http://www.gamesas.com/index.php?/topic/1161723-dutch-cover-story-interesting-info/
The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:
"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."
Awesome, do I have to say anything else?
"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time. "
Combat seems deeper than Oblivion's, I like it. Nothing bad about that.
"You can use fast travel to revisit places you have visited earlier."
Pretty expected, not mad at all. At least I'll have to visit cities first before being able to fast travel to them like in Oblivion. HUDless gameplay with no compass or markers will also make this more interesting.
"Skyrim is approximately as big as Oblivion."
If they are talking about the size of the world, great news. Morrowind was smaller but more detailed, Fallout 3 was 10sq/m and very detailed. Oblivion was 16sq/m and with little detail, it's safe to say that Skyrim will have much more detail. So having a 16sq/m world with a lot of detail is great. Red Dead Redemption was about 30sq/m, but it was very boring to explore, there were no dungeons and such, yet it felt gigantic. I am totally fine with this, and I see no reason to be angry with that.
"Five big cities and more than 130 dungeons."
Dungeons in Oblivion were forts, mines, ayleid ruins and caves. There were 200-250 of them, a lot of people complained about being copy 'n pasta dungeons with no interest. Morrowind had less dungeons, but they were unique and varied. Skyrim having over 130 UNIQUE and VARIED dungeons is great. Remember, dungeons are not the only locations, we have towns, settlements, unmarked locations, etc. Making up for at least 200-220 locations.
"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."
I see absolutely no problem here. If you played The Witcher and Demon Souls you know you are in for a treat, they are both low-fantasy RPGs, but stilll very unique and awesome worlds.
"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
Great news here, Dragons are not an excuse like Oblivion gates for the Main Quest like a lot of people were worried.
"Dragons are not rare."
Dragons are not rare... okay, but if you read this and thought this means dragons will be absolutely everywhere, all the time during the whole friggin' game, than you are dumb.
"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)
Fallout 3 already did it well, no doubt Skyrim will make it even better.
"Even in third person, animations look really good. There has been a lot of progress since Oblivion."
Awesome!
"You can read in-game books in 3-D."
Adds to immersion. People seem to be confusing this with watching the player read the book, or 3D Avatar like effects. Just read the quote bellow to understand what it means.
"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "
Awesome, puzzles, cool inventory, attention to detail to every small items. Nothing bad here.
"The Dark Brotherhood is back."
If they are back as guild, then we will be seeing more guilds and factions. Great news, I was worried about the lack of guilds, but this is good.
"Active blocking."
Okay, nice. Just like Oblivion's, I am fine with it... I don't see any other way of making blocking better.
"More traps and puzzles."
During my gameplay with Oblivion, I only stumbled upon one puzzle in a Mage's Guild quest. This is great, and I love dungeon traps.
"Main Story is approximately 20 hours. Hundreds of hours for other quests."
Best news ever, Oblivion mainquest was 6-10 hours long, Fallout 3 was about the same, Morrowind felt longer because the pacing was different and it didn't have an arrow pointing where to go. Also something that Skyrim will not have, so yes! And great, we get 20 hours of Main Quest, 150+ hours of side quests, guild quests, random quests, and even repeatable quests making up for infinite hours of questing.
"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."
Very Demon Souls-ish, I like it!