Dutch cover story: Interesting Info #2

Post » Sat May 14, 2011 3:44 pm

Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.

Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.
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sarah simon-rogaume
 
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Post » Sat May 14, 2011 1:06 pm

im an xbox user so no mods for me... i still enjoyed oblivon for 500 hours vanilla... as much as pc gamers bash playing on consoles. the xbox version did get like a 9.4 or 5 on ign...vanilla... and i make figure out ways to make my own fun.i mean dang use differetn classes and characters.
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jason worrell
 
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Post » Sat May 14, 2011 10:09 pm

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

This is upsetting.

Well we kind of knew the kind of atmosphere skyrim was going to have. More realistic, rugged, and barbaric. I dont mind this all too much. I am a bit worried about custom items and artifacts, and mods should address many of the problems we come across (every game have its problems beth is just nice enough to give us the means to fix em!)
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Kayla Keizer
 
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Post » Sat May 14, 2011 9:34 pm

not really. I remember reading somewhere that dungeons have a certain range of level. say thereMs a dungoen that's for lvl 21-36, well if you visit it a lvl 6, then it's gonna be locked at lvl 21. THAT's what it means! not that every dungeon will be locked at level 1 if you explore without leveling

That's reasuring.
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Rob Davidson
 
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Post » Sat May 14, 2011 2:56 pm

Source? Fallout 3 was not that big. I'd estimate it was 25 square kilometers. (it felt like 20).


This source: http://www.actionradius.com/jdl/default.asp?id=1801&qty=1

And if you google it yourself. You'll get most results like this. Fallout 3 is almost as "big" or "small" as Oblivion. Almost no difference at all.
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Alexandra walker
 
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Post » Sat May 14, 2011 2:19 pm

Hmmm... spoiler is interesting. A little disappointed that I read it (but it would have worked it's ways into my ears (or more appropriately, my eyes, har, har har) eventually), but it falls into my "Please don't reveal anything we don't learn in the first hour or so of gameplay" rule.

You mean please don't spoil anything we learn in the first hour? Not "don't learn"? I'm guessing the spoiler has to do with the beginning of the game which is the first hour?
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Andy durkan
 
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Post » Sat May 14, 2011 11:16 pm

Some of this I've heard before. The 3D books and Previews I've read about somewhere, and the dungeons, though less in quantity, are better in quality as they each are unique ( so they say ).

Fast travel doesnt bother me, i didnt mind the system in Oblivion.
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Pete Schmitzer
 
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Post » Sat May 14, 2011 8:26 pm

Soooo anyone happy to hear about the DB? Maybe the MT will show their faces too? AND STILL NO NEWS ON WEREWOLVES DAMN IT
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Alba Casas
 
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Post » Sat May 14, 2011 9:29 am

Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.

Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.


I agree with you on the fast travel and ignoring the fanbase, but there is the slight possibility that they are not ignoring the fanbase but are just having such money troubles because of the current times (credit crunch and all) that they have to reduce game quality for the sake of better mainstream sales, when I think it over I′d rather get a bit worse game than see Bethesda go bankrupt.
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Cody Banks
 
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Post » Sat May 14, 2011 7:05 pm

This source: http://www.actionradius.com/jdl/default.asp?id=1801&qty=1

And if you google it yourself. You'll get most results like this. Fallout 3 is almost as "big" or "small" as Oblivion. Almost no difference at all.


That source is probably made of liers. :hubbahubba:

I got this one (50-80% size of Oblivion): http://kotaku.com/357125/
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Farrah Barry
 
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Post » Sat May 14, 2011 7:32 pm

Low fantasy? Hardly. Skyrim may draw upon as many classical fantasy elements as Oblivion, but in terms of art direction I think it feels much more unique - less crappy inflated plastic castles, a more believable color palette, etc. To an extent, the dreary feel of the game reminds me of Morrowind more than any other.

Pleased with everything else, although I would like more specifics on fast travel.

Spoiler
The execution opener sounds really cool.

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helen buchan
 
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Post » Sat May 14, 2011 10:49 pm

Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.

Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.


:facepalm: Are you expecting Skyrim to be huge? On the world map it's the size of, if not smaller, than Cyrodiil. 3D books is a nice little thing that should be fun, its not like you cant play the game because their are 3D books now.
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megan gleeson
 
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Post » Sat May 14, 2011 3:54 pm

You mean please don't spoil anything we learn in the first hour? Not "don't learn"? I'm guessing the spoiler has to do with the beginning of the game which is the first hour?

