Dutch cover story: Interesting Info

Post » Mon May 09, 2011 6:05 pm

They are just reporters, what do they know about what's low or high fantasy?


What are you so offended about? :confused: In video game atmosphere terms, Low just means more closer to looking like an earthly, realistic setting, and High means strange, alien world.

Are you misunderstanding the definitions? (Are you thinking that low means not epically-cool or something?) :huh:
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Rachel Hall
 
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Post » Mon May 09, 2011 11:02 pm

"Main Story is approximately 20 hours."


Meh. Doesn't like this at all. Now the Main Story sounds less promising to me... had hoped for something more... epic. Well.
I don't think it's possible to tell even a half-decent story in 20 hours.
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gemma
 
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Post » Mon May 09, 2011 5:25 pm

"You can use fast travel to revisit places you have visited earlier."

Damn, just like in Oblivion, despite all the protest against fast travel they just had to include it, and I bet Bethesda designed the world around it, meaning we will get no traveling services, less immersion, less realistic landscapes and more chaotic creature distribution... fantastic... just fantastic...



Gotta love the conclusions people jump to.
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Sheila Esmailka
 
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Post » Mon May 09, 2011 11:36 pm

Many of you can sure be hyper-critical.

I like fast travel, and use it all the time in Bethesda games. Am about to play Morrowind for the first time and a little nervous about the lack thereof. Anyway, if you don't like fast travel, don't use it. Very simple solution.

Oblivion was *BIG*. Huge. Gigantic. It is more than big enough for this game, too.

This is an RPG, not an action game. Still, I think the combat will be much improved.

Being able to look at any item in 3D will be immersion-*creating*. Very cool.

Really, lots of stuff to get excited about, as far as I am concerned ....

Just used the console.
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Alexandra Louise Taylor
 
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Post » Mon May 09, 2011 10:20 pm

High Fantasy is lord of the rings, that is classic high fantasy, Skyrim looks more like classic fantasy than OB, with the Nordic culture.


What does Lord of the Rings got that the Elder Scrolls don't have?
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CHangohh BOyy
 
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Post » Mon May 09, 2011 7:25 pm

4 pages, and 9 new screenshots (I didn't see them before), which I btw won't scan, I've described them briefly earlier, and I will add those descriptions to the first post.

The screen with the pc holding a mace is in the gi article.
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Charleigh Anderson
 
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Post » Mon May 09, 2011 12:13 pm

Am I the only one that notices that Elder Scrolls games aren't about the main story, but the abundance of side quests, and guild quests?

No. Although we may be the only ones who realize that making a 100-hour MQ doesn't make it good by necessity and that there are other things they spent those 5 years working on.

It's very telling, and the main guide to my New Internet Laws for the 2010s that the most common sentiment whenever we get any new information at all is "ruined FOREVER! This game will svck and be awful dumbed down console trash but I'll still buy it!" It's wearying when it isn't hilarious. Therefore I say unto you The First Law: For every fandom, there is a larger hatedom. For every hatedom, there is an exponentially larger hatedom that deludes itself into thinking it is the "true" fandom.
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danni Marchant
 
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Post » Mon May 09, 2011 10:58 pm

"You can use fast travel to revisit places you have visited earlier."

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

"Dragons are not rare."

Screw you, BGS.
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Rodney C
 
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Post » Mon May 09, 2011 3:52 pm

Meh. Doesn't like this at all. Now the Main Story sounds less promising to me... had hoped for something more... epic. Well.
I don't think it's possible to tell even a half-decent story in 20 hours.


I wonder, how long was Oblivion's Main Story, anyway?

Well, I guess that's okay for me, since I avoid the Main Story most of the time, heh.
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willow
 
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Post » Mon May 09, 2011 1:17 pm

What's this about nerfed magic?
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CSar L
 
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Post » Mon May 09, 2011 12:37 pm

Do you know 20 hours is the standard length for ANY singleplayer game?
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Red Sauce
 
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Post » Mon May 09, 2011 7:35 pm

Screw you, BGS.


How quickly the fans turn. Is it so hard to completely avoid fast travel? If you don't like it, don't use it!
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Chelsea Head
 
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Post » Mon May 09, 2011 2:56 pm

What's this about nerfed magic?

How has magic been nerfed? You've never been able to cast two different spells simultaneously, and any interaction between spells has been purely in the stats. Magic is the same as ever.

How quickly the [censored] turn. Is it so hard to completely avoid fast travel? If you don't like it, don't use it!

Ignoring the fast travel comment (as that is a debate that I have had far too many times and is pointless discussing now that we no BGS doesn't listen at all), I was mainly disappointed about the low fantasy and abundance of dragons.

