Is it possible to create a child instance of an existing form/cell via in-game script? I know about tempclone() which is non-persistent.
Based on what I've seen in skse, I'm suspecting that there's no direct way. Any thoughts about a kludge/workaround? I was thinking about having a formlist in a separate esp with 'approved' cells, but that's still not arbitrary duplication, that's just calling an existing cell. If that external list could be used as a 'seed' for creating children, that might.
I'm thinkin, tho, that since forms are typically tied directly to physical assets, the answer is just plain "No."