A hybrid of Oblivion and Morrowind.
And what do you mean by that? Because that's kind of vague. What aspects of Morrowind that weren't in Oblivion do you want to see? And what aspects of Oblivion's approach that Morrowind did not have do you feel the game needs?
But yes, I do hope we get to see unique items in dungeons this time around. I like getting artifacts from Daedric quests and all that, indeed, it just wouldn't feel right for an Elder Scrolls game to NOT have Daedric shrine quests, but I don't want all notable unique items to be quest rewards, only some of them. I want to be able to explore some remote dungeon somewhere and find some unique item I wouldn't find anywhere else. In fact, it doesn't even need to be a unique item, in Morrowind, finding glass or Daedric items (At least the armor, the weapons somewhat less so because at high levels, you're likely to find a lot of them in the hands of Dremora and Golden Saints.) could also be similarly satisfying, because they were rare and weren't found in just any place. This was something that was unfotunately lacking in Oblivion, where with very few exceptions, the only worthwhile loot you could find was random loot from enemies and containers, which isn't so bad for games like Diablo, where a large part of the fun comes from trying to get some of the highly rare items among the absurd amount of items you can potentially find in the game, but in Oblivion just made looting dungeons so much less interesting than it should have been. So, yes, I'd like an approach similar to Morrowind for this in Skyrim.