I mean, describing the beginning is alright. However, if there is a major twist mid-game (for reference, I'll say Knights of the Old Republic, in which case the twist actually made the entire story as awesome as it was), don't leak it.

Take, for example, the idea (not real) that learning that dragons are the enemy is a very big deal, one that's supposed to blindside the player a bit. Don't report that. Or being Dragonborn. If that was supposed to come at the player from left field- which is how I would like it presented- I wouldn't want to learn it. But it sounds like we learn it very early, and represents a very large basis of the story.

However, if it is what it sounds like, that Dragons form the basis of the entire story and represent a very real threat at the beginning of the game, then that's fine.

EDIT: Also, this is for reference, from my save game in Luther Broad Boarding House in Oblivion (which is early in the MQ) to the save before opening the door to the End, it's 10 hours. That is somebody who knows the tricks and stuff (though with Oblivion, it tends to be "Follow the arrow", so it has to be hard to not just run through it). So 20 hours sounds like a nice long time of dragonslaying.
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Solina971
 
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Post » Sat May 14, 2011 10:47 am

Good god, they went low fantasy again. Is it so hard to have a low fantasy setting and making it look vibrant and interesting? No one says I expect there to be hydrogen trees growing on water, or totally out of place things like owlbears, or weird over the top weapons like a swords bigger than cloud's from final fantasy. It has to be fantastical! Not mundane with some extra spices off the east indian rack from your local wallmart. I'm hoping they can at leats make these mundane locations look interesting and different. I'm Canadian and we don't get a lot of this nordic style culture or look to the country (at least in Ontario), so maybe that will offset how mundane it is and maybe add some wonder to the game. Otherwise this was my biggest complaint I had about Oblivion, I never did finish Oblivion. It was so bland.. I just couldn't continue. However from some of the screen shots I've seen the game looks fantastic enough to me, but then again I don't exactly see a lot of what the game is showing in real life.
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Jinx Sykes
 
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Post » Sat May 14, 2011 11:08 am

http://www.gamesas.com/index.php?/topic/1161723-dutch-cover-story-interesting-info/

The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

Awesome, do I have to say anything else?


"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time. "

Combat seems deeper than Oblivion's, I like it. Nothing bad about that.


"You can use fast travel to revisit places you have visited earlier."

Pretty expected, not mad at all. At least I'll have to visit cities first before being able to fast travel to them like in Oblivion. HUDless gameplay with no compass or markers will also make this more interesting.

"Skyrim is approximately as big as Oblivion."

If they are talking about the size of the world, great news. Morrowind was smaller but more detailed, Fallout 3 was 10sq/m and very detailed. Oblivion was 16sq/m and with little detail, it's safe to say that Skyrim will have much more detail. So having a 16sq/m world with a lot of detail is great. Red Dead Redemption was about 30sq/m, but it was very boring to explore, there were no dungeons and such, yet it felt gigantic. I am totally fine with this, and I see no reason to be angry with that.

"Five big cities and more than 130 dungeons."

Dungeons in Oblivion were forts, mines, ayleid ruins and caves. There were 200-250 of them, a lot of people complained about being copy 'n pasta dungeons with no interest. Morrowind had less dungeons, but they were unique and varied. Skyrim having over 130 UNIQUE and VARIED dungeons is great. Remember, dungeons are not the only locations, we have towns, settlements, unmarked locations, etc. Making up for at least 200-220 locations.


"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

I see absolutely no problem here. If you played The Witcher and Demon Souls you know you are in for a treat, they are both low-fantasy RPGs, but stilll very unique and awesome worlds.

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

Great news here, Dragons are not an excuse like Oblivion gates for the Main Quest like a lot of people were worried.

"Dragons are not rare."

Dragons are not rare... okay, but if you read this and thought this means dragons will be absolutely everywhere, all the time during the whole friggin' game, than you are dumb.

"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)

Fallout 3 already did it well, no doubt Skyrim will make it even better.

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

Awesome!

"You can read in-game books in 3-D."

Adds to immersion. People seem to be confusing this with watching the player read the book, or 3D Avatar like effects. Just read the quote bellow to understand what it means.

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "

Awesome, puzzles, cool inventory, attention to detail to every small items. Nothing bad here.

"The Dark Brotherhood is back."

