Dungeon Loot

Post » Wed Jun 23, 2010 5:45 pm

are just... what... REALISTIC?!

lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!

while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?

you people... i swear, i just wanna... :slap:


Yea, It's realistic to walk out of a cave where you just killed everybody, walk back in and find it populated. It didn't work exactly like that, but it was what, 24 in game hours? I want to see a cave be empty for at least a week, if not "months."

And who said anything about 2-3 dungeons? And of course I only want enemies to die once. It would annoying to see "Bob the Dunmer" after I had killed him 3 months ago. I'm fine with NPCs being called "Bandit" at first, but if you stop and talk to them (which you SHOULD be able to do, with spells or Speechcraft) it should randomize a name for him. As for randoms respawning, fine, but don't be dumb about it.

Like another guy said, unless you went to EVERY cave in Oblivion, there's no need for respawning. It's nice, but it makes all dungeons the same and doesn't give you a reason to find ones you haven't seen before, especially since the ones in OB all LOOKED the same, too.
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Jason Wolf
 
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Post » Thu Jun 24, 2010 8:49 am

Don't be dramatic. Morrowind didn't have respawning dungeons, but there were definately enought to satiate my appetite. I consider myself a very thorough gamer and I never cleared all the Morrowind dungeons. There were certainly enough not to make me bored when I was feeling bored. Plus non respawning dungeons made me go out and search for new places and discover new things. In Oblivion since all dungeons were virtually the same, there was very little incentive to go to new places. You could just keep farming the same 4-5 dungeons for any of your needs.

Furthermore the "realism" aspect of respawning is silly. The arguement of respawning can be argued as realistic or unrealistic depending on your arguements and assumptions. It's a silly arguement to make. It's also a moot one since dungeon respawns appear to be in the game already. I just don't want to see dungeons with very little interior design. I loved the smugglers cave of Morrowind because for me, they felt realistic (see what I did there?)


OH if i sold my house no one would move in or if i left my car doors open for a few days no one would steal my [censored]? You talk about realism but i dont think u under stand it.Morrowmind is a game thats geting old,dont get me wrong i loved it when i played it 9years ago BUT just because u dont like respawning doesnt mean other people will think the same way as you.
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Cameron Wood
 
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Post » Thu Jun 24, 2010 6:09 am

I want to see the loot fit the theme of the dungeon. If its filled with bears, I dont expect to find chests full of gold lying around. Or at least give them a reason to be there.
Fallout 3 and NV did well on this part. Putting the major loot on a person that was just unlucky and got killed.
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Dagan Wilkin
 
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Post » Wed Jun 23, 2010 5:32 pm

OH if i sold my house no one would move in or if i left my car doors open for a few days no one would steal my [censored]? You talk about realism but i dont think u under stand it.Morrowmind is a game thats geting old,dont get me wrong i loved it when i played it 9years ago BUT just because u dont like respawning doesnt mean other people will think the same way as you.


I'm glad you understood my point!

Furthermore, I don't want to degrade this thread into a respawning vs nonrespawning arguement. That wasn't the point of my original post. As I said respawning dungeons are in the game so no point in arguing about it. I just want dungeons to feel meaningful and exciting again.
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Cheville Thompson
 
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Post » Thu Jun 24, 2010 3:49 am

I want there to only be one pair of calipers in the whole game, And I want it to be at the deepest part of the most challenging dungeon in the game.



That would be funny.
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Madison Poo
 
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Post » Wed Jun 23, 2010 6:48 pm

I Agree 100% im very sick of the ppl saying no respawns in dungeons,, Hell guess what, I want to keep on playing the game after the main quest, i want to keep on dungeon crawling and looting enemys for the next best item or kill respawned enemys and be happy knowing that in a few game days i can go back and do it again.HERE is a idea for the ppl that dont want respawned dungeons ,caves,ruins,,,etc once u do all ur quests TURN THE GAME OFF!
same here i dont want a empty game after i beat every quest , i loved revisiting dungeon in oblivion.
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Teghan Harris
 
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Post » Wed Jun 23, 2010 11:16 pm

This has been discussed to death, but yea I agree with OP
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megan gleeson
 
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Post » Thu Jun 24, 2010 8:25 am


Like another guy said, unless you went to EVERY cave in Oblivion, there's no need for respawning. It's nice, but it makes all dungeons the same and doesn't give you a reason to find ones you haven't seen before, especially since the ones in OB all LOOKED the same, too.
only their texture looked the same their map looked different ,if you want unique texture for every dungeon you need to stop playing dungeon crawling rpgs.
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Marie Maillos
 
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Post » Thu Jun 24, 2010 5:02 am

This has been discussed to death, but yea I agree with OP


I did do a search feature looking for a thread discussing what I wanted to share, but I didn't see anything pertaining to my OP. My apologies if this is another duplicate thread.
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cosmo valerga
 
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Post » Wed Jun 23, 2010 8:56 pm

man bad loot was not cool
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Cathrine Jack
 
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Post » Thu Jun 24, 2010 12:15 am

I Agree 100% im very sick of the ppl saying no respawns in dungeons,, Hell guess what, I want to keep on playing the game after the main quest, i want to keep on dungeon crawling and looting enemys for the next best item or kill respawned enemys and be happy knowing that in a few game days i can go back and do it again.HERE is a idea for the ppl that dont want respawned dungeons ,caves,ruins,,,etc once u do all ur quests TURN THE GAME OFF!


