Dungeons will be marked when "completed"

Post » Mon Sep 12, 2011 9:56 am

Thank god. I've always made scans of world maps and then marked things off manually in the past. I hope there are settings for the markers though.. I mean sometimes there are chests that you can't lockpick even if you've cleared the dungeon and you might want to go back later.
I'll probably still scan the maps and mark everything off manually anyway. I doubt the markers will be detailed enough to show every single place you've explored..

I
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Sasha Brown
 
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Post » Mon Sep 12, 2011 7:57 am

Hopefully this feature can't be abused in cases such as:

*Get out of a dungeon after thoroughly checking it and killing everything inside*
*Check to see if dungeon is 'completed'*
*If not then go right back inside because the game obviously knows you didn't find and/or killed something*
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GRAEME
 
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Post » Mon Sep 12, 2011 1:19 am

I really like this idea. Makes it soooo much easier keeping track of stuff. I just hope that "completed" dungeons reset the loot/items/enemies after a few days. I don't want to clear 150 dungeons and have nothing else to do. :\
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Nikki Morse
 
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Post » Mon Sep 12, 2011 12:27 pm

I really like this idea. Makes it soooo much easier keeping track of stuff. I just hope that "completed" dungeons reset the loot/items/enemies after a few days. I don't want to clear 150 dungeons and have nothing else to do. :\


Lol so you gona keep clearing the same dungeons over and over again? What about completing all guild quests, exploring 100% of the map, trying different mods well i know i don't wana clear the same dungeon that i spent 40 min clearing it the 1st time, its just stupid, that is the only part i rly hate in a mmo games doing the same dungeon over and over again to get gear.
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rolanda h
 
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Post » Mon Sep 12, 2011 6:35 am

By the time I did 150 dungeons on my 1st character, I'll be more than pleased to give them another go on a different one.
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RAww DInsaww
 
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Post » Mon Sep 12, 2011 11:56 am

I dont like this idea.
First of all the game has no way of knowing if im 'done', it can only tell ive visited.
Even if I kill all inside I might not be 'done'.
Secondly it is gamey and has no place in a game that is supposed to give us a world.
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lucile
 
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Post » Sun Sep 11, 2011 10:50 pm

Quite useful.

Secondly it is gamey and has no place in a game that is supposed to give us a world.


<_<
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Britta Gronkowski
 
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Post » Mon Sep 12, 2011 6:32 am

I actually kind of hate that dungeons respawn. In Morrowind I cleared out dungeons and made them into a base of operations, since NPCs and creatures respawned in OB I was robbed of this, same way with Skyrim I guess.

BTW I hate that it decides to mark it as complete only when all enemies are killed. That is kinda lame IMO.
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brandon frier
 
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Post » Mon Sep 12, 2011 10:02 am

Just waiting for all the "hardcoe" fans to come in and say:

"This feature svcks coz it isn't realistic and takes away from teh immershun!"


The feature is a logical consequence of an interactive map. Wasn't it already in Daggerfall?

Without a map that shows quest locations, and without a journal that documents your quests, you use pen & paper. Heck, for http://www.mobygames.com/game/c64/starflight I put the starmap in a transparent plastic bag and crossed out every star system I've visited, drew in fast-travel routes etc. I'm fine if the computer does that work for me, as long as the map (or compass) doesn't show more than my character can possibly know. There is a difference between "there's that dungeon I have cleared a few days ago" and "over that hill and past that thicket is an ancient ruin."

As for "immershun" that's usually not the argument of the "hardcoe" RPG fans. Immersion is contra-productive to role playing. That starts with you being blinded if your character stares into bright light as if both of you had cameras for eyes, and leads to situations where your talent at playing http://en.wikipedia.org/wiki/Simon_%28game%29, completely overrides your character's conversation skills.
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Blessed DIVA
 
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Post » Mon Sep 12, 2011 5:28 am

It's a pity they don't have THREE states: Unexplored, completed, and repopulated, so you know which dungeons you HAVE cleared, but which have new inhabitants now.
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Nichola Haynes
 
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Post » Mon Sep 12, 2011 1:01 pm

It's a pity they don't have THREE states: Unexplored, completed, and repopulated, so you know which dungeons you HAVE cleared, but which have new inhabitants now.


And how would you know that without revisiting?
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carrie roche
 
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Post » Mon Sep 12, 2011 7:01 am

Ah, so parts of http://www.tesnexus.com/downloads/images/26389-2-1249927966.jpg are included too? In a dungeon heavy game that is welcome. I only have limited amuint of memory to spend on games and i'm too lazy to keep notes. An ingame journal you could write to could be another solution, though.
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Austin Suggs
 
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Post » Mon Sep 12, 2011 10:32 am

Nice feature.I was for hoping something like this.
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Sudah mati ini Keparat
 
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Post » Mon Sep 12, 2011 3:13 am

Meh like this! I hate when (insert game hier) i went to dungeon/cave/etc and I noticed ihave already clear it :spotted owl:
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Quick Draw III
 
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Post » Mon Sep 12, 2011 11:47 am

Wait a minute, does this mean that the dungeon will never respawn? I liked going back to certain caves in OB and re-sacking them for loot and exp.
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Vickey Martinez
 
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Post » Mon Sep 12, 2011 4:18 am

all they have to do is allow our character to have some sort of sign or indicator that visually shows we've been there before (that sign/indicator would show on the map [and we can toggle it on/off]
)
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Jeff Turner
 
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Post » Mon Sep 12, 2011 2:02 pm

It's a great feature. I can see it helping with a "visit all dungeons" type of achievement.

This is what I thought as soon as I read about it - there will be an achievement to visit all dungeons. I only question what flags it as "completed" - obviously it won't be picking up all loot, as not everyone will. Hopefully it triggers after you have been to 100% - or close to it - of the floors, and have killed all enemies - this means if you think you finished a dungeon, but it does not have the "completed" tag, you know there was something you missed. I know it's a bit much, but I don't want the game to start flagging at odd points like you've done more than half of it.
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Claire
 
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Post » Mon Sep 12, 2011 11:59 am

I like that feature. No more guessing "Have I been in there yet?".

I just hope explored dungeons will respawn, but I think they indeed will.
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Fam Mughal
 
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Post » Mon Sep 12, 2011 1:55 pm

The next step is crystal clear, put a mark on top of a NPC head to inform you than you visited that guy. Well, its more a hero with an Ipad than a sword.
Favorites?, Google maps?, Dungeon cleaning icons?.......Wait, dungeon cleaning? WTH...HAhahahahAHAH.
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Alex Blacke
 
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Post » Sun Sep 11, 2011 11:55 pm

Hopefully this feature can't be abused in cases such as:

*Get out of a dungeon after thoroughly checking it and killing everything inside*
*Check to see if dungeon is 'completed'*
*If not then go right back inside because the game obviously knows you didn't find and/or killed something*

Pete Hines says pretty much that. It's a kill-o-meter.
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Stu Clarke
 
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Post » Mon Sep 12, 2011 2:03 am

I like this. :thumbsup:

Would save me so much time going back into places I've already cleared. I like going everywhere and in OB I had to keep track of where i'd been or go into Dungeons/mines/caves etc when I found them to know I had done them.

I am also one of those who went into every Oblivion Gate so you get an idea of the way I play! I like to be 100% on games and stuff and sank nearly 600hrs into OB with one roll taking up 250hrs can't help but feel that if I had this I could have saved myself a few hours at least.
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Laura Wilson
 
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Post » Sun Sep 11, 2011 11:46 pm

you know even though they will be marked il probably just ignore the mark like i do compass markers.
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noa zarfati
 
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Post » Mon Sep 12, 2011 12:24 pm

I want the game to tell me which foot goes first when I walk 'cause I might tip over if left unattended.
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rebecca moody
 
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Post » Mon Sep 12, 2011 10:23 am

...Am I the only one who used the dungeon map to know if I had cleared it in Oblivion? If the map was explored, I had cleared the dungeon, if it wasn't, I hadn't. =/

Guess it's good because you won't have to go IN the dungeon to know if you've cleared it.
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Prohibited
 
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Post » Mon Sep 12, 2011 3:42 am

love the feature personally... i have no doubt that the dungeons respawn.

I wish you could add personal markers to the dungeons to help you remember which was which... Something simple like a tag feature... "large dungeon, vampire enemies" "medium, goblin cave" or "underwater cavern, argonian"
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Rik Douglas
 
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