Thanks for all the info!
"Skyrim is approximately as big as Oblivion."
I too was hoping for a much larger gameworld. I hope this at least means the landscape is detailed and diverse for its size.
"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion)
I'm going to assume this is an error or misunderstanding by the article's author, as it makes no sense to me for any definition of "low-fantasy".
"Dragon stories (rumors of Dragons) are less prominent than all those Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
That's a nice detail.
"Dungeons will be locked at their level once you have been there."
Almost any level scaling is too much for my liking, but this seems like a decent compromise.
"Even in third person, animations look really good. There has been a lot of progress since Oblivion."
I'm not sure I trust journalists who think Oblivion was a low-fantasy setting, but this is promising.
"You can read in-game books in 3-D."
How would this work? Are there any screenshots demonstrating this?
"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."
This sounds good.
"Active blocking."
"More traps and puzzles."
Hooray!
"Main Story is approximately 20 hours."
Doesn't bother me at all, since previous TES games have had theoretically infinite durations and MQs that could be ignored.