Dutch cover story: Interesting Info #2

Post » Sat May 14, 2011 7:50 am

Please, I would love a reply to my thoughts. Tell me whether you agree or not with me, and why.


Thank you for some rationality! I agree with all your points. I'm excited about all this info
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sun May 15, 2011 12:32 am

If I were working at Bethesda I'd gladly call for a 6 month delay

Noooo I can't stand another delay! November is far away already, another delay could kill people alive. The 11.11.11 requires impeccable punctuality please.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Sat May 14, 2011 7:04 pm


"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."


Wait??? What??? So does this mean we'll have nothing but typichal common rpg creatures like trolls and deer??? AGAIN??? I really hope I'm wrong!!! I won't buy Skyrim if I'm right...
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sat May 14, 2011 11:43 am

Referring to the city screenshot?

Quiet! I'm still in denial and telling myself that's an epic ruin.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Sat May 14, 2011 2:27 pm

Source? Fallout 3 was not that big. I'd estimate it was 25 square kilometers. (it felt like 20).



Grr.. fo3 while it was in developement was a bit smaller then ob was... but then they expanded the wasteland part of the map to double its size.. this expanded the map to a fair bit beyond oblivion in size. BUIT ONLY because its a square map.

As for the comment in this mag... be careful he doesnt say the MAP is a certain size he said the GAME is about the same size.

Asking detailed questions from a dev is like getting a cat to do things.. the only way to do it is to wait till they actualy do something then claim you asked them.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat May 14, 2011 2:21 pm

Quiet! I'm still in denial and telling myself that's an epic ruin.


That's what I'd like to believe too actually =D
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sat May 14, 2011 11:23 pm

Some interesting information. Here's my take on some of it.

Around 20 hours main quest- I don't mind that as that's about the same amount of time that Oblivions main quest took (If you closed the optional Oblivion gates).

Fast Travel is back- Not a big deal I don't mind it being back.

Dark brotherhood is back- Now that is sweet, although I hope it's different from Oblivions version of the guild where you had to get rid of your clanmates.

Around 130 Dungeons, This I don't mind although Oblivion had over 200 and possibly up to 300 dungeons. I don't mind that they're leveled if you enter them early as long as they respawn. That pretty much means we'll be waiting until higher levels before entering all the dungeons. If the dungeons don't respawn then that means the game will end at some point which is extremely bad, unlike in Oblivion where you could play forever.

Active Blocking, I'm not sure what that means but if it's the same blocking from Oblivion then I'm happy. If it's not then it needs to be explained as to why the change from a good system.

It sounds good so far and I can't wait for more info
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat May 14, 2011 11:47 am

Oblivion had over 200 dungeons.

Does that count the OB gates?
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun May 15, 2011 12:47 am

20 hours of main quest line is incredible. That blows Morrowind and Oblivion out of the water. It also seems that they are keeping in Oblivion's massive and amazing side quests. If Skyrim has the deep main quest line like Morrowind and the deep side quests like Oblivion, we are looking at a game that could finally dethrone Daggerfall.

Active Blocking, I'm not sure what that means but if it's the same blocking from Oblivion then I'm happy. If it's not then it needs to be explained as to why the change from a good system.


Active Blocking is what was in Oblivion.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Sat May 14, 2011 4:10 pm

Wait??? What??? So does this mean we'll have nothing but typichal common rpg creatures like trolls and deer??? AGAIN??? I really hope I'm wrong!!! I won't buy Skyrim if I'm right...


I'll just store this comment for now and remind you of your promise when 11.11.11 comes around....
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sat May 14, 2011 2:31 pm

Soooo anyone happy to hear about the DB? Maybe the MT will show their faces too? AND STILL NO NEWS ON WEREWOLVES DAMN IT

You're going to make the wait longer for yourself if you are expecting news on werewolves this soon.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Sat May 14, 2011 11:32 pm

20 hours of main quest line is incredible. That blows Morrowind and Oblivion out of the water. It also seems that they are keeping in Oblivion's massive and amazing side quests. If Skyrim has the deep main quest line like Morrowind and the deep side quests like Oblivion, we are looking at a game that could finally dethrone Daggerfall.



Oblivion had 200 MB mods that added 15 hours of gameplay.Blows out of the water...????
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat May 14, 2011 9:49 pm

Haha so they liked Duke Patricks mod enough to try to implement it in the core game... That's awesome! I'm worried about the low fantasy and quick travel (it was pretty vague admittedly) but I'm over all really hyped for this.

Let's also hope they liked his 'missed shots and fresh corpses alert nearby actors' mods. Those mods add so much to gameplay.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat May 14, 2011 1:04 pm

Just want to add a tiny bit to the list that I overlooked:

"There is no level cap. You will nevertheless not be able to choose all perks with one character."

Btw, active blocking is described as if it is more engaging than Oblivion's system: "Melee is more fun to play, due to active blocking."
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Sun May 15, 2011 1:52 am

Special animations for stealth kills, sounds sweet.

