Dutch cover story: Interesting Info #2

Post » Sat May 14, 2011 11:27 pm

Maybe the 70 less dungeons will make some of the 130 dungeons bigger like 3 areas is possibly the standard size of a dungeon instead of 2. With the Creation engine I'm hoping for some sick looking dungeons.
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FoReVeR_Me_N
 
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Post » Sat May 14, 2011 7:37 pm

I was thinking about the size being the same as Oblivion and I think that it will probably feel larger when in the world since there is more mountains that naturally stop you from running straight at a location as you could in Oblivion. having to run arround and over several mountains to get to a dungion will take a while and give many places for Bethesda to place dungions that will feel farther appart than in Oblivion.
I am really looking forward to this Game and I think that it will be a sure bet for Game of the Year

I just hope it is not like New Vegas where invisible walls dont allow you to climb over mountains...
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Darren
 
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Post » Sun May 15, 2011 1:25 am

There could be various clues inscribed on an artifact that you need to refer to to solve a puzzle in order to find a location, or unlock a particular door, etc.

Imagine using the 3d view to actually un-puzzle the Dwemer Puzzle Box!
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carley moss
 
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Post » Sat May 14, 2011 7:27 pm

Excuse me, but that is just your opinion. I literally do walk everywhere and I enjoy it immensely. And when I say walk, I do mean walk, not run like most people seem to call walking on this forum.

Walking gives me time to take in all the scenery and observe my surroundings. I have discovered lots of places, that if I was running past or riding past, I would have never discovered. Just becuase you don't get joy out of discovering new locations, doesn't mean that the world is dull to everyone.


Have you ever walked in MW? I thought so.
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He got the
 
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Post » Sat May 14, 2011 10:02 pm

Please stop moaning about fast travel. It's embarassing, you sound like a spoiled rich kid not getting their own way.
It's so trivial it's pathetic, fast travel is completely optional anyway, it's not as if it's forced on you.

I love the 3d item feature. I will be able to fully look at my sword in all it's glory. I also don't mind it looking "non alien". Skyrim never sounded alien looking in lore anyway.
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Ross Thomas
 
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Post » Sun May 15, 2011 4:31 am

You and some folks here are overlooking a big fact here. Dungeons =/= All Locations.

Remember, there are still landmarks, cities, settlements, buildings, towns, unmarked locations and even shrines. This could make up for 200 locations.


If the OP quoted correctly, it's "Five big cities and more than 130 dungeons."
I just counted all the dungeons on a full-scale Oblivion map. I made it to 213 totally. Perhaps it won't be as bad as I think... but perhaps it will be. I still think 130 would be too much for a size of Oblivion. I'd say rather 70 for a size of Oblivion.
But 70 would be too little then. So the map would have to be bigger...

It's a tough situation, I think.
Pretty sure it's also too late to increase the map size...
So all I can say is -sadface- :(
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Angela
 
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Post » Sun May 15, 2011 1:51 am

I just hope it is not like New Vegas where invisible walls dont allow you to climb over mountains...


Nothing to worry about. New Vegas was Obsidian's game, Bethesda does open world better.
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Genocidal Cry
 
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Post » Sun May 15, 2011 2:00 am

Please stop moaning about fast travel.


+1 :banghead:
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Nina Mccormick
 
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Post » Sat May 14, 2011 3:58 pm

Oh dear God, you aren't actually comparing Final Fantasy to TES, are you? 'Let's take the 2 worst games we have ever made (ignoring the amorphous blob that was FF14), take the worst 'innovation' from one of them (the fact that it was a direct sequel) and slap it onto some old assets in order to rake in some money to prop up our failing MMO project, whilst still outsourcing as much as we can to China'.

That post/ idea reeks of brat. What other age group could stand the inexplicably awful dubbing in all of their games?