100% agree with you there. I can just hope to GOD that bethesda have implemented dungeon respawns but made it so it takes 2-3 weeks. I WISH bethesda would just put us out of our misoury and announce if there will be dungeon respawns. In oblivion my favourite thing to do was dungeon crawling, of course i would go to other dungeons but my favourite was vanua ( added with knights of the nine) it was under lake rumare, was of decent size, populated by undead and most importantly the enmeies RESPAWNED.

If you are as desperate to find out whether dungeons respawn as i am, we should make a campain (LooL) on these forums asking bethesda for the answer to 'will enemies respawn in dungeons'

:thumbsup:
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Lexy Corpsey
 
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Post » Thu Jun 24, 2010 6:07 am

Very true. Nothing was more annoying/confusing then spending an hour going through some dungeon and burning through coins only to find......nothing at the end of it all.
Ok, not every dungeon has to be spilling out loot, but at least have some giving out a reward every now and then like in Morrowind as back then you had that inclining to drop what ever you are doing when walking past a dungeon because something great may be hidden inside.
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Matthew Aaron Evans
 
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Post » Wed Jun 23, 2010 9:26 pm

I want there to only be one pair of calipers in the whole game, And I want it to be at the deepest part of the most challenging dungeon in the game.

That was actually a cool Easter egg. A master smith ask you to get him a set of calipers and tongs, now geeing them is not so easy as in boss level loot in a level 50 dungeons.
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MARLON JOHNSON
 
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Post » Wed Jun 23, 2010 10:35 pm

Don't be dramatic. Morrowind didn't have respawning dungeons, but there were definately enought to satiate my appetite. I consider myself a very thorough gamer and I never cleared all the Morrowind dungeons. There were certainly enough not to make me bored when I was feeling bored. Plus non respawning dungeons made me go out and search for new places and discover new things. In Oblivion since all dungeons were virtually the same, there was very little incentive to go to new places. You could just keep farming the same 4-5 dungeons for any of your needs.

Furthermore the "realism" aspect of respawning is silly. The arguement of respawning can be argued as realistic or unrealistic depending on your arguements and assumptions. It's a silly arguement to make. It's also a moot one since dungeon respawns appear to be in the game already. I just don't want to see dungeons with very little interior design. I loved the smugglers cave of Morrowind because for me, they felt realistic (see what I did there?)

Morrowind had some respawning, I remember a daeric ruin north east of Vivec along the coast, last room had daedras, if you exited and re-entered the load zone they had respawned, yes it was weird but a nice place to capture golden saint souls and get high level weapons at high level. Found this by accident as I wanted to check another location

Regarding dungeons, Morowind had the dagoth shrines who was awesome and scary, but the rest was pretty similar to oblivions bandit locations and ruins with various monsters. Yes many was cool but far to many was very small, smaller than small oblivion dungeon.
Main problem with bandits in Morrowind was that it was no reason to fight them, as chances for them having something who would interest a high level character was very small.
Far better to hunt daedra or undead, in Oblivion undead was the boring ones,

And people who farm dungeons can not say that any dungeon look alike :)
However the respawning time was far to short, 14 days would feel more realistic, perhaps 10 days rest then the 3 days without visits.
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Harinder Ghag
 
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Post » Thu Jun 24, 2010 9:06 am

I want to see more MORBID things. We saw a pile of skeletons in a cave once, THAT was interesting. I wanna see evidence of someone who tried hard to escape but couldn't, like the little girl in the well from The Ring, her fingernail found on the wall of the well, THAT was creepy cause THAT ONE THING showed EXACTLY what she tried to do, her desperation. I want to see from FREAKY stuff in V. I also want skeletal corpses to have old and tattered clothes, like they've been rotting for a hundred years just lying there.

I can remember being AFRAID in Morrowind by some of the creatures lurking about in caves and things, especially if I was a low level and they'd kick my butt, lol.

Fallout 3 was excellent here, I assumed you loved it. lots of high octane nightmare fuel.
Skeletons would not have clothes if somebody has looted them :)
And yes because of the new improved leveling systems you will be scared, I just hope they have enough high level dungeons.
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Natasha Callaghan
 
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Post » Thu Jun 24, 2010 3:24 am

Maybe with the new crafting system, Todd can finally fulfill his dream of putting Excaliper in the game.
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hannaH
 
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Post » Wed Jun 23, 2010 9:41 pm

only their texture looked the same their map looked different ,if you want unique texture for every dungeon you need to stop playing dungeon crawling rpgs.

Actually with the new texture system, tattoos and emblems on armor you could do fancy stuff mixing two textures. three type stone wall* 5 sets of dirt and imperfections give you 15 unique walls.

And I agree with Oblivion dungeons was different, but put together with modules you remembered like the large cave with a ravine and a bridge over. Never understood why it was so badly guarded, a guard could watch both the ravine and the bridge. a second guard could raise alarm then I sniped the first one :)
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Sammykins
 
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Post » Wed Jun 23, 2010 11:45 pm

Morrowind had some respawning, I remember a daeric ruin north east of Vivec along the coast, last room had daedras, if you exited and re-entered the load zone they had respawned, yes it was weird but a nice place to capture golden saint souls and get high level weapons at high level. Found this by accident as I wanted to check another location

if you disposed the bodies the monsters and unamed character respawn but the loot did not,i want dungeons that re spawn both the enemies and the treasure after certain in game days like Oblivion but make the respawn day longer like 7 days.
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Ross Zombie
 
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