Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.
Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.
on size: it's overrated. It is nice when things are big, but it is really the experience that counts. As people have said, Morrowind felt bigger because its gameplay.
On books, depends on how much time they spent on it. We have no way to know how much dev time was involved, so no point praising or bashing it yet.
on fast travel: I don't mind whether it is there, just wish it could be toggled with other options available. Bethesda has a market outside of the rabid forumers (who are a small minority). Their average customer is not role playing a deer hunter totally uninterested in the main quest and obsessed with the market price of furs. So while I agree that there should be other options, I don't think Bethesda is completely oblivious. People here just have an ego complex (just because oblivion means so much to you, it doesn't follow that you mean so much to Oblivion). Bethesda's job is not to cater to a small minority.
I somewhat agree on the last point though: a lot of a people seem to adapt every piece of news so that it fits with their fantasy of a fantasy world. Just because there are going to be less dungeons, it doesn't mean each dungeon will be better. At the same time, having less dungeons doesn't mean the devs are just lazy either. People make inferences off of very little information. That being said, I disagree that vanilla Oblivion wasn't worth playing. I think people just take its flaws a lot more seriously after putting in 300 hours. Having the modding tools just raises the standards by which we judge the vanilla game. Every person judges the flaws of vanilla oblivion according to their subjective vision of what it is to them now (with their chosen mods). Thing is, no-one agrees what those changes should be, we all adapt the game to our vision of perfection. So either you have extremely high standards (and only think a couple of games are worth playing), or you are just bitter (seems more likely as you are on a Bethesda forum, apparently worth your time).