I'm NOT comparing those two series. I'm just pointing out the message that the point said, that's all. NOTHING MORE!!!!!
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Brian LeHury
 
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Post » Sun May 15, 2011 12:23 am

The REASON people were angry about fast travel in Oblivion is that it FELT LIKE YOU HAD TO USE IT. Why did we feel that? BECAUSE THE WORLD WAS BLAND AND BORING. If I didn't use it, I had to trudge across one of the most boring fantasy lands I've ever seen, next to crap like Narnia.

Fallout, New Vegas, and Red Dead Redemption didn't have that issue because their worlds were very well created and actually made me want to explore them. Using Fast Travel now felt like a choice because I either used it and got where I wanted fast, or I didn't use it and I got to see the great world.

Craft a beautiful world and we won't even think about fast travel, we'll be too busy looking at everything to care.

Well said. I would add to your list Gothic 3 where the world was not as large as Oblivion but you could find interesting unique locations all over the map. Gothic 3 had teleportation between big cities too, but first you had to find the teleportation rune for each of them, some being hidden or guarded in dungeons.
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Brandon Bernardi
 
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Post » Sat May 14, 2011 9:35 pm

The size is definetely a factor for me. In morrowind it was so fun that there was towns everywhere etc, now it's only 5 big cities that will probably look like carbon copies of each other(like in oblivion).
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Naughty not Nice
 
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Post » Sat May 14, 2011 7:31 pm

For all the complaints about 130 dungeons, here are some numbers for you people:

Oblivion has the following:

54 Ayleid Ruins
54 Forts
24 Mines
91 Caves
--------
223 of what could be considered dungeons


If Skyrim only has 130 such locations, we are talking about a 38-42% reduction in dungeons.
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emily grieve
 
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Post » Sat May 14, 2011 9:52 pm

If the OP quoted correctly, it's "Five big cities and more than 130 dungeons."
I just counted all the dungeons on a full-scale Oblivion map. I made it to 213 totally. Perhaps it won't be as bad as I think... but perhaps it will be. I still think 130 would be too much for a size of Oblivion. I'd say rather 70 for a size of Oblivion.
But 70 would be too little then. So the map would have to be bigger...

It's a tough situation, I think.
Pretty sure it's also too late to increase the map size...
So all I can say is -sadface- :(

Remember that one complaint about Oblivion was that its dungeons were far too close together. You could go into a dungeon, come out, and find one immediately over the next hill, and so on. It got pretty silly, and took out the fun of exploring (especially since there was literally like 3 dungeons that had unique loot in them, that was another issue, though).
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Shaylee Shaw
 
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Post » Sat May 14, 2011 11:55 pm

For all the complaints about 130 dungeons, here are some numbers for you people:

Oblivion has the following:

54 Ayleid Ruins
54 Forts
24 Mines
91 Caves
--------
223 of what could be considered dungeons


If Skyrim only has 130 such locations, we are talking about a 38-42% reduction in dungeons.


Don't forget the Oblivion gates.
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Arrogant SId
 
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Post » Sun May 15, 2011 5:19 am

The size of the game world is disappointing. :(


Have you ever played Morrowind? It's map was smaller than Oblivion's yet it felt gigantic, and with all those moutains blocking your vision and path it looked even bigger.

Or did you play Fallout 3? It's a little bit smaller than Cyrodiil due to the DC Ruins that weren't actually all explorable but still took a lot of space in the map. Still, it felt very big for 2 reasons:

1- It was very detailed, you would stop to appreciate the detail of ruined settlement for hours, plus the locations were all very interesting to explore, slowing you down a lot.

2- The world wasn't a bowl like Oblivion where you could get to a corner and see literally everything.
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Bird
 
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Post » Sat May 14, 2011 4:42 pm

For all the complaints about 130 dungeons, here are some numbers for you people:

Oblivion has the following:

54 Ayleid Ruins
54 Forts
24 Mines
91 Caves
--------
223 of what could be considered dungeons


If Skyrim only has 130 such locations, we are talking about a 38-42% reduction in dungeons.


