Duplicated Refs in CS.

Post » Sun Mar 23, 2014 6:32 pm

I'm having some troubles with moving refs that get duplicated.

Mod A is an esp that adds all sorts of things to Balmora

https://dl.dropboxusercontent.com/u/64126049/MW%20Screenshots/MovingRefs01.jpg

I need to make an esp patch to move the well to another position. I open up mod A with the CS, move the well and save as a new mod which will be mod B. Now when I go in game I see two wells: one in mod A original position and a second one in mod B new position while I was expecting to see just the well in the new position. After loading again both mod A and B in CS I have this

https://dl.dropboxusercontent.com/u/64126049/MW%20Screenshots/MovingRefs02.jpg

This is something that is starting to bother me quite a lot and I've no idea if it's the intended behavior or if there's something terribly wrong with my MW install.

Is there a way to create a mod that moves another mod's refs without duplicating them?

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NEGRO
 
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Post » Sun Mar 23, 2014 6:34 pm

AFAIK, its not possible. You need to move the well in the original ESP file itsef.

If the original mod had been an ESM, your patch would have worked, but not ESP, since an ESP cannot be 'dependent' on another ESP.

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Deon Knight
 
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Post » Sun Mar 23, 2014 7:02 pm

Thanks for the reply. Glad to know that at least there isn't anything wrong with my install.

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Marquis T
 
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