"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time. "
That much seems interesting - provided the fights are up to scale. Could mean you can't get around all fights just hacking and slashing the same way all the way, that you have to think about your options for a tough fight "can't get rid of it with a standard blade, how about I come back with a axe and cumulated bleed damage", that sort of thing.
"You can use fast travel to revisit places you have visited earlier."
... Okay, mod then.
"Skyrim is approximately as big as Oblivion."
Since I believe Fallout was smaller, it is reassuring. Hope it's not too cramped-up - I kinda wish for a few howling expanses. That's personal though.
*Cringes and tries to remember the screenshots so far are amazing*
Still, I hope it doesn't get to be a staple. Not sure we're going to ever see Elswyer overwise, and if we do, if we'll want to.
"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
That's actually good news. I take it to mean we're not going to see them sprouting them anywhere, which kind of ruins the whole gravitas of it, and is sort of weird when you do something else "oh, excuse me big flamy hellish doors sprouting ruin on the whole of the country, I'm off to pick alchemy ingredients".
"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)
Well, this is better. Does that mean though that if I explore too much early on, everything will get stuck to my level ? Would be kinda worrying. I admit it, I'd rather have Dungeons their own level which smash me if I venture there too early. And what of loot ? I go at a dungeon at level 5, it's level 5 : what does that mean for any item (especially good and unique items) I happen to find ? :unsure:
"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "
"More traps and puzzles."
I'm slightly more excited about this. Sounds good.
"The Dark Brotherhood is back."
And hopefully they've gone through puberty meanwhile. ...Okay, there's a guild of assassins, can't complain. Still wish we could get a glimpse of the Morag Tong, with the whole Vvardenfell situation.
The intro seems to be intriguing, at any rate.