Dutch cover story: Interesting Info

Post » Mon May 09, 2011 12:27 pm

I don't like the 130 dungeons, I wish there were fewer and more detailed and individual.

I know they say they are "unique dungeons" but how unique can you make something if there are 130 of them.


Fast travel isn't really an issue for me. Usually I don't agree with the "don't like it don't use it argument" but I do with fast travel because it doesn't affect balance, only convenience vs. immersion. If you don't like it you can only use fast travel to go between cities and towns, maybe roadside inns.
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Andrew
 
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Post » Mon May 09, 2011 5:39 am

As long as I get a 50+ hour game I'll be happy. Dragon Age took me over 55 hours for ONE playthrough, and it wasn't even a free roam game. Now I expect no less.


First New Vegas playthrough lasted 160+ hours.

Haven't even finished the main quest of Oblivion and it's in the hundreds of hours.

Considering the massive number of "Radiant Story" quests, (and the 130 dungeons) I'm expecting the first playthough should last at least 200 hrs for Skyrim.
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Krista Belle Davis
 
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Post » Mon May 09, 2011 8:42 am

Thanks for all the info!

"Skyrim is approximately as big as Oblivion."

I too was hoping for a much larger gameworld. I hope this at least means the landscape is detailed and diverse for its size.


"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion)

I'm going to assume this is an error or misunderstanding by the article's author, as it makes no sense to me for any definition of "low-fantasy".


"Dragon stories (rumors of Dragons) are less prominent than all those Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

That's a nice detail.


"Dungeons will be locked at their level once you have been there."

Almost any level scaling is too much for my liking, but this seems like a decent compromise.


"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

I'm not sure I trust journalists who think Oblivion was a low-fantasy setting, but this is promising.


"You can read in-game books in 3-D."

How would this work? Are there any screenshots demonstrating this?


"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."

This sounds good.


"Active blocking."

"More traps and puzzles."

Hooray!


"Main Story is approximately 20 hours."

Doesn't bother me at all, since previous TES games have had theoretically infinite durations and MQs that could be ignored.
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Auguste Bartholdi
 
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Post » Mon May 09, 2011 6:52 pm

Ok. This is how the game starts:

Spoiler Warning

Spoiler
"This time, the game does not start in a prison. This time you are executed, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."

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Eve Booker
 
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Post » Mon May 09, 2011 8:40 am

Sounds awesome except the mapsize bit. Dislike :(
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Claire Vaux
 
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Post » Mon May 09, 2011 8:36 am

Thats because you walked slower then a snail. Unless they made you walk slower Im pretty sure you will be running into cave after cave over and over again within about a min of eachother.


Boots of blinding speed, so not really. It's all about smart design and variety.
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Catherine Harte
 
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Post » Mon May 09, 2011 7:48 am

I don't mind the size issue, personally. As long as there is still a strong sense of Nord culture, impending doom due to the prophecy, less generic NPC personalities (especially more variation from race to race, especially for the Dunmer, many of whom are no doubt immigrants from Morrowind following its destruction,) and a powerful story, I'm sure a rugged, mountainous terrain about the size of Oblivion will suffice for lots of hidden nooks and crannies. The lore describes Skyrim is highly vertical. That means that two dimensional size isn't all that matters. There's lots of room for things being up high, down low in valleys, hidden in crevices, halfway up mountains, etc. The mountains, to be lore-accurate, will need to be much TALLER than those in Oblivion, even if the world is the same size. That has an exponential effect in terms of total volume for content placement... hopefully.

Ok. This is how the game starts:

Spoiler Warning

Spoiler
"This time, the game does not start in a prison. This time you are executed, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."



WOW. Okay, that is definitely the kind of dark, fatalistic, gritty way I would hope a game like this would set the tone for the rest of its content. Pleasantly surprised with that.
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JR Cash
 
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Post » Mon May 09, 2011 8:27 pm

Ok. This is how the game starts:

Spoiler Warning

Spoiler
"This time, the game does not start in a prison. This time you are executed, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."