If they are back as guild, then we will be seeing more guilds and factions. Great news, I was worried about the lack of guilds, but this is good.

"Active blocking."

Okay, nice. Just like Oblivion's, I am fine with it... I don't see any other way of making blocking better.

"More traps and puzzles."

During my gameplay with Oblivion, I only stumbled upon one puzzle in a Mage's Guild quest. This is great, and I love dungeon traps.

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

Best news ever, Oblivion mainquest was 6-10 hours long, Fallout 3 was about the same, Morrowind felt longer because the pacing was different and it didn't have an arrow pointing where to go. Also something that Skyrim will not have, so yes! And great, we get 20 hours of Main Quest, 150+ hours of side quests, guild quests, random quests, and even repeatable quests making up for infinite hours of questing.


"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

Very Demon Souls-ish, I like it!


Please, I would love a reply to my thoughts. Tell me whether you agree or not with me, and why.
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Mason Nevitt
 
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Post » Sat May 14, 2011 12:12 pm

Low fantasy? Hardly. Skyrim may draw upon as many classical fantasy elements as Oblivion, but in terms of art direction I think it feels much more unique - less crappy inflated plastic castles, a more believable color palette, etc. To an extent, the dreary feel of the game reminds me of Morrowind more than any other.

Pleased with everything else, although I would like more specifics on fast travel. *BLEEP*

Dang it put that last part in spoilers >,<

I agree about the color palette you described it well.
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lisa nuttall
 
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Post » Sat May 14, 2011 5:40 pm

Low fantasy? Hardly. Skyrim may draw upon as many classical fantasy elements as Oblivion, but in terms of art direction I think it feels much more unique - less crappy inflated plastic castles, a more believable color palette, etc. To an extent, the dreary feel of the game reminds me of Morrowind more than any other.

Pleased with everything else, although I would like more specifics on fast travel. The execution opener sounds really cool.



Not objecting to your post,but how can you understand this from the concept art? It's a matter of modelling.

Referring to the city screenshot?
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Abi Emily
 
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Post » Sat May 14, 2011 10:50 pm

I agree with you on the fast travel and ignoring the fanbase, but there is the slight possibility that they are not ignoring the fanbase but are just having such money troubles because of the current times (credit crunch and all) that they have to reduce game quality for the sake of better mainstream sales, when I think it over I′d rather get a bit worse game than see Bethesda go bankrupt.


Considering how ridiculously well both Oblivion and Fallout 3 sold, (not to mention all of the publishing deals they suddenly have) I think it's fair to say that Bethesda are doing pretty well on the finance front. Recession proof entertainment industry, etc.
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Jhenna lee Lizama
 
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Post » Sat May 14, 2011 2:42 pm

some of this sounds questionable.... if i enter a dungeon at level 1 will i get the level 1 versoin of the best sword ever..... and then have it not level up with me. thats wut happened to me in oblivon for dawnfang...strongest sword u culd get....7 damage...sum of a bi***.... and i cudlnt get on live to get that fixed cuz i aint have connection. so i hope wut it does do... is let me leave and when i come back at level 10 its harder... this is a scary situation dangit. they will make the same mistake they made in oblivion with the weapons locking in on w/e low level crap u got them on. that left me so angry knowing that at level 48 i had a level 5 dawnfang...and it wuldnt level with me. that was so dumb.
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Maria Leon
 
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Post » Sat May 14, 2011 9:54 pm

How come some dutch magazine I have never heard of was given this info and not gameinformer, can someone provide a link to the story


Power Unlimited is the Netherland's biggest game magazine. It's not as good as some of the online game websites (Bashers.nl being almost academic), but it is a fairly decent magazine. The only "downside" for Skyrim they list is that they have to wait for it until 11-11-11...

