Dutch cover story: Interesting Info #3

Post » Tue May 17, 2011 5:00 am

Can you confirm that it's actually Bethesda that said Skyrim's approximately the same size as Oblivion, or is it just the author guessing, as claimed in the first post?


The author is guessing from the demo version.
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Janine Rose
 
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Post » Tue May 17, 2011 5:52 am

It's high fantasy enough for me dragons, magic, nercromancy, beast people. I had to convince my self To by the games before I never really liked fantasy stuff, but now here I am will about 1000 hours of um moded tes under my belt lol should never disricminate or generalise, since playing elder scrolls I've had ago at warhammer TTG and MTG card game and really got into those lol gone is the cool in with the geek.
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Budgie
 
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Post » Tue May 17, 2011 12:11 am

Morrowind had its colorful flora, fauna, and spectacular skies, but Oblivion was right out of a [censored] Barney cartoon to me. As far as lighting and atmosphere go, I'd consider Morrowind more low-fantasy than Oblivion. :shrug:


:rofl:
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SHAWNNA-KAY
 
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Post » Tue May 17, 2011 8:16 am

Yeah, but that's what it implies.

I'm not actually fussed, but I would rather if the PC gets better textures and stuff which would only be available on higher graphics settings (which would not work well on consoles). I only say this now because I have a computer which is capable of running the most graphic intensive games (finally).


But you get better anti aliasing and support for higher resolutions. It'll probably support greater viewing distances and shadow complexity too, it's just not something they're likely to tell us.
Super hi-res textures, no... probably not. But that would just emphasize how all the photorealistic rocks look alike anyway.

People seem to imply that they are capping the PC version on purpose, so that it doesn't look better than the consoles because they would "whine about it" and that's just ridiculous.
That's what they call "projection" in psychology. :P
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Rebekah Rebekah Nicole
 
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Post » Tue May 17, 2011 8:46 am

Yeah, but that's what it implies.

I'm not actually fussed, but I would rather if the PC gets better textures and stuff which would only be available on higher graphics settings (which would not work well on consoles). I only say this now because I have a computer which is capable of running the most graphic intensive games (finally).

Not aimed at the quoted but on the sub-suject they are duscusing:
Why would a smaller peice of the Market get more attention I think ur comments are unfair and you should get over it, it will look better on pc just not leaps n bounds AA alone make everything look alot more belivable, it's not cool to raggon ppl allthetime that probably put plenty of extra effort asides there paycheck to do these game of quality. You should be plzed the markets not run my EA games. Your extra sales from the creation kit are certain but I don't think that's why they bother to optimise it for pc players. Next you'll be saying they only reason the mod tool there is to steal the next games worth of ideas off the community as well, so even less people can be imployed and beths can get even fatter mwahahah...NO I think not.
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Dylan Markese
 
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Post » Tue May 17, 2011 5:20 am

Evo or revo, from what I read, there're nothing that impressed me as something new.
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Skrapp Stephens
 
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Post » Tue May 17, 2011 9:56 am

i am glad that the game will be as big as oblivion and that we got 130 dungeons,wish there were more but ow well.
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JD bernal
 
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Post » Tue May 17, 2011 9:34 am

Not aimed at the quoted but on the sub-suject they are duscusing:
Why would a smaller peice of the Market get more attention I think ur comments are unfair and you should get over it, it will look better on pc just not leaps n bounds AA alone make everything look alot more belivable, it's not cool to raggon ppl allthetime that probably put plenty of extra effort asides there paycheck to do these game of quality. You should be plzed the markets not run my EA games. Your extra sales from the creation kit are certain but I don't think that's why they bother to optimise it for pc players. Next you'll be saying they only reason the mod tool there is to steal the next games worth of ideas off the community as well, so even less people can be imployed and beths can get even fatter mwahahah...NO I think not.


Why is it unfair for a game to be optimised for each platform?
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kristy dunn
 
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Post » Mon May 16, 2011 11:31 pm

Oblivion's dungeons didn't feel special because they all looked exactly the same. If you've seen one Alyied ruin you've practically seen them all. We don't know if Skyrim will be like that, but it better not be. If each dungeon is a bit unique and worth exploring, then 130 dungeons will be great.
TES always been a dungeon crawler game and dungeon crawler games reuse textures ,there no way they will create 130 whit different texture and i wont care about that i love dungeon crawling and i revisited Oblivion dungeons after i completed them.

they are also optional so you dont have to enter all of them.
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Peter lopez
 
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Post » Tue May 17, 2011 12:07 am

People seem to imply that they are capping the PC version on purpose, so that it doesn't look better than the consoles because they would "whine about it" and that's just ridiculous.
That's what they call "projection" in psychology. :P