Holy crap!

does it say that you are nursed back to health from an arrow wound in the head by a friendly golem :facepalm:
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Laura Simmonds
 
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Post » Mon May 09, 2011 6:55 pm

Glad to hear it's as big as Oblivion. With more variety, it will likely feel larger the same way Morrowind does.

Me too, I can't believe people hear really thought the game was going to be larger, I was worried it might be slightly smaller like FO3, but now I am happy to hear it as big as OB, which was very large to me(I walked everywere for like the first 100 hours). Plue with the mountainous terrain it may be harder to go in a straight line everywhere, which always makes thing feel smaller than having to go a roundabout route.
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adame
 
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Post » Mon May 09, 2011 5:12 pm

It's funny how in all of that you never mentioned writing, art, and combat. Do you really judge games just by their technical features? Not saying they don't matter just that you're jumping to conclusions.

Personaly, my initail reaction is exactly what hlvr said.


I don't know anything about the writing except that Bethesda has never been the best at it. Certainly not Bioshock, or heck I thought even New Vegas was better written. I don't know about combat, but this is the third TES they've promised good combat in and they failed to deliver in that last two (though Oblivion was an improvement), and as for the art that just doesn't blow me away. Deus Ex 3 looks like an awesome updated Blade Runner, RAGE eye meltingly detailed, even Fable 2 and 3 were often fairy tale inspired gorgeous; so far Skryim has looked solid but nothing I'd just like to stare in awe at as I did in Crysis a few times.
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El Khatiri
 
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Post » Mon May 09, 2011 9:03 pm

The magazine also describes how the game starts, but I don't want to spoil that for you.

Why not add it here in spoiler tags for those who want to know?
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AnDres MeZa
 
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Post » Mon May 09, 2011 11:13 am

I have to edit the translation for the beginning of the game:

Spoiler
You are not executed. You are witnessing your own execution. It doesn't state whether the act itselfs takes place.

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Stat Wrecker
 
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Post » Mon May 09, 2011 9:55 am

Ok. This is how the game starts:

Spoiler Warning

Spoiler
"This time, the game does not start in a prison. This time you are executed, approximately 200 years after the events of Oblivion. Luckily, it seems like you are more than just a helpless convict."



Wait, what? HUh?
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Cheville Thompson
 
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Post » Mon May 09, 2011 2:48 pm

Why not add it here in spoiler tags for those who want to know?


It's in the first post now, just like some other small bits. There's also an interview with Todd Howard, which I will skim for additional info.
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My blood
 
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Post » Mon May 09, 2011 2:51 pm

Skyrim is actually smaller than Cyrodiil on the map, so the fact that it's about the same size as Oblivion's map is pretty lucky.

Just wanna say that size proportions doesn't mean very much in the TES games. Just look at Daggerfall :P
The major reason I dislike that Skyrim will be about the same size as Oblivion is because Oblivion felt soooo cramped up. And with Skyrim having 130 dungeons...
I just don't wanna find a big ruin or cave every 30 seconds. It's kind of unrealistic... and I think it makes finding dungeons more of a habit... everywhere everywhere :(

I at least hope them to be unique... :confused:

Fast travel is still optional. Nothing is forcing you to use it.

I believe the biggest issue isn't about Oblivion's fast travel system being optional or not. I believe the biggest issue is that we don't got Morrowind's fast travel system. At least that's how it's like for me :confused:
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GPMG
 
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Post » Tue May 10, 2011 12:08 am

Just wanna say that size proportions doesn't mean very much in the TES games. Just look at Daggerfall :P
The major reason I dislike that Skyrim will be about the same size as Oblivion is because Oblivion felt soooo cramped up. And with Skyrim having 130 dungeons...
I just don't wanna find a big ruin or cave every 30 seconds. It's kind of unrealistic... :(

It's really good though that are unique.


I believe the biggest issue isn't about Oblivion's fast travel system being optional or not. I believe the biggest issue is that we don't got Morrowind's fast travel system. At least that's how it's like for me :confused:


Oblivion had over 200 dungeons just so you know.
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Tracy Byworth
 
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Post » Mon May 09, 2011 3:00 pm

I have to edit the translation for the beginning of the game:

Spoiler
You are not executed. You are witnessing your own execution. It doesn't state whether the act itselfs takes place.



Wow, now this sounds exciting! Maybe you are involved in the civil war.

Spoiler
For example, it could be that someone arranges for the PC's double to be executed in his place so that the last remaining dragonborn can go into hiding..


what do you think it means?
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tannis
 
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Post » Mon May 09, 2011 6:10 pm

Remember that Skyrim is probably going to be more vertical than Oblivion, so the map size is probably fine.

I'm getting a Conan, Hyborian, feel from the game so far, so the low fantasy doesn't bother me at all. I can live without big mushrooms this time around.
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Alberto Aguilera
 
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Post » Mon May 09, 2011 10:40 pm

The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:


"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."



GI has said that skyrim will be darker and grittier then oblivion, which is some good news.
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Meghan Terry
 
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Post » Mon May 09, 2011 9:21 am

"Dungeons are locked at their level once you have been there"
Okay, I know I'm gonna get a LOT of hate for this comment, but here goes nothing:
This is bad. The problem with MW was that if you invested some time to lvl up your character everything became easy. Dagoth Ur, Umbra you name it. The lvl scaling in OB was a bit extreme especially with the equipment so don't bring that back either. But please give us some really challenging dungeons and encounters in addition to the dragons. Of course a bandit would not be much trouble at higher lvls, but the different types of dungeons should have a range of lvls it went between. A bandit cave could be from lvl 1-10, a daedra hideout from lvl 30-45, all with bosses at rather high lvls for their type or something like that. Make the rubble type of enemy easier than OB, but give us some really challenging respawning boss-lvl enemies. Also give us the "You are to weak to fight them, give up" feeling from the early lvls in MW, and a "Holy sh*t, that was challenging!!!!!" type of enemies for the later lvls.
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Jerry Cox
 
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Post » Mon May 09, 2011 5:12 pm

Some other small translation errors:

It doesn't state "unique dungeons," just "dungeons." It also states that there are "numerous other kinds of locations to explore," aside dungeons.
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Joanne
 
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Post » Mon May 09, 2011 10:18 am

I have to edit the translation for the beginning of the game:

Spoiler
You are not executed. You are witnessing your own execution. It doesn't state whether the act itselfs takes place.



To click or not to click...

...although that choice was taken away from me when I quoted your post, and saw the spoiler because the spoiler code doesn't work in the editor. :facepalm:
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Vicky Keeler
 
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Post » Mon May 09, 2011 11:04 am

Ooh, Brotherhood is back! =)

Good info, thank you for sharing! :happy: It's more info. to speculate, rejoice, or fret over, lol!
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!beef
 
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Post » Mon May 09, 2011 4:52 pm

About Low Fantasy: Let me quote the entire passage:

"Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."


That's good. There are some pretty mindblowing and amazing places in this world. It certainly doesn't limit the visuals to "boring".

And Skyrim is dominated by men, so a "real-world" approach seems appropriate. Morrowind was mer-dominated territory, an outlandish feel seems more appropriate there. Would have been a shame to warp Skyrim into Shivering Isles 2.0 just for the sake of producing something strange-looking...

The magazine also describes how the game starts, but I don't want to spoil that for you.


Edit: Nevermind, about 60 people beat me to it :P
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meg knight
 
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Post » Mon May 09, 2011 4:45 pm

Remember, Skyrim is "man" territory, so it's the one province that looks the closest to Earth.
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Ladymorphine
 
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