon level locking.

And that's a step in the right direction. I like it a lot actually.(with some more randomness)
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alicia hillier
 
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Post » Mon Aug 29, 2011 7:32 pm

Of course it does, that doesn't mean they have to make it painfully obvious though. :banghead:

It's not as painfully obvious when it combines level-scaling with level-locking... it just happens that the world is undefined until you play the game.
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hannah sillery
 
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Post » Mon Aug 29, 2011 6:44 pm

This is a concern of mine I hope they put alot of consideration into this and how best it should be implemented.



nah wont happen,the game probably already completed
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Olga Xx
 
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Post » Mon Aug 29, 2011 7:12 pm

I don't think you truly understand how the leveling works in the game. Every Dungeon will have a level range and it will lock to a level that takes your character's level into consideration.

Example

Lets say you are level 10 and you want to go to a dungeon that have the range set of 30-40. Once you enter the dungeon, it will lock up to the lowest level(30) because you don't meet the minimum level requirement. So you possibly will be screwed if you are not careful. It is impossible to have half the map set at level one and the level range is no more than ten levels, so the items should be very similar.
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Elizabeth Davis
 
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Post » Mon Aug 29, 2011 7:44 pm

I don't think you truly understand how the leveling works in the game. Every Dungeon will have a level range and it will lock to a level that takes your character's level into consideration.

Example

Lets say you are level 10 and you want to go to a dungeon that have the range set of 30-40. Once you enter the dungeon, it will lock up to the lowest level(30) because you don't meet the minimum level requirement. So you possibly will be screwed if you are not careful. It is impossible to have half the map set at level one and the level range is no more than ten levels, so the items should be very similar.



that sounds about right

oh well alot of people like to bs around even they know nth about it
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Milagros Osorio
 
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Post » Tue Aug 30, 2011 1:52 am

You've got a point. I don't want half the map to be level 1. I guess the low level places should be leveled to you. That would make the most sense.


If you're still level 1 after going through half the dungeons then you're going out of your way not to level.
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christelle047
 
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Post » Tue Aug 30, 2011 2:04 am

If you're still level 1 after going through half the dungeons then you're going out of your way not to level.



pretty much
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maria Dwyer
 
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Post » Mon Aug 29, 2011 10:19 pm

from what info i remember leveled monsters are capped at level 50 ,there hasnt been any inf on reward items being leveled but im sure radiant story would set item level with your character when you collect the reward , so all you do is hold back from collecting on last step then go and do another quest

first time playing there seem no reason to go off road explore first dungeon you see before visiting a town first as every dungeon has a quest that will give reason to goto them anyway , skyrim although is in mundas universe it will be completely different type of gaming experience than any other elderscrolls game

i going to test radiant story by traveling towards the coastline instead of riverwood and then work the quests inland so all inland quests will be higher level mobs and coastline will be relatively less hostile region for the dovahkiins retirement
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Heather Stewart
 
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Post » Tue Aug 30, 2011 6:53 am

nah wont happen,the game probably already completed

As long as they have taken their whole system and beefed it up with layers in terms of what enemy and loot types are in the dungeons I think it will be fine, there needs to be a great amount of things and creatures to help keep us entertained for the hundred to thousands of hours we will play this game.
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Danger Mouse
 
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