I just don't hope it will be shown in 3rd person while playing in 1st. like in two worlds 2, really brakes immersion IMO.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sat May 14, 2011 1:54 pm

Oblivion had 200 MB mods that added 15 hours of gameplay.Blows out of the water...????


I'm not sure what you mean by that. I don't see how mods for Oblivion have to do with the base line main quest time of Oblivion and Morrowind....
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sat May 14, 2011 10:30 pm

Let's also hope they liked his 'missed shots and fresh corpses alert nearby actors' mods. Those mods add so much to gameplay.


The fresh corpse mod would be sweet if it was in the game I mean if an NPC sees a body down wouldn't they normally scream "Dead body, somebody has died, there's a murderer around".
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sat May 14, 2011 9:55 pm

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'. This one is confusing. The way it is stated in Dutch might imply that it is impossible to combine different spells, because of the extra animations. This might also imply that there will be no spells with more than one effect. Not sure myself either. Would like someone of Bethesda to interpret this for us.


No dual magic makes me a sad panda as well :(

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."


Well, that's the definitive proof that mods (in general) are just epic :) And kudos to Bethesda for watching over the community.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Sun May 15, 2011 12:12 am

Just want to add a tiny bit to the list that I overlooked:

"There is no level cap. You will nevertheless not be able to choose all perks with one character."

Btw, active blocking is described as if it is more engaging than Oblivion's system: "Melee is more fun to play, due to active blocking."


Sounds nice! :D
I hated the level cap...
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sat May 14, 2011 4:16 pm

I'll just store this comment for now and remind you of your promise when 11.11.11 comes around....


Well I'm completely serius when I say I won't buy the game if its nothing but completely typichal rpg stuff like deers trolls minotaurs without a single unique thing you can't see in other games...
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Sat May 14, 2011 10:09 am

Well, this is reasonably disappointing.
'Skyrim is approximately as big as Oblivion.' Really? That vast, nordic wasteland is only the size of Cyrodiil (and with fewer cities), which was relatively pathetic anyway?
'You can read in-game books in 3-D.' Glad to see you're focusing on the important things, Beth.
'You can use fast travel to revisit places you have visited earlier' Equally pleasant that you are somehow under the impression that everybody who plays your games is a babbling [censored]. There is no accessibility problem, systems such as Morrowind's fast travel have been used in so many recent open world games that it is actually amazing that Bethesda seems so adamant about ignoring their fanbase.

Bethesda shouldn't be relying on modders to make their games worth playing. It actually seems as though every time another piece of [censored] news comes out about this game, the community has to bring itself to a state of delusive denial in order to move on to hype the next ridiculously drawn out article from the GI hub.


on size: it's overrated. It is nice when things are big, but it is really the experience that counts. As people have said, Morrowind felt bigger because its gameplay.
On books, depends on how much time they spent on it. We have no way to know how much dev time was involved, so no point praising or bashing it yet.
on fast travel: I don't mind whether it is there, just wish it could be toggled with other options available. Bethesda has a market outside of the rabid forumers (who are a small minority). Their average customer is not role playing a deer hunter totally uninterested in the main quest and obsessed with the market price of furs. So while I agree that there should be other options, I don't think Bethesda is completely oblivious. People here just have an ego complex (just because oblivion means so much to you, it doesn't follow that you mean so much to Oblivion). Bethesda's job is not to cater to a small minority.

I somewhat agree on the last point though: a lot of a people seem to adapt every piece of news so that it fits with their fantasy of a fantasy world. Just because there are going to be less dungeons, it doesn't mean each dungeon will be better. At the same time, having less dungeons doesn't mean the devs are just lazy either. People make inferences off of very little information. That being said, I disagree that vanilla Oblivion wasn't worth playing. I think people just take its flaws a lot more seriously after putting in 300 hours. Having the modding tools just raises the standards by which we judge the vanilla game. Every person judges the flaws of vanilla oblivion according to their subjective vision of what it is to them now (with their chosen mods). Thing is, no-one agrees what those changes should be, we all adapt the game to our vision of perfection. So either you have extremely high standards (and only think a couple of games are worth playing), or you are just bitter (seems more likely as you are on a Bethesda forum, apparently worth your time).
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Sun May 15, 2011 2:08 am

Oblivion had 200 MB mods that added 15 hours of gameplay.Blows out of the water...????

We are talking about unmodded. Did you not realize that?
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Sun May 15, 2011 2:11 am

I'll just store this comment for now and remind you of your promise when 11.11.11 comes around....


Well I'm completely serius when I say I won't buy the game if its nothing but completely typichal rpg stuff like deers trolls minotaurs without a single unique thing you can't see in other games...
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 14, 2011 1:57 pm

We are talking about unmodded. Did you not realize that?


I think he was talking about the DLC...
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat May 14, 2011 6:07 pm

Well I'm completely serius when I say I won't buy the game if its nothing but completely typichal rpg stuff like deers trolls minotaurs without a single unique thing you can't see in other games...



Hmmm.It still will have the potential to be rescued by modders,if you're a PC user.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

PreviousNext

Return to V - Skyrim