Dragons should not be regular enemies. Takes all of the gravitas out of the fight and makes them chore encounters. Bleugh.
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Ana Torrecilla Cabeza
 
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Post » Mon May 09, 2011 9:04 pm

Meh. Doesn't like this at all. Now the Main Story sounds less promising to me... had hoped for something more... epic. Well.
I don't think it's possible to tell even a half-decent story in 20 hours.

20 hours sounds just about right. Still longer than plenty of epic-feeling games like Mass Effect, and no more slogging through a hundred repetitive oblivion gates to pad out the length.
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Katey Meyer
 
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Post » Mon May 09, 2011 6:41 pm

20 hr main quest :brokencomputer:
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Lloyd Muldowney
 
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Post » Mon May 09, 2011 1:32 pm

How can you solve puzzles by viewing an item (like a sword) in 3d in the inventory?
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Alessandra Botham
 
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Post » Mon May 09, 2011 7:42 pm

High Fantasy is lord of the rings, that is classic high fantasy, Skyrim looks more like classic fantasy than OB, with the Nordic culture.



In literature, yes.

In videogames, no.

In videogames, "high fantasy" has come to mean fantasy games with bizarre, other-worldly, and/or JRPG style of art direction.

"Low fantasy" has come to mean fantasy games with slightly more realistic characters and art direction.

On the spectrum of "high fantasy game" vs. "low fantasy game", in terms of art direction at least, it sounds like JRPG>Shivering Isles>Morrowind>Oblivion>Skyrim

(In literature, "high fantasy" is any fantasy story that is not set on Earth. This has a very different meaning from "high fantasy" video games.)
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Ebou Suso
 
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Post » Tue May 10, 2011 2:13 am

Am I the only one that notices that Elder Scrolls games aren't about the main story, but the abundance of side quests, and guild quests?


Ok I may have been a little bit unfair there, but it will still only take a week to finish, maybe two but with how hooked I am likely to be to the game I find that unlikely, even with work and college taking their fair share of my time too. I did the whole of Oblivion in a week when I had to work on weekend and had college during the week (I did Oblivion 100% quite a bit of time after it was released).
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Sami Blackburn
 
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Post » Mon May 09, 2011 1:49 pm

I wonder, how long was Oblivion's Main Story, anyway?

Well, I guess that's okay for me, since I avoid the Main Story most of the time, heh.


No sidequests, 10-15 hours imo. And thats with the crappy Oblivion gates.
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Fluffer
 
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Post » Mon May 09, 2011 9:35 pm

Wait. Yes. Regarding magic. I just realized the potential implications of this.

Typically we have spell effects that can be combined in custom spells. In this they are saying that spells cannot be combined, because combining fire with frost would be too complex. Okay, so does this mean we can't create spells after all, as hypothesized in another thread a while back? Because if we can't combine spell effects, then what is there to create? Area, duration, and damage? I guess that's alright, but I fear that they might consider that too limited to warrant including spell creation at all this time around.

We know enchantment is back, at least.

Hmmm.
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Rhiannon Jones
 
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Post » Mon May 09, 2011 1:33 pm

Well,after seeing the first screenshots I had the vibe "generic RPG world" but some of the later concept art did look promising.

I really wished for a unique world,but looks like Morrowind was a "once in a lifetime" experience...That's a shame.
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Mark Hepworth
 
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Post » Tue May 10, 2011 4:47 am

How has magic been nerfed? You've never been able to cast two different spells simultaneously, and any interaction between spells has been purely in the stats. Magic is the same as ever.

Someone else said it was and I'm asking how? I guess the gi article said you can equip separate spells in each hand but this mag says you can't?
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Jonny
 
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Post » Mon May 09, 2011 2:41 pm

How quickly the fans turn. Is it so hard to completely avoid fast travel? If you don't like it, don't use it!


Flame bait... <_<
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Jessie Rae Brouillette
 
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Post » Tue May 10, 2011 3:00 am

Umm, we know what the Elder Scrolls universe is like. Who cares if someone describes it as "low-fantasy." We already know about it's world, what creatures inhabit it, what rules guide it. This isn't like a complete new series. It's the Elder Scrolls.
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Sara Lee
 
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Post » Mon May 09, 2011 1:08 pm

Ok I may have been a little bit unfair there, but it will still only take a week to finish, maybe two but with how hooked I am likely to be to the game I find that unlikely, even with work and college taking their fair share of my time too. I did the whole of Oblivion in a week when I had to work on weekend and had college during the week (I did Oblivion 100% quite a bit of time after it was released).

Why is the MQ the most important aspect of the game to you? Traditionally the MQ has been a facet of the TES games and not the focus. They're just continuing in the style of all of the games that have made us fans of the franchise.
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k a t e
 
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