dungeon level scaling is a big no no!

Post » Mon Aug 02, 2010 5:44 am

what is this i hear that if you enter a dungeon at level 1, then teh monsters will be teh same as if you enter it at leve 40?
and what is this i hear of dungeons being emptied once you clear it? and no creatures respawning?!?!?!?!
this is BLASPHEMY!
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Charlotte Buckley
 
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Post » Mon Aug 02, 2010 9:37 am

Fallout 3 style level scaling.
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Laura Shipley
 
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Post » Mon Aug 02, 2010 2:31 pm

what is this i hear that if you enter a dungeon at level 1, then teh monsters will be teh same as if you enter it at leve 40?
and what is this i hear of dungeons being emptied once you clear it? and no creatures respawning?!?!?!?!
this is BLASPHEMY!


Have you played Fallout 3?

Same thing.
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Theodore Walling
 
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Post » Mon Aug 02, 2010 11:34 am

Actually, dungeons will scale, but only at a certain level. For example, you can be lvl 1 and still find a lvl 40 dungeon. The dungeon WILL scale with you once you're in the 40s up to like lvl 45. This has been confirmed for awhile.
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Lisa Robb
 
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Post » Mon Aug 02, 2010 4:56 pm

Actually, dungeons will scale, but only at a certain level. For example, you can be lvl 1 and still find a lvl 40 dungeon. The dungeon WILL scale with you once you're in the 40s up to like lvl 45. This has been confirmed for awhile.

Really =O THANK YOU!
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Pawel Platek
 
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Post » Mon Aug 02, 2010 5:05 am

Fallout 3 style, with tweaks here and there. This way the game will still try to present a challenge at later levels, without so much of the bizard situations we ran into in Oblivion. You'll feel like you're actually getting stronger, but the game won't be a cakewalk even when you get close to the natural level cap.
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lillian luna
 
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Post » Mon Aug 02, 2010 8:40 am

Wait... you complain how level scaling is bad in the title but then you complain how not having level scaling is bad...

What...
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Samantha Pattison
 
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Post » Mon Aug 02, 2010 2:20 am

Wait... you complain how level scaling is bad in the title but then you complain how not having level scaling is bad...

What...


Lol I noticed that same thing.
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MARLON JOHNSON
 
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Post » Mon Aug 02, 2010 2:13 am

you know every ES had scaling
and the devs know a lot more about this than you do
and you do know it is spelled the not teh
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Melanie
 
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Post » Mon Aug 02, 2010 4:08 pm

I can never understand why there is so much dislike for mob scaling . It keeps the world interesting. If monsters did not scale it will be like walking through a lowbie area in world of warcraft one shotting every monster around you.That get very boring fast!. The game environment needs to dynamic and always changing to stay fresh and interesting to the player.
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Lil Miss
 
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Post » Mon Aug 02, 2010 10:14 am

I can never understand why there is so much dislike for mob scaling . It keeps the world interesting. If monsters did not scale it will be like walking through a lowbie area in world of warcraft one shotting every monster around you.That get very boring fast!. The game environment needs to dynamic and always changing to stay fresh and interesting to the player.

Some scaling is fine, but it needs to be done like in Fallout 3 or New Vegas. You have no sense of progress when enemies scale like they did in Oblivion. Playing the game at level 1 in Oblivion feels the exact same as playing it at level 30.

Level scaling in Oblivion was just plain broken - I still have nightmares of my first character - Speech, Lockpicking, Stealth, Alchemy - I got very leveled in the Imperial City, only to leave and be mobbed by mountain lions and trolls that swiftly murdered me since I had no combat skills. And I had NO opportunity to improve those combat skills, since ALL enemies scaled to my level. Meaning I was a dead character walking.

Bethesda fixed the system in Fallout 3, and New Vegas made further improvements. I fully expect them to have fixed level scaling in Skyrim.
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Rex Help
 
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Post » Mon Aug 02, 2010 8:58 am

I can never understand why there is so much dislike for mob scaling . It keeps the world interesting. If monsters did not scale it will be like walking through a lowbie area in world of warcraft one shotting every monster around you.That get very boring fast!. The game environment needs to dynamic and always changing to stay fresh and interesting to the player.

No, because there is nothing interesting about a world that is exactly the same everywhere.

See a dungeon in Oblivion? It would have exactly the same type of loot as any other dungeon in the area. You have no reason to go anywhere at all.

You want fresh and interesting? You put in dangerous areas and easy areas, all the time. The world doesn't need to CHANGE, it just need to be varied. You don't need to spawn a vampire lord in a dungeon at character level 35, if that vampire lord was already there no matter your level.

You want a challenge? Have secret out-of-the-way dungeons that spawn powerful enemies, that are always present from the start of the game. It makes no sense at all for these powerful monsters to all of a sudden appear next to a well-travelled road with normal wildlife vanishing.
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Claire Jackson
 
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Post » Mon Aug 02, 2010 11:52 am

and what is this i hear of dungeons being emptied once you clear it? and no creatures respawning?!?!?!?!

Where exactly did you here that? source?
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Damian Parsons
 
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