Dutch cover story: Interesting Info

Post » Mon May 09, 2011 11:10 pm

Why are people worried about the map being cramped? Oblivion has over 200 dungeons while skyrim will have around 130. If the map is roughly the same size then it will be LESS cramped because there is around 70 fewer dungeons.


That's not good. Less dungeons means there are less of them to explore, and reduces replayability.
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sunny lovett
 
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Post » Mon May 09, 2011 12:54 pm

"You can use fast travel to revisit places you have visited earlier."

Damn, just like in Oblivion, despite all the protest against fast travel they just had to include it, and I bet Bethesda designed the world around it, meaning we will get no traveling services, less immersion, less realistic landscapes and more chaotic creature distribution... fantastic... just fantastic...



Hmm... I didn't really care one way or the other regarding fast travel, but this confirmation has one huge upside.

Hopefully it will result in a reduction in the number of threads on this forum about fast travel.
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Clea Jamerson
 
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Post » Mon May 09, 2011 11:50 pm

What's this about not combining magic? I thought you could?
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Carolyne Bolt
 
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Post » Mon May 09, 2011 8:02 pm

"Five big cities and more than 130 dungeons."

I hope each one is unique and has a certain something that is different from others.

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

It seemed that way, but hopefully the atmosphere is grittier and darker than Oblivion, with a look of rugged old culture in every corner.

"Dragon stories (rumors of Dragons) are less prominent than all those Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

I think that a mistake in translation have happened, and it was meant like this: Dragon attacks are less frequent than Oblivion gates, so that you can attend side quests more, and those do not become useless.

"Dragons are not rare."

But dragons are not rare species themselves and you might encounter them more when they are not attacking a place, like in dungeons.

"You can read in-game books in 3-D."

Heh, when comes the time that we can smell the game environment as well.

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "

I'm interested about those puzzles that require us to investigate inventory items in 3d. ;)

"The Dark Brotherhood is back."

Great news. This amounts about one faction that I'm sure is implemented, and I want more.

"More traps and puzzles."

Bring them on!

"Main Story is approximately 20 hours."

That short? I hoped for longer than that.

Spoiler
"This time, the game does not start in a prison. This time you witness your own execution, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."


A nice twist of the tradition. :) Fits the environment.
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Rich O'Brien
 
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Post » Mon May 09, 2011 11:53 pm



Hey Goalie8 I just wonder. How many pages is the Dutch cover story? And are there any (new) screenshots?
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sharon
 
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Post » Mon May 09, 2011 4:06 pm

The GI magazine says, "Set two completely different spells in either hand, or put the same spell in both hands."

Either the GI magazine is incorrect, or this Dutch magazine is.


Maybe the Dutch magazine is saying, you can't use two completely different spells at the same exact time like you can with the same spells in both hands. But you can still have two different spells and use them one at a time.
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Nadia Nad
 
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Post » Mon May 09, 2011 7:06 pm

Oblivion. Low-fantasy. They have to be flippin' kidding me.
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Myles
 
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Post » Mon May 09, 2011 1:36 pm


"Main Story is approximately 20 hours."

D: Oh my... 5 years to make 20 hours of main story ? Not 100, 80 or even 60 hours but only 20...

Way too much time spent on animation and graphics, could have spent time better on longer quests and on removing fast travel for a better system.

Sorry if I′m sounding like a grouch, I may be reasonable or I may be annoyed beyond rational thought with fast travel making a return and the main quest being so short, gonna have to find out after I sleep on it.

Am I the only one that notices that Elder Scrolls games aren't about the main story, but the abundance of side quests, and guild quests?
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Melanie
 
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Post » Mon May 09, 2011 10:00 pm

Damn. It's a shame the game world is only as big as Oblivion... Hopefully the terrain will make it feel larger. And maybe the Dark Brotherhood will actually be a decent faction this time around.

No problems with "low fantasy". High fantasy means we have 13 year old anorexic anime girls with swords twice as long as their height with pokemon pets following close by. And defying physics is more normal than abiding by physical laws.

Er.. What? High fantasy simply means that the game/book/whatever is set in a different world than our own.
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Nikki Hype
 
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Post » Tue May 10, 2011 1:01 am

That's not good. Less dungeons means there are less of them to explore, and reduces replayability.

Some people are complaining that too many dungeons will make the map feel cramped because its the same size as oblivion. Now you are saying its not a good thing because less to explore. They can't win either way can they!
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Kelly John
 
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Post » Mon May 09, 2011 11:45 am

The GI magazine says, "Set two completely different spells in either hand, or put the same spell in both hands."

Either the GI magazine is incorrect, or this Dutch magazine is.



That kinda brings suspicion onto the credability of this dutch magazine
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leni
 
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Post » Mon May 09, 2011 12:54 pm

So less content, moar draguns, and nerfed magic.
http://www.youtube.com/watch?v=pdTpnq0h4ss&feature=related
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Hella Beast
 
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Post » Mon May 09, 2011 5:30 pm

Damn. It's a shame the game world is only as big as Oblivion... Hopefully the terrain will make it feel larger. And maybe the Dark Brotherhood will actually be a decent faction this time around.


Er.. What? High fantasy simply means that the game/book/whatever is set in a different world than our own.


Yeah, high fantasy is just a more stranger, alien world than ours, that's all (from I remember). Low-fantasy means it looks a little more realistic and earth-like.
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Horror- Puppe
 
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Post » Mon May 09, 2011 11:01 pm

Why are people worried about the map being cramped? Oblivion has over 200 dungeons while skyrim will have around 130. If the map is roughly the same size then it will be LESS cramped because there is around 70 fewer dungeons.