I do not believe that. That's ridiculous. I would just want more features because the PC is capable of utilising such features.
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Laura
 
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Post » Tue May 17, 2011 6:40 am

It'll look super awesome on PC after someone makes a super awesome texture pack, and yes, someone will. =D
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Jack Moves
 
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Post » Tue May 17, 2011 6:10 am

the locked dragon thing is going to be disastrous right off the bat. if all i have to do is enter a dungeon and leave or even if i have to enter the room with the dragon itself and just run away. i can come back 20 levels later and what was once an epic battle turns into nothing more than a two hit bore fest. those dragons need to be set to super high levels and be static.
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Isaac Saetern
 
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Post » Tue May 17, 2011 10:34 am

I dearly loved Morrowind, but with every game they go further and further from the things I loved about it...


I agreed with many, if not all of your points.

I'm trying my hardest not to jump on the hype train. After spending many glorious hours on what I'd call of "The most enjoyable game of all time", my anticipation for Oblivion was extremely high. Needless to say I learned a lesson.
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Danii Brown
 
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Post » Tue May 17, 2011 6:53 am

It's high fantasy enough for me dragons, magic, nercromancy, beast people. I had to convince my self To by the games before I never really liked fantasy stuff, but now here I am will about 1000 hours of um moded tes under my belt lol should never disricminate or generalise, since playing elder scrolls I've had ago at warhammer TTG and MTG card game and really got into those lol gone is the cool in with the geek.


Although it's often the case that high fantasy has more outlandish settings and laws, it's not the general rule that "dragons&magic = high fantasy".

High fantasy is like: "young farm-boy is chosen by the gods to rid the land of evil and become the new king..." (protagonist fighting for the greater good)
Low fantasy is more like: "a band of mercenaries enter a town where the people are all bewitched by an evil wizard..." (protagonist fights for his own gain)

TES is always been pretty much high fantasy... at least the main quest was, the guilds and minor quest were low fantasy.
And in Skyrim you're going to be fulfilling prophecies again, so that sounds like high fantasy to me.

I think theres just going to be less focus on the main quest and more stuff to do outside, or that you have an utilitarian motive to do the main quest (unlike in Oblivion where they just asked you really nice to help them save the world).
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Felix Walde
 
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Post » Tue May 17, 2011 7:03 am

the locked dragon thing is going to be disastrous right off the bat. if all i have to do is enter a dungeon and leave or even if i have to enter the room with the dragon itself and just run away. i can come back 20 levels later and what was once an epic battle turns into nothing more than a two hit bore fest. those dragons need to be set to super high levels and be static.


It's says dungeon not a dragon. I read it incorrectly too the first time.
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JaNnatul Naimah
 
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Post » Tue May 17, 2011 2:45 pm

No level cap, good. Perks, bad. What the hell is this, Call of Duty?


Completely, utterly counters the main purpose of an Elder Scrolls game. Simply not using it doesn't cut it. Neither does having a turn off option. Only reasonably way to have fast travel would be a Morrowind-like system.


Wow, really? What a cheap way out of having to come up with some creativity. I don't want to play a fantasy game to see some place that already resembles somewhere on Earth. As far as I'm concerned, the purpose of a "fantasy" game is to be high in fantasy. Otherwise I would go to to Scandinavia.


Uh...Why not? They bloody well should be, and I think most people would agree with me here.


This sounds really quite bad. Less hand-holding please, more realistic game.


All right, but what about the Imperial Cult, some sort of house factions/clans, or vampire clans?


Really? That's it?


What the hell is this? I can barely fathom how stupid and childish this sounds.

Dear Elder Scrolls, I'm hard on you because I love you



dude i agree with u 100%, but most ppl here will call us 'morrowind fan boys.'

GET UR HEADS OUT OF UR BUTTS BETHESDA, WE WANT A GAME TO SMOKE A BOWL TO AND TRIP OUT ON.

not some run-of-the-mill ish,


Starting to feel this way myself.

Bethesda, come on, look at these piss poor decisions. Are you doing this out of badness? Well don't, it's rude. Sort it.


I hope this doesn't flop. Please don't flop. I've waited long far too long for this to be a flop.
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IsAiah AkA figgy
 
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Post » Tue May 17, 2011 8:37 am

TES always been a dungeon crawler game and dungeon crawler games reuse textures ,there no way they will create 130 whit different texture and i wont care about that i love dungeon crawling and i revisited Oblivion dungeons after i completed them.

they are also optional so you dont have to enter all of them.


