Dungeons will be marked when "completed"

Post » Sun Sep 11, 2011 11:26 pm

That's a great feature, but not as usefull when you are playing with various characters.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sun Sep 11, 2011 10:35 pm

A very simple tweak which would make people who arent too happy with this be positive: Change the "COMPLETED" status to "VISITED BEFORE"

There we go.
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Mon Sep 12, 2011 5:34 am

Great feature, Bethesda. This was a suggestion I gave a few months back...it is an excellent feature and will eliminate requiring me to write down on paper. Great addition to the game, and even though its a small detail, it makes the game much better. Good work!
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Mon Sep 12, 2011 1:48 am

A very simple tweak which would make people who arent too happy with this be positive: Change the "COMPLETED" status to "VISITED BEFORE"

There we go.

Well I assume "completed" means "got everything important and explored every spot" and not "been there", so that wouldn't work.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Mon Sep 12, 2011 12:04 am

I'd prefer to be able to add map markers and descriptions to the dungeons my self (so I can mark what I completed, where I want to go again when it respawns, and what points of interest it contained) but auto mark will be a good first step in that directions :)
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Mon Sep 12, 2011 6:26 am

This feature svcks coz it isn't realistic and takes away from teh immersion!

Actually, I'm surprised by PeteTweet saying it was specific to the enemies in the dungeon. I'd think it more important for marking off the places where any word walls have been successfully found, given we may have up to 60 or more of them to hunt for in Skyrim. I expect Cleared status would include whether any such word walls have been activated. Maybe same for treasure boxes or hidden rooms, who knows, but the word wall status had better be part of it to make it useful for me.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Mon Sep 12, 2011 7:27 am

I really don't see much of a point in this feature except to know that you explored every part of a dungeon. And what about when the dungeons respawn, will they still say "Cleared"?
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Mon Sep 12, 2011 11:28 am

Well I assume "completed" means "got everything important and explored every spot" and not "been there", so that wouldn't work.

Well personally I wouldnt want them saying "Youve done everything there is to do here" because that would mean when its NOT marked I KNOW theres some stuff still there, maybe something secret.
It makes no sense for me, seeing as theres supposed to be puzzles and much more creative design in the dungeons, I fully expect more secrets, and if I know a dungeon gets marked as "complete" when I found everything, and not marked when I havent.. Just kinda makes me go "Eh, means everyone will eventually find everything" Where to me, it would be more interesting to find a youtube video of a guy finding a secret no one else found, simply cause they didnt know it was there.
And marking a dungeon for "You have killed everything and collected all of the loot" also just seems kinda.. I dont know, boring?
I much prefer "You have been here before"
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Mon Sep 12, 2011 4:24 am

Morrowind didn't have respawns. And content wasn't randomly generated - therefore dungeons felt as if they had a purpose and I felt that I actually accomplished something. If they do have respawns, I then agree - a more suitable pace would suffice. I remember leaving and entering a dungeon right away in Oblivion, just to come across bandits that weren't there a half a second ago...


Morrowind didn't have respawns? Content wasn't randomly generated? Instant respawns in Oblivion? Well, I'm going to tell you how all those things are wrong to some extent.

Morrowind did have respawns. Granted, it didn't respawn named humanoids that corresponded with the game's main 10 races (Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orc, and Redguard) and some other unique NPCs (I.e. The named Dagoths I think). However, lets say you were in a daedric ruin, you killed a couple of daedra and removed their corpses. You then proceeded to enter another cell and return back to the previous cell that you had killed those daedra. Tada, there's now new daedra. Furthermore, it's no secret that the same applied to enemies outside of dungeons (Ruins, caves, etc.) ... like Cliff Racers. o.o

As for content not being randomly generated in Morrowind, that's true to an extent. Depending on what you consider random, you could argue that the many leveled lists that Morrowind did use constituted as randomly generated content. Many chests and loot in Morrowind did use these leveled lists to determine what items you would or would not get when you opened chests and other similar storage units. Surprisingly enough, the game also used these leveled lists to determine what enemies (Creatures, daedra, etc.) would appear in the game world. Granted, this does not include uniquely named creatures and daedra, such as the unique Golden Saint, Staada.

As for instant respawns in Oblivion, as someone has already pointed out, that's not possible. There is a 3 day timer for respawns which resets if you re-enter the dungeon at any time during the 3 day peroid. Chest and other storage units in Oblivion also respawned at the end of those 3 days, unlike in Morrowind, which had no respawning chests or storage units that I know of.

Anyhow, I've been playing Morrowind so it's a bit fresh on the mind. So don't take this reply personally, was just sayin'. o.o ...

###Source(s)###
http://www.uesp.net/wiki/Morrowind:Leveled_Lists
###Source(s)###
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Mon Sep 12, 2011 1:54 pm

Dungeons still respawn though right?


If they don't, I know the first mod I'm going to be looking for.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Mon Sep 12, 2011 12:34 pm

That's a great feature, but not as usefull when you are playing with various characters.


?

Each save file (Character) you play with will have their own dungeon statuses.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Mon Sep 12, 2011 11:01 am

That's mind-bogglingly stupid. Hand-holding [censored] that ruins verisimilitude and immersion, and I strongly dislike the design attitude it suggests. A dungeon isn't a thing to "complete", it's a place. In the sort of realized, dynamic, high-content world Bethesda claims to want to create, it doesn't make sense for a dungeon to be some sort of [censored] videogame level that you go through once in a presumably linear fashion and "complete". What does that even mean? That I killed everyone there? Took all the loot? What if those weren't my goals, what if my actions don't fit this arbitrary game system's idea of completion.
This is becoming less of a world and more of a "game" with everything I hear, and that is not a compliment.