Less cramped, that's true. But still cramped. :confused:
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Chantel Hopkin
 
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Post » Mon May 09, 2011 6:28 pm

Hey Goalie8 I just wonder. How many pages is the Dutch cover story? And are there any (new) screenshots?


4 pages, and 9 new screenshots (I didn't see them before), which I btw won't scan, I've described them briefly earlier, and I will add those descriptions to the first post.
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James Hate
 
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Post » Mon May 09, 2011 5:54 pm

@Goalie8 tvm for posting all this and taking time to translate from the Dutch.

You have provided us with a lot more cool info than some of the GI hub updates

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."


Wow, what an honor! Does anyone know which mod/modder that was?
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Lifee Mccaslin
 
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Post » Tue May 10, 2011 3:06 am

Oblivion. Low-fantasy. They have to be flippin' kidding me.


They are just reporters, what do they know about what's low or high fantasy?
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Carlitos Avila
 
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Post » Tue May 10, 2011 2:44 am

Yeah, high fantasy is just a more stranger, alien world than ours, that's all (from I remember). Low-fantasy means it looks a little more realistic and earth-like.

Yeah, and thats one of the major differences between eastern and western RPGs. A good thing in my opinion.
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Shannon Marie Jones
 
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Post » Mon May 09, 2011 10:36 pm

Have you ever read any of the books in game? Oblivion had really good side quests as well. Morrowind's main quest was also really good. It's been too long since I played Daggerfall but it left me a really good impressiona as well. bethesda's writing was never bad, and their artwork was (in Morrowind at least), unparalleled. Anyway, Bethesda have always been the best at one thing, wich you completely overlooked (besides the fact we don't know how vertical and rugged the terrain will be). The depth and complexity of the open worlds in the TES, plus the unique lore made all the difference in the world. If you like games as childish and shallow as Fable I can't really understand what you actually like in TES games. There is absolutely nothing about crysis that really wow-ed me personaly, expect the moment I went "wow, look how ridiculous choping down trees by shooting them is". It did have good graphics though, true, but that is just one factor.


Never impressed by the lore, vampires, werewolves, goblins? Been done. Nor again by the writing, but I'm not impressed by most video game writing. Yes, their one unique talent is bringing it all together into a cohesive and fun game that lasts a long time. For that Bethesda still doesn't have any competition, but I that seems to be because no one else has tried yet.

But they do have one competitor. A much smaller independent European studio, put out a game called Two Worlds 2 last year. Apparently it's pretty damned fun, lasts 50+ hours, includes riding and sailing on fully 3d ocean. It also looks just as pretty as Skyrim at least. Oh, and just to blow the mind of all the Bethesda apologists. Red Faction Guerrilla is a game that's more interactive than TES (every last piece of every last building is fully destructible) and is entirely seamless/open world!
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Sudah mati ini Keparat
 
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Post » Mon May 09, 2011 12:01 pm

The GI magazine says, "Set two completely different spells in either hand, or put the same spell in both hands."

Either the GI magazine is incorrect, or this Dutch magazine is.


Maybe the Dutch magazine is saying, you can't use two completely different spells at the same exact time like you can with the same spells in both hands. But you can still have two different spells and use them one at a time.


How can it be? It's in Todd's own words.

Or it is, ya know Oblivion lies all over again.
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Crystal Clear
 
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Post » Mon May 09, 2011 5:26 pm

Many of you can sure be hyper-critical.

I like fast travel, and use it all the time in Bethesda games. Am about to play Morrowind for the first time and a little nervous about the lack thereof. Anyway, if you don't like fast travel, don't use it. Very simple solution.

Oblivion was *BIG*. Huge. Gigantic. It is more than big enough for this game, too.

This is an RPG, not an action game. Still, I think the combat will be much improved.

Being able to look at any item in 3D will be immersion-*creating*. Very cool.

Really, lots of stuff to get excited about, as far as I am concerned ....
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Laura Simmonds
 
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Post » Mon May 09, 2011 7:33 pm

4 pages, and 9 new screenshots (I didn't see them before), which I btw won't scan, I've described them briefly earlier, and I will add those descriptions to the first post.


Wow ... 9 new screenshots. Tell us what you see? :D
Does it look good? Better or worse than the previous images from the GI?

I like fast travel, and use it all the time in Bethesda games. Am about to play Morrowind for the first time and a little nervous about the lack thereof. Anyway, if you don't like fast travel, don't use it. Very simple solution.


Nonono. The main point is that we want Morrowind's fast travel system. The big question is not about fast travel being some kind of setting or not. The big question is about wanting Morrowind's fast travel system instead of Oblivion's; or at least make it as a base, and have Oblivion's on top of it.

I colored the text so you would notice it easier :)
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Bones47
 
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Post » Tue May 10, 2011 12:08 am

Yeah, high fantasy is just a more stranger, alien world than ours, that's all (from I remember). Low-fantasy means it looks a little more realistic and earth-like.
Yeah, and thats one of the major differences between eastern and western RPGs. A good thing in my opinion.


It doesn't even mean that much. It really only means that the http://en.wikipedia.org/wiki/High_fantasy; nothing more, nothing less.
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Latino HeaT
 
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Post » Mon May 09, 2011 11:52 am

Wow ... 9 new screenshots. Tell us what you see? :D
Does it look good? Better or worse than the previous images from the GI?


From his description of them, I think it's safe to say it are the GI screenshots.
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Chloe Yarnall
 
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Post » Mon May 09, 2011 9:50 pm

High Fantasy is lord of the rings, that is classic high fantasy, Skyrim looks more like classic fantasy than OB, with the Nordic culture.
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OTTO
 
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