Dutch cover story: Interesting Info #3

Post » Tue May 17, 2011 12:22 pm

That is pretty important to put in the OP. It will finally end all of these console versus PC threads. For some reason a lot of the PC people thought they were going to get a better looking game, when the past three games (Oblivion, FO3, and NV) didn't look any different on the PC.


You are not entirely right, according to Todd. There's difference.
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jodie
 
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Post » Tue May 17, 2011 12:19 pm

The terms are thrown about frequently in the game industry with a very different meaning from their literary significance, even Todd said he disliked "high fantasy" art direction making a reference to JRPGs in the Skyrim Behind the Scenes video. (Obviously he was not using the literary meaning, as in a fantasy story that is not set on Earth.)

http://www.enworld.org/forum/general-rpg-discussion/272331-high-fantasy-low-fantasy-power-fantasy.html

http://kotaku.com/5194643/high-or-low-fantasy-in-dragon-age

http://rpggeek.com/rpggenre/156/fantasy-low-fantasy

http://rpggeek.com/thread/461452/high-or-low-fantasy-a-poll-

Interesting reads thanks. Yet, if anything, the discussion is still ongoing.
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Jordan Fletcher
 
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Post » Tue May 17, 2011 7:48 am

Can someone explain to me why fast travel is frowned upon so much? No one is forcing you to use it, so why is that a problem?


Oblivion style fast travel is frowned upon, because it isn't exactly roleplay friendly, and the quests certainly "encouraged" you to use it.

Questgiver: "go to this cave on the other side of the map nd get this ring lol cya soon!"

Most people want Morrowind style fast travel or a combination of the two.
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Claire
 
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Post » Tue May 17, 2011 2:28 am

I'm still sad that I don't have the damn mag yet. I'm jealous! :tongue:
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Britta Gronkowski
 
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Post » Tue May 17, 2011 8:19 am

Can someone explain to me why fast travel is frowned upon so much? No one is forcing you to use it, so why is that a problem?

It's frowned upon because there isn't a more immersive alternative for us who don't want to "magically appear" at our destination (except walking, of course). Most people don't want fast travel removed -- they can keep it so those who want it can use it (but we should be able to turn it off).... Morrowind had other means of transportation, and we just don't see why they took it away.


You're one slick ninja, Alexandur. :ninja:
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Andrew Perry
 
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Post » Tue May 17, 2011 12:18 pm

I actually like low fantasy.

I like more explainable, down to "Nirn" kind of stuff.

Not just "poof'" magic.
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MISS KEEP UR
 
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Post » Tue May 17, 2011 9:45 am

Added:

"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."



Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.
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x a million...
 
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Post » Tue May 17, 2011 4:17 am

Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.


Well, there you have it. Boycott Bethesda and burn their offices.
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Julia Schwalbe
 
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Post » Tue May 17, 2011 7:55 am

Added:

"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."

I really hope we don't have pop-up issues. Somehow Rockstar solved that in Red Dead Redemption. Maybe Bethesda can solve it in Skyrim. I think I would prefer fog to pop-ups. :shrug:

I'm fairly pleased with the information. I'm curious whether we will be able to combine spells at all now though... I loved doing that in previous games :(

Also, I never re-entered a dungeon in Fallout 3 so can someone clear this up for me. What do they mean exactly by locking it at your level? Say, I go into Dungeon A at level 7. Then return there at level 50. Dungeon A is eternally a level 7 dungeon? If that's the case that really really svcks. Totally kills exploration just as bad as Oblivion did. In Oblivion I knew there would be no artifacts of real worth in any dungeon because they were all leveled. So, I avoided really going anywhere or doing anything until I got to