Dungeons are optional? Is that the argument you're using to- surprisingly- defend copy-pasted dungeons? Hoooooo boy... :facepalm:

Anyway... I don't mean every single dungeon needs to be completely unique, but they sure as hell better not be 130 nearly identical Alyied ruins egg mines ancestral tombs dungeons.

The author is guessing from the demo version.


Thanks, that's reassuring.
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Clea Jamerson
 
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Post » Tue May 17, 2011 8:57 am

Hmm, some concerns then. Mainly;

Fast Travel in; Not a huge issue, but I wish they had listened to the fans and at least limited it to fast travel between the main cities on some type of silt stryder type affair.

20 Hrs main game quest; Would have preferred a touch longer, but 20 hours might be best case if you know what your doing. I hope they restrict the pointers on the compas that basically guide you to completion all the time.

Dragons are common; This is a problem for me. I like the idea of these huge beasts been really rare. Seeing them pop up like Cliff Racers is a massive no for me.
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TASTY TRACY
 
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Post » Tue May 17, 2011 11:05 am

Fun Fact: The number of dungeons is roughly equal to the number of caves and forts in Oblivion. Just to give you an idea.
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Adrian Powers
 
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Post » Tue May 17, 2011 1:59 am

High fantasy is like: "young farm-boy is chosen by the gods to rid the land of evil and become the new king..." (protagonist fighting for the greater good)
Low fantasy is more like: "a band of mercenaries enter a town where the people are all bewitched by an evil wizard..." (protagonist fights for his own gain)

High/low fantasy is a setting, not a type of story.
High fantasy is defined as fantasy fiction set in an alternative, entirely fictional ("secondary") world, rather than the real, or "primary" world. The secondary world is usually internally consistent but its rules differ in some way(s) from those of the primary world. By contrast, low fantasy is characterized by being set in the primary, or "real" world, or a rational and familiar fictional world, with the inclusion of magical elements.

http://en.wikipedia.org/wiki/High_fantasy
The world of Nirn is set very firmly in "high fantasy".
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Laura Samson
 
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Post » Tue May 17, 2011 10:18 am

Thanks for the good post OP.

Some good and bad here. Why do spells not combine? It's the first thing the gameinformer interviewer asked about, and indeed it seems to be the first thing *everybody* wants once they hear you can assign spells to each hand, why does Todd always sound like they just forgot about it?

The "maybe we will implement this, but not now." was rather ominous... gameplay mechanics through DLC perhaps?

I wonder if they used fast travel for that 20 hour main quest playthrough ;)
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sarah taylor
 
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Post » Tue May 17, 2011 6:20 am

Fun Fact: The number of dungeons is roughly equal to the number of caves and forts in Oblivion. Just to give you an idea.

Source? :P
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Annick Charron
 
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Post » Tue May 17, 2011 2:05 am

High/low fantasy is a setting, not a type of story.

http://en.wikipedia.org/wiki/High_fantasy
The world of Nirn is set very firmly in "high fantasy".


Precisely. I'm guessing the journalist is just some sort of spectacularly braindead moron.

And to guess map size (and I'm presuming that's what the author of the article/ the person who translated this meant, rather than the scope of the game) from a limited preview of the game is absurdly irresponsible.
Then again, what do you expect from someone employed by a magazine called 'Power Unlimited', Engrish or not, that's a 'The Sun' (tabloid, not the centre of our solar system) level title.
A 'cell count' (if those lines actually represent cells) is more likely than not inaccurate, particularly with a completely new engine, as you have absolutely no idea how large those 'cells' are. The best comparison I can make is from the concept art on GI pg56 to the map- the artwork most likely being of Rift, in the lower right corner of the map (geography lines up perfectly). That could give you some idea of the map size. And remember all the epic LOD stuff we've been seeing (read: glimpsing). Having thought about it, I'm going to wait for Bethesda to comment on the map size. That said, I'd be very disappointed if the gameworld were smaller. 20h MQ svcks as well, and to those saying that it is no longer or shorter than Morrowind or Oblivion: subsequent games usually promise improvements, rather than consistency. That being said, if this was a decision made to decrease focus on the MQ in favour of other quest lines, I'd be pretty pleased.
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Ells
 
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Post » Tue May 17, 2011 1:12 am

I have witnessed this high vs low fantasy. I would call JRPGs very very high fantasy, and WRPGs are definitely lower.

I havent read through the whole thread yet, but most WRPGs and JRPGs would be considered high fantasy. If you want an example of something that could be considered low fantasy, think A Song of Ice and Fire.
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Laura Ellaby
 
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Post » Mon May 16, 2011 10:58 pm

I would like if you added the Low-Fantasy on the "like" poll. It's what I like the most untill now!

Other than that, MQ lenght I guess... and dislike more the world map size!
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suzan
 
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