I will take a break from now. I hope you guys enjoy the info. Have a good night.
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Sebrina Johnstone
 
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Post » Sat May 14, 2011 2:44 pm

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."
I like this, a lot.
"You can use fast travel to revisit places you have visited earlier."
Fast travel was always optional, so again it doesn't bother me.
"Skyrim is approximately as big as Oblivion."
Good enough for me.
"Five big cities and more than 130 dungeons."
Woo! More uniqueness and less crampedness!
"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
Huzzah, no "Yawn. Another Dragon to slay."
"Dragons are not rare."
I'd prefer if they were more rare, but as long as they boast a challenge (actually forcing you to take them on later rather than the moment you see it.
"Dungeons will be locked at their level once you have been there."
This could be handled a few ways and depends on their wording. "Been there" could be emptied out of monsters after all. Either way, I doubt you could break this by simply going into a dungeon and leaving. Even so, you'd only be ruining the game for yourself (and god knows if you did find something not scaled that was quite powerful, it'd be sure to take you out).
"Even in third person, animations look really good. There has been a lot of progress since Oblivion."
Behavior looked good, so I didn't have many doubts for animations this time around.
"You can read in-game books in 3-D."
Will be nice to see.
"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "
I'm very glad to see this. It'll be interesting for puzzle items and just being able to see something from all angles. I wonder if this will apply to items in a store before you purchase.
"The Dark Brotherhood is back."
My least used faction since the minority of characters I make are stealth based, but I'll enjoy its return.
"Active blocking."
I didn't expect much less.
"More traps and puzzles."
Nice. I missed the traps/puzzles of Daggerfall dungeons.
"Main Story is approximately 20 hours. Hundreds of hours for other quests."
Sounds about right. Normally I'd be disappointed in the lower count for the MQ, but with TES side quests (and Radiant Story stuff) I'll be sure to have my hands full.
"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."
Om nom souls.
"There are special animations for sneak kills with daggers."
I love me some more animations.
"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.
Only remotely disappointing thing here. I understand that if they combine things too much, spellcasting may be overpowered. Still, I'd like to see that you could cast two different spells but only one effect goes through (perhaps the higher magnitude spell inflicts its effect). That, or they could make certain elements counteract each other (eg casting frost and fire based spells simultaneously will only inflict damage and no special ability)

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Michael Korkia
 
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Post » Sat May 14, 2011 9:51 pm

I think it's difficult to define their fan base. Many, many more people bought Oblivion than previous games in the series according to interviews with Beth personnel. So I think what we traditionally think of as the "fan base" may now in fact consist largely of more casual gamers who do in fact prefer or at least accept instantaneous fast travel. So it may be fallacious to assume the "fan base" doesn't want that kind of fast travel. Don't get me wrong. I'm with those who want Morrowind-style transports and so forth, and the Oblivion style fast travel as an option. But I'm just saying...
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Chloe :)
 
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Post » Sat May 14, 2011 1:35 pm

:facepalm: Are you expecting Skyrim to be huge? On the world map it's the size of, if not smaller, than Cyrodiil. 3D books is a nice little thing that should be fun, its not like you cant play the game because their are 3D books now.


Map sizes doesn't matter. Do you think the size of Vvardenfell in Morrowind was properly scaled irt the size of Cyrodiil in Oblivion? It wasn't. How about Daggerfall? Even the smallest kingdom in Daggerfall was larger than the two combined. Bethesda will scale the world as they please, regardless of any maps. So expecting a larger world in Skyrim wasn't unrealistic.
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BethanyRhain
 
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Post » Sat May 14, 2011 6:34 pm

Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.

Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.



Oblivon was actually vast. it just didn't feel that way because every place looked the same. and BTW, 5 MAJOR cities, doesn't mean there's no OTHER cities. the imperial city was the only MAJOR city oblivion

with fast travel, they're not ignoring their fanbase. honestly, I prefer to have a feature that I won't use, than to not have one that I'd like.

seems like people these days can't play a game if one or two pixels are slightly off. seriously, STOP [censored] WHINING!! The game'll be awesome anyways.

and BTW, just an off-topic about fast-travel: it IS toggle-able. open the map and select one place to turn in on. close it to turn it off. I don't see how it's SO hard to ignore.

seriously, some people need to [censored] take some time to "build something" instead of bashing what's already there...
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CHANONE
 
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Post » Sat May 14, 2011 11:46 pm

That source is probably made of liers. :hubbahubba:

I got this one (50-80% size of Oblivion): http://kotaku.com/357125/


I don't trust that source either! Especially since it was written before Fallout 3 actually was released! :P

50% is out of the question, I'd say. I remember feeling it was pretty big when I played it ^^
Felt pretty much like Oblivion.

But it really doesn't matter, this is turning totally off topic :P

I... really hoped the world of Skyrim would be bigger though =/

@ofnir123: Oblivion didn't feel that vast to me. At least not once I got my speed up a bit. Then I could walk from one end to another in like 10-15 minutes.
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Sophie Louise Edge
 
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