Dungeon Loot

Post » Thu Jun 24, 2010 8:07 am

I'm pretty sure this whine is entirely in vein seeing as the game is well under way, and it will incorporate some form of level scaling. But man oh man please make dungeons more interesting in terms of loot, a la Morrowind style. Oblivion positively svcked in this aspect, with a few placed chests here and there and the typical "boss" chest. It was even worse when you had to spend time lockpicking a chest only to find calipers and tongs and a measly amount of gold. The lack of creative clutter, especially in dungeon placement, was extremely disheartening.

And yes, I'm another Morrowind fan but I think Oblivion did some things right. Dungeons however, felt tremendously uninspiring.
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kristy dunn
 
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Post » Wed Jun 23, 2010 9:25 pm

agreed
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Spencey!
 
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Post » Wed Jun 23, 2010 10:41 pm

The dungeons in morrowind felt more real, with actual suprises. like finding a deadric ruin entrance hidden deep within a cave. Also ppl who lived there had made it actually somewhat pleasant, and therefore realistic. The oblivion went several steps back in terms of dungeon architecture, it felt a bit like playing doom or quake. Running through it and opening chest, killing randomly placed and apparantly antisocial enemies, just wishing this dungeon would have an end. Too bad i suffer from wanting to finnish what i started, so it got me feeling somewhat braindead.
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WYatt REed
 
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Post » Wed Jun 23, 2010 6:42 pm

Well I'd say we also need loots that make sense for where you get them. I don't see a reason for a rag tag band of thieves or a boss giant rat would have a deadric weapon, or ebony shields. Rats should have cheese, good thieves should have good weapons, kobalds should have potions and kobald things, crude weapons sometimes random good things, but not often unless they just went on a raid. Anyway what I'm saying is it has to fit A story line of some sort, and make sense.
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nath
 
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Post » Wed Jun 23, 2010 5:18 pm

Well I'd say we also need loots that make sense for where you get them. I don't see a reason for a rag tag band of thieves or a boss giant rat would have a deadric weapon, or ebony shields. Rats should have cheese, good thieves should have good weapons, kobalds should have potions and kobald things, crude weapons sometimes random good things, but not often unless they just went on a raid. Anyway what I'm saying is it has to fit A story line of some sort, and make sense.


To be fair, that wasn't the case in Morrowind. Often where you found that rare, good loot, came from tough dungeons with seasoned enemies.
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Lady Shocka
 
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Post » Wed Jun 23, 2010 5:57 pm

Unlock a very hard chest after beating the boss. It explodes in your face. Then the real boss emerges. A Wraith, trapped for 100 years. He's angry
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sally coker
 
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Post » Thu Jun 24, 2010 4:26 am

According to one of the devs, there are 34 different sets of calipers in the game.
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jodie
 
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Post » Thu Jun 24, 2010 7:38 am

I'm pretty sure this whine is entirely in vein seeing as the game is well under way, and it will incorporate some form of level scaling. But man oh man please make dungeons more interesting in terms of loot, a la Morrowind style. Oblivion positively svcked in this aspect, with a few placed chests here and there and the typical "boss" chest. It was even worse when you had to spend time lockpicking a chest only to find calipers and tongs and a measly amount of gold. The lack of creative clutter, especially in dungeon placement, was extremely disheartening.

And yes, I'm another Morrowind fan but I think Oblivion did some things right. Dungeons however, felt tremendously uninspiring.


lol yeah I agree, often I'd break 5-6 lockpicks opening a hard locked chest (25-30 gold in lockpicks) only to find 12 gold, 2 forks, and a tan cup inside.

Yeah I know that's a lot of lockpicks to break, I'm an impatient lockpicker alright! :banghead:
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Karen anwyn Green
 
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Post » Wed Jun 23, 2010 6:37 pm

Rats should have cheese


This made me lol =)

Rats SHOULD have cheese!
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Jack
 
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Post » Wed Jun 23, 2010 10:16 pm

This made me lol =)

Rats SHOULD have cheese!

Reminds me of this:

http://i106.photobucket.com/albums/m245/A_User_Name_That_Isnt_Taken/1294818672145.jpg
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Nick Tyler
 
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Post » Wed Jun 23, 2010 5:02 pm

I liked when going into Vilverin (the ruin opposite the sewers) and finding that note scrawled about one of the bandits going missing and they heard her scratching on the walls. That was pretty cool and added atmosphere, too bad they didn't do this more often and with more surprises.

I also remember finding a note about how to find something; something about some burnt trees and then head in some direction. I actually believed it and tried to find this location only to look it up and find it was just some note that leads to nothing :(

I'd like to find some real treasure maps and dungeons with surprises in them that makes them more unique.
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le GraiN
 
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Post » Wed Jun 23, 2010 7:02 pm

i kind of disagree some time we should find unless items so every exploration of a dungeon is not 100% successful but clutter items need to have at least 1 gold price rather than a lot of 0 from Oblivion.
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Causon-Chambers
 
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Post » Wed Jun 23, 2010 7:27 pm

I think there will be fewer dungeons, but more variety between them. Oblivion was packed with dungeon after dungeon, all dungeons the same. If was tedeous and unmotivative to go through them. I just hope they will improve on this field and I'm positiv they will.
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Ronald
 
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Post » Wed Jun 23, 2010 5:45 pm

Unlock a very hard chest after beating the boss. It explodes in your face. Then the real boss emerges. A Wraith, trapped for 100 years. He's angry


THAT REMINDS ME! We need bobby trapped chest! With something like when you're lock picking to disarm the trap. :toughninja:
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Robyn Howlett
 
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Post » Wed Jun 23, 2010 9:45 pm

Can you have unique dungeons that respawn? Once you had cleared a dungeon in Morrowind it was cleared for good if I remember correctly.
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ijohnnny
 
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Post » Thu Jun 24, 2010 6:55 am

Can you have unique dungeons that respawn? Once you had cleared a dungeon in Morrowind it was cleared for good if I remember correctly.


Didn't play Morrowind, but it I hope it's like this. Respawning dungeons are just... ugh.
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Heather Dawson
 
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Post » Wed Jun 23, 2010 7:45 pm

I'm pretty sure this whine is entirely in vein seeing as the game is well under way, and it will incorporate some form of level scaling. But man oh man please make dungeons more interesting in terms of loot, a la Morrowind style. Oblivion positively svcked in this aspect, with a few placed chests here and there and the typical "boss" chest. It was even worse when you had to spend time lockpicking a chest only to find calipers and tongs and a measly amount of gold. The lack of creative clutter, especially in dungeon placement, was extremely disheartening.

And yes, I'm another Morrowind fan but I think Oblivion did some things right. Dungeons however, felt tremendously uninspiring.


You're totally right about this. The loot was so awfull that i actually lost interest going into the caves becouse every cave looked exactly the same.
The pure curiosity of going into a new cave was groing dull and uninteristing.
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Greg Cavaliere
 
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Post » Wed Jun 23, 2010 9:02 pm

I want there to only be one pair of calipers in the whole game, And I want it to be at the deepest part of the most challenging dungeon in the game.
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Charlotte Buckley
 
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Post » Thu Jun 24, 2010 1:57 am

I liked when going into Vilverin (the ruin opposite the sewers) and finding that note scrawled about one of the bandits going missing and they heard her scratching on the walls. That was pretty cool and added atmosphere, too bad they didn't do this more often and with more surprises.


Yea. They did a good job on the ruin right outside of the tutorial dungeon. The bandits camped there also had a book about vampires, with a cluster of garlic hanging above their tent. Did they know vampires were in there? Or were they just looting a tomb, read this book, and got scared? It was really atmospheric.

The rest were kind of a letdown.

Seriously, every cave had the same "room with a pit" and "stalactite bridge over dry river channel." The Falmer ruins were a little better, except for the enemies and and loot. In Morrowind, Dwemer ruins usually had vampires, bandits, Dwarven ghosts, or a combination. I feel like the Falmer ruins were a weird mix of every enemy, and I can't recall any that had "Falmer Ghosts" or unique loot (like Dwemer coins, cogs, cups, tubes, scrap metal in MW) outside of a few specific quests.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Jun 23, 2010 5:17 pm

Didn't play Morrowind, but it I hope it's like this. Respawning dungeons are just... ugh.


are just... what... REALISTIC?!

oh, yeah... sure... lets listen to YOU guys...

lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!

that'll make this game a real winner, and then you people will whine and complain about there not being enough dungeons, or running out of things to do because the dungeons and loot never respawns...

while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?

you people... i swear, i just wanna... :slap:
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Lily Something
 
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Post » Wed Jun 23, 2010 7:32 pm

are just... what... REALISTIC?!

oh, yeah... sure... lets listen to YOU guys...

lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!

that'll make this game a real winner, and then you people will whine and complain about there not being enough dungeons, or running out of things to do because the dungeons and loot never respawns...

while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?

you people... i swear, i just wanna... :slap:


Don't be dramatic. Morrowind didn't have respawning dungeons, but there were definately enought to satiate my appetite. I consider myself a very thorough gamer and I never cleared all the Morrowind dungeons. There were certainly enough not to make me bored when I was feeling bored. Plus non respawning dungeons made me go out and search for new places and discover new things. In Oblivion since all dungeons were virtually the same, there was very little incentive to go to new places. You could just keep farming the same 4-5 dungeons for any of your needs.

Furthermore the "realism" aspect of respawning is silly. The arguement of respawning can be argued as realistic or unrealistic depending on your arguements and assumptions. It's a silly arguement to make. It's also a moot one since dungeon respawns appear to be in the game already. I just don't want to see dungeons with very little interior design. I loved the smugglers cave of Morrowind because for me, they felt realistic (see what I did there?)
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Etta Hargrave
 
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Post » Thu Jun 24, 2010 8:09 am

AMEN

Please no refilling dungeon, and no svcking chest.
Or chest have something or they don t exist.

Even if its a book with lore its miles away than what Oblivion had.

I understnad that a band of thieves would only have a chest (filled with interesting) stuff in the treasure chamber or leader quarter. But at least 1
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Natalie J Webster
 
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Post » Thu Jun 24, 2010 5:38 am

I want to see more MORBID things. We saw a pile of skeletons in a cave once, THAT was interesting. I wanna see evidence of someone who tried hard to escape but couldn't, like the little girl in the well from The Ring, her fingernail found on the wall of the well, THAT was creepy cause THAT ONE THING showed EXACTLY what she tried to do, her desperation. I want to see from FREAKY stuff in V. I also want skeletal corpses to have old and tattered clothes, like they've been rotting for a hundred years just lying there.

I can remember being AFRAID in Morrowind by some of the creatures lurking about in caves and things, especially if I was a low level and they'd kick my butt, lol.
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TRIsha FEnnesse
 
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Post » Thu Jun 24, 2010 4:08 am

are just... what... REALISTIC?!

oh, yeah... sure... lets listen to YOU guys...

lets have 2-3 dungeons in the damn game and have them NEVER RESPAWN EVER!!!

that'll make this game a real winner, and then you people will whine and complain about there not being enough dungeons, or running out of things to do because the dungeons and loot never respawns...

while we're at it, lets make all enemies die only once and never respawn, as well... does that sound fun to you?

you people... i swear, i just wanna... :slap:

I Agree 100% im very sick of the ppl saying no respawns in dungeons,, Hell guess what, I want to keep on playing the game after the main quest, i want to keep on dungeon crawling and looting enemys for the next best item or kill respawned enemys and be happy knowing that in a few game days i can go back and do it again.HERE is a idea for the ppl that dont want respawned dungeons ,caves,ruins,,,etc once u do all ur quests TURN THE GAME OFF!
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Kayla Oatney
 
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Post » Wed Jun 23, 2010 6:48 pm

Calipers were very much needed...if you played with MMM. They could be turned into Repair Hammers...much needed.
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Skrapp Stephens
 
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