Dunmer Dovakiin

Post » Sat Oct 23, 2010 5:36 pm

So this was something i thought of last night, you know the picture of the nord's back walking into the cave?

http://www.elderscrolls.com/skyrim/media/ (the Draugr hero)

Will all races look like this with that armor on? Or just in general? I dont want my Dunmer (which is my first character choice since MW) to look like a ashen He-Man..

has anyone else noticed this?
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Oct 23, 2010 4:53 pm

I don't think I understand the question.

They'll look like whatever they look like, but with armor on.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Sat Oct 23, 2010 8:12 am

I don't think I understand the question.

They'll look like whatever they look like, but with armor on.


Well, in OB and morrowind the people had the same body structure (eight pack with super toned muscles, even the beggars) and now they seem to look more He-Man-ish even the kajiit picture has very broad shoulders.
My question is will the rest of the races look like this, and will everyone (NPCs and such) all have the same look to them

If so ill be dissapointed.. i dont want my Dunmer Assassin to look like a he-man in black leather -_-
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Sat Oct 23, 2010 8:03 pm

I don't get what you said but ill go off topic because something got in my mind.

If ill save the world as a dummer dovahkin, will it have impact on dummers? will it make dummers morale go up? so maybe theyll feel less bad about morrowind. maybe blessing you for giving them their honor back, etc
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sat Oct 23, 2010 10:45 pm

I am positively confident that the body types are falling into the "we want to make races different" category.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Sat Oct 23, 2010 11:37 am

Well, in OB and morrowind the people had the same body structure (eight pack with super toned muscles, even the beggars) and now they seem to look more He-Man-ish even the kajiit picture has very broad shoulders.
My question is will the rest of the races look like this, and will everyone (NPCs and such) all have the same look to them

If so ill be dissapointed.. i dont want my Dunmer Assassin to look like a he-man in black leather -_-

I see your point and I agree fully. This goes for all races. I want to see a fat nord, a big bulky nord and a skinny nord and a medium nord, etc etc. Not all nords should be big and bulky. It should partly be race-related, partly be "job"-related (as... a beggar is more skinny, a rich more fat), partly random.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat Oct 23, 2010 11:38 pm

These are the pics im talking about:

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110415033047799.html

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110330052314715.html

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110415033053299.html

They all have the same broad shoulders, and are all built like He-Men sure the kajiit and orc have armor that covers their skin/fur but they have He-man figures.
I dont want ever person/beggar/ weightlifter to look the same wtf?
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Sat Oct 23, 2010 8:46 pm

These are the pics im talking about:

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110415033047799.html

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110330052314715.html

http://ps3.ign.com/dor/objects/93394/elder-scrolls-v/images/the-elder-scrolls-v-skyrim-20110415033053299.html

They all have the same broad shoulders, and are all built like He-Men sure the kajiit and orc have armor that covers their skin/fur but they have He-man figures.
I dont want ever person/beggar/ weightlifter to look the same wtf?

They're all warriors/fighters (one way or another). I doubt a peasant or noble will look the same. Just wait and see :)
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sat Oct 23, 2010 11:20 pm

Those are just screenshots/promo pics, they don't represent whatever diversity I'm sure will be present in Skyrim. And there isn't anything wrong with wanting to bring every race onto a more level playing field anyway. And think of the province too, just about anyone living in a place like Skyrim is likely to be bulkier than their counter-parts in say, High Rock, or Morrowind.

Having every Khajiit look like they're on steroids would certainly ruin their natural thieving aspects, I agree. But I don't think that's going to be the case.

Orcs and Nords are always built like Mack trucks though. This is a given. I wouldn't play them if they weren't.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Sat Oct 23, 2010 9:59 am

It's been confirmed, I think in the original GI article, that we can adjust our characters' body types.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sat Oct 23, 2010 5:43 pm

Unless there are multiple meshes for the armor, then there's an upper limit to the amount of differentiation there can be between different races in armor. It's straightforward enough to alter the overall scale, and Oblvion already does that - Altmers remain relatively tall and skinny in armor while Bosmer are relatively short and thick and so on. The game just adjusts the scale on three axes to fit the race. But there's no solid practical way to alter the proportions within a single piece - to just make the shoulders narrower or that sort of thing. I guess it could be done, but it would require some overhead to keep displaying it correctly and it'd be easy to end up with weird distortions (and I don't even know if it could be done - I just don't see why not). In either case, the better way to do it would be to use different meshes with different proportions and scale them as necessary. But then you have to have as many meshes as there are different possible proportions and a way to match the correct mesh to the correct body shape - a way for the game to recognize, "This character has narrow shoulders so use the narrow shoulder mesh." Again, that could be done, but it would be relatively complex, particularly if the game allows you to make a broad-shouldered Dunmer or a narrow-shouldered Nord, because then it wouldn't even be able to pick the right mesh according to race, but would have to save your character design and refer to it to know which mesh to pick.

So - could be done, would be complicated, might not be done.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Sun Oct 24, 2010 1:08 am

Those are just screenshots/promo pics, they don't represent whatever diversity I'm sure will be present in Skyrim. And there isn't anything wrong with wanting to bring every race onto a more level playing field anyway.

Having every Khajiit look like they're on steroids would certainly ruin their natural thieving aspects, I agree. But I don't think that's going to be the case.

Orcs and Nords are always built like Mack trucks though. This is a given. I wouldn't play them if they weren't.


But theres always the runt in the pack, even in the strongest.
And a fat drunk, cant forget those.

I would just like to see more diversity, if anything, among the people.

@ hlvr That is true, it is different times than now, more of an effort to stay alive, than living to die.
But just in the past experiences ive seen theyve all had the same body structure,

I hope they break that trend in Skyrim
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sat Oct 23, 2010 7:15 pm

It's been confirmed, I think in the original GI article, that we can adjust our characters' body types.



This is correct.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sat Oct 23, 2010 12:01 pm

It's been confirmed that there are different body types to choose from. So, not all character models are big and bulky. But it makes sense that a race of hardy warriors like the Nords would have big and bulky members. If you watch the trailer, there appear to be several average sized people. The Khajiit in the dungeon screenshot isn't representative of the entire race, especially considering that Khajiits have several different subspecies (or forms, rather) in the lore. http://www.uesp.net/wiki/Lore:Khajiit#Morphology You'll briefly notice what appears to be an Altmer (that is extremely skinny) in the trailer (during the tavern stealth kill scene). So, I have no doubt that you'll be able to make a skinny or average sized Dunmer Dovahkiin.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat Oct 23, 2010 11:46 pm

There's no way a body editor cannot be included in character creation, unless that's just every male Nords body. Hopefully not, because I don't want to always look like a roided up monster if I play as a Nord.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Oct 23, 2010 4:29 pm

But theres always the runt in the pack, even in the strongest.


I'm thinking Orcs eat the runts. :P

And a fat drunk, cant forget those.


Nords don't get fat from drinking, they're THAT good at it. :P

No, but I see what you're saying, and I agree, diversity is good.
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sun Oct 24, 2010 3:07 am

Unless there are multiple meshes for the armor, then there's an upper limit to the amount of differentiation there can be between different races in armor. It's straightforward enough to alter the overall scale, and Oblvion already does that - Altmers remain relatively tall and skinny in armor while Bosmer are relatively short and thick and so on. The game just adjusts the scale on three axes to fit the race. But there's no solid practical way to alter the proportions within a single piece - to just make the shoulders narrower or that sort of thing. I guess it could be done, but it would require some overhead to keep displaying it correctly and it'd be easy to end up with weird distortions (and I don't even know if it could be done - I just don't see why not). In either case, the better way to do it would be to use different meshes with different proportions and scale them as necessary. But then you have to have as many meshes as there are different possible proportions and a way to match the correct mesh to the correct body shape - a way for the game to recognize, "This character has narrow shoulders so use the narrow shoulder mesh." Again, that could be done, but it would be relatively complex, particularly if the game allows you to make a broad-shouldered Dunmer or a narrow-shouldered Nord, because then it wouldn't even be able to pick the right mesh according to race, but would have to save your character design and refer to it to know which mesh to pick.

So - could be done, would be complicated, might not be done.


I really don't know anything about game design, but something like this makes me wonder. If other games, MMO's like City of Heroes etc.., allows customization of body types as well as facial scaling, and they don't seem to have a problem (though on a some extreme changes some clipping with some outfits does occur) why would it be different in a game like Skyrim? Again, I have no idea what goes into designing character models and armor etc....

If as some have said that it is confirmed then I hope it is done well.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Sat Oct 23, 2010 5:41 pm

I also think the body editor will only allow us to choose body sizes of small, medium, large. Probably the easiest way that could scale armor to fit the bodies.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sun Oct 24, 2010 1:09 am

My understanding is that you can even adjust your characters muscle tone and stuff... I don't think you have to worry about them looking too 'manly' if you don't wont them too. Not to mention, you don't even have to wear that armor... or any other armor.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sat Oct 23, 2010 11:29 am

Well, in OB and morrowind the people had the same body structure (eight pack with super toned muscles, even the beggars) and now they seem to look more He-Man-ish even the kajiit picture has very broad shoulders.
My question is will the rest of the races look like this, and will everyone (NPCs and such) all have the same look to them

If so ill be dissapointed.. i dont want my Dunmer Assassin to look like a he-man in black leather -_-

Well thats isn't hard to be done thats just skeleton bones and mesh&texture alteration they did thats before but by parts I believe as well modders do this also before
There is example of skeletal alterations thats modders done for Oblivion
http://www.youtube.com/watch?v=jluAkUI2Ajs
http://www.youtube.com/watch?v=VZW_3EIlHqk
http://www.youtube.com/watch?v=lJSJS6Ng3dk

Body mesh texture also isn't hard to be done, modders even found way to use creature meshes and animations fro NPC and %PCname!
http://www.youtube.com/watch?v=qtuNTATeVf8
http://www.youtube.com/watch?v=gXOAVDL0-4I
http://www.youtube.com/watch?v=Xo8Ow2SDXv4
http://www.youtube.com/watch?v=aetdDz02yAw

As well characters can use different sets of animations thats can be unique for different groups of character like different walks for males females young and old even beast can have own anims, as well this feature can be used for different weapons style animations for example
http://www.youtube.com/watch?v=cxiVq7cbdJc
http://www.youtube.com/watch?v=CxwOw5A4Mnw
So there can be different anims also
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Sat Oct 23, 2010 1:39 pm

My understanding is that you can even adjust your characters muscle tone and stuff... I don't think you have to worry about them looking too 'manly' if you don't wont them too. Not to mention, you don't even have to wear that armor... or any other armor.

Wouldn't work with the armor.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sun Oct 24, 2010 3:00 am

Wouldn't work with the armor.

Well you have old information I see.
Actually thats will work with different armor as skeleton alteration, what make character more manly?
Wide broad shoulders, bulky figure, big hands and manly walk all pf this can be done with manly animations set and altered skeleton bones thats will change riged equipment also.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat Oct 23, 2010 9:50 pm

It's already been confirmed that you can adjust body type. It probably will be presets and not sliders, but still.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sun Oct 24, 2010 2:46 am

Couldnt you have just solved the question by looking at more screenshots, look at the assassin kill, the khajiit and the others. And im pretty sure they said theyre going to make the original character creation farrr more customizable as in picking from many different noses and crap like that so im sure you will be able to greatly change your character upon creation to make it look unique even among your own race.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sun Oct 24, 2010 4:49 am

Couldnt you have just solved the question by looking at more screenshots, look at the assassin kill, the khajiit and the others. And im pretty sure they said theyre going to make the original character creation farrr more customizable as in picking from many different noses and crap like that so im sure you will be able to greatly change your character upon creation to make it look unique even among your own race.


No because the screenshots i provided made every character look like a He-Man, which is my issue. What IVE seen is very little diversity (except the females, which i must say look nice this time around). Most of them are huge bulky barbarian looking warriors.
Which fits, dont get me wrong. but isnt really made for an RPG, i cant even role play a skinny theif or a slippery assassin.

Just hoping for some customisable and some diversity in the NPC's.

Edit: im not implying customizing NPC's, i was saying customizing options for your character, and more diversity among NPC's
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Next

Return to V - Skyrim