And who's to say that Skyrim might have more then 130 dungeons and also we aren't even counting locations that aren't dungeons which could make the number higher.
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Sian Ennis
 
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Post » Sat May 14, 2011 11:04 pm

Please stop moaning about fast travel. It's embarassing, you sound like a spoiled rich kid not getting their own way.
It's so trivial it's pathetic, fast travel is completely optional anyway, it's not as if it's forced on you.

I love the 3d item feature. I will be able to fully look at my sword in all it's glory. I also don't mind it looking "non alien". Skyrim never sounded alien looking in lore anyway.

This.
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Eire Charlotta
 
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Post » Sun May 15, 2011 3:05 am

It seems Betheseda is choosing quality over quantity. A wise choice in my opinion.
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Quick draw II
 
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Post » Sat May 14, 2011 3:41 pm

Remember that one complaint about Oblivion was that its dungeons were far too close together. You could go into a dungeon, come out, and find one immediately over the next hill, and so on. It got pretty silly, and took out the fun of exploring (especially since there was literally like 3 dungeons that had unique loot in them, that was another issue, though).


True, but you should remember that there was Fallout 3 after Oblivion, that already fixed many commonly raised issues of Oblivion. The dungeons in Fallout 3 were less closely placed, and included unique stuff.
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Brentleah Jeffs
 
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Post » Sat May 14, 2011 5:31 pm

I cannot confirm whether dungeons are locations. This is an exact quotation:

"There are five big cities, and more than/atleast 130 dungeons and other interesting locations that the player can discover."

There is no comma in between 'dungeons' and 'and', which suggests that 130 is the number for both the dungeons, and the other locations. I can't definitely make up out of the text if '130' refers to 'dungeons', or to 'dungeons and other interesting locations' though.

Interestingly, 'More than' (minstens in Dutch) literally means "At Least." It is as if the previewer asked the team how much locations there are in the game, and they answered "At least 130." So, more than does not have to mean that there are 134 or 136 dungeons; it could also be that they are adding many more dungeons later in the process.
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Rinceoir
 
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Post » Sat May 14, 2011 7:36 pm

The fact that there are at all "morrowind groupies" and "diehard" Daggerfall fans after all this time is a testament to the value and depth of those games. Oblivion could never inspire such feelings and neither can the majority of games nowadays to be frank, so a healthy dose of scepticism about overhyped changes might not be a bad idea. I totaly agree with your explanation concerning the "ignoring the fanbase" comments.

Oblivion is my fav game, its still very popular to mod. Bad games don't maintain a large mod community. Only the best games can keep a large mod community over many years like Oblivion(FO3 and MW too).
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lilmissparty
 
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Post » Sat May 14, 2011 5:13 pm

Fast travel is no big deal as long as we have an alternative (a transportation system). the article did not say that we wont.
I thought Cyrodiil was varied in landscape, just not fantastical like Morrowind. I hope Skyrim has a varied landscape, but I am afraid it wont be as much as Cyrodill's.
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neil slattery
 
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Post » Sun May 15, 2011 6:42 am

20 hours is plenty for the main quest for me. It will most likely take at least a month for me to complete it anyway, much like Oblivion did.

I do need more explanation of how we start the game. Hopefully a dev can shine some light on that.

Spoiler
We witness our own execution. Does this mean we see our future execution and play the game in the past? Does this mean we see our character from Oblvion being executed? This doesn't makes sense at all.

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Dalley hussain
 
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Post » Sat May 14, 2011 9:59 pm

The size is definetely a factor for me. In morrowind it was so fun that there was towns everywhere etc, now it's only 5 big cities that will probably look like carbon copies of each other(like in oblivion).

Good to see you have been paying attention! :shakehead:
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Heather Dawson
 
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Post » Sun May 15, 2011 4:06 am

They only said 5 main cities but they didn't mention the small villages which might push the total number higher.
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Javier Borjas
 
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