duplicating a Form via script.

Post » Fri Sep 12, 2014 3:56 pm

Is it possible to create a child instance of an existing form/cell via in-game script? I know about tempclone() which is non-persistent.

Based on what I've seen in skse, I'm suspecting that there's no direct way. Any thoughts about a kludge/workaround? I was thinking about having a formlist in a separate esp with 'approved' cells, but that's still not arbitrary duplication, that's just calling an existing cell. If that external list could be used as a 'seed' for creating children, that might.

I'm thinkin, tho, that since forms are typically tied directly to physical assets, the answer is just plain "No."

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stacy hamilton
 
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Post » Sat Sep 13, 2014 3:04 am

Duplicating a form could allow new unique items to be created with player-definable enchantments. Currently, they are all lumped under the base form and pretty much inseparable from the point of view of a script. This should theoretically be possible since I understand potions are created as new forms (?).
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Josh Trembly
 
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