On the optimistic side, hopefully he just means that it marks which dungeons you've VISITED... but even then... that's a tad stupid.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Mon Sep 12, 2011 1:01 pm

Wouldn't it disappear when the cell resets after I think 3 in game days?


Not necessarily.

Once I hit Master rank in Armorer, I dropped my extra Repair Hammers on a sidewalk corner in the Imperial City's Market District.

Two years of game time later, they're still there.

No rust or anything. Apparently Craftsman Tools have a contract to supply all of the Armorers in Tamriel... they're some da** good tools. lol

But they're still there.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sun Sep 11, 2011 9:49 pm

I like this, but mainly for those dungeons that have similar names!!!

Like in Oblivion with Narfinsil, Nenalata, Negastani, Ninedava, Niryastare, Nornal...

Those types of names always confused me when I tried to go back to them.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Mon Sep 12, 2011 6:02 am

If I had a Septim from all the times I've seen the word "Immersion" used on this forum, I could buy three horses.

I'm starting to hate the word to be perfectly honest.

Immersion.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Mon Sep 12, 2011 7:08 am

That's mind-bogglingly stupid. Hand-holding [censored] that ruins verisimilitude and immersion, and I strongly dislike the design attitude it suggests. A dungeon isn't a thing to "complete", it's a place. In the sort of realized, dynamic, high-content world Bethesda claims to want to create, it doesn't make sense for a dungeon to be some sort of [censored] videogame level that you go through once in a presumably linear fashion and "complete". What does that even mean? That I killed everyone there? Took all the loot? What if those weren't my goals, what if my actions don't fit this arbitrary game system's idea of completion.
This is becoming less of a world and more of a "game" with everything I hear, and that is not a compliment.

On the optimistic side, hopefully he just means that it marks which dungeons you've VISITED... but even then... that's a tad stupid.

This.

I want dungeons to feel like a part of a believeable gameworld, not just things I go and complete once they pop up as an icon on my compass.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Mon Sep 12, 2011 9:05 am

This.

I want dungeons to feel like a part of a believeable gameworld, not just things I go and complete once they pop up as an icon on my compass.


:banghead: At this point I'm hoping you are just like Stephen Colbert and being completely satirical.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Sun Sep 11, 2011 11:10 pm

I don't consider game functions like the UI or the map to be immersive anyhow, so the fact that the non-immersive icons on the otherwise non-immersive map changes when I complete a dungeon is a non-issue as far as I'm concerned.
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Mon Sep 12, 2011 2:31 am

As long as stuff respawns, I'm fine with this.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sun Sep 11, 2011 11:35 pm

I like this, but mainly for those dungeons that have similar names!!!

Like in Oblivion with Narfinsil, Nenalata, Negastani, Ninedava, Niryastare, Nornal...

Those types of names always confused me when I tried to go back to them.
yeah,i know what you mean.. :banghead:
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Mon Sep 12, 2011 6:06 am

When I first heard this I was a bit unsure, but thinking about it for a bit, I think this is very good. In Oblivion, I would travel on foot all the time and would offten go on quests just to fill the map up. The problem with that was I could never really remember which dungeons I had already entered and completed. My only problem now is the game marks explored dungeons as "complete." I think it would be better if dungeons were marked "explored" or "defeated" instead, as it's really up to the player whether they're done or not. However, that complaint might not be valid as I've (obviously) not actually seen how the game handels this. It could very well be a visual and completely non-verbal indicator.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Mon Sep 12, 2011 10:46 am

That's mind-bogglingly stupid. Hand-holding [censored] that ruins verisimilitude and immersion, and I strongly dislike the design attitude it suggests. A dungeon isn't a thing to "complete", it's a place. In the sort of realized, dynamic, high-content world Bethesda claims to want to create, it doesn't make sense for a dungeon to be some sort of [censored] videogame level that you go through once in a presumably linear fashion and "complete". What does that even mean? That I killed everyone there? Took all the loot? What if those weren't my goals, what if my actions don't fit this arbitrary game system's idea of completion.
This is becoming less of a world and more of a "game" with everything I hear, and that is not a compliment.

On the optimistic side, hopefully he just means that it marks which dungeons you've VISITED... but even then... that's a tad stupid.

What...like your in-game character somehow wouldn't mark his in-game map with dungeons that he'd cleared out, for future reference? That's a perfectly valid RP characteristic.

I mean, seriously, folks.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Mon Sep 12, 2011 11:47 am

What...like your in-game character somehow wouldn't mark his in-game map with dungeons that he'd cleared out, for future reference? That's a perfectly valid RP characteristic.

I mean, seriously, folks.

I like how they nerd rage over a simple "complete" sign in their map on a dungeon as a loss of "immersion" because it seems "fake", but at the same time want spread-sheet magic design, stat lists, and grid inventories back as if that stuff isn't as "fake" as it gets. That is some potent hypocrisy.


This is a solid indication that they are just scared of change and nothing more. No real "game" reasons for all the crying.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Mon Sep 12, 2011 12:42 pm

Thumbs up for this feature :thumbsup:
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sun Sep 11, 2011 9:53 pm

I like how they nerd rage over a simple "complete" sign in their map on a dungeon as a loss of "immersion" because it seems "fake", but at the same time want spread-sheet magic design, stat lists, and grid inventories back as if that stuff isn't as "fake" as it gets. That is some potent hypocrisy.


This is a solid indication that they are just scared of change and nothing more. No real "game" reasons for all the crying.

Too true. Well said. Right off the top of my head, I can name several examples of fantasy fiction (print or otherwise) where some character took out a parchment map and scrawled some type of notation on it, after entering or exiting a cave/dungeon.

There's a huge difference between in-game, character-initiated actions like map notations, and out-of-game metagaming stuff like stat-spreadsheets and inventory lists.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

PreviousNext

Return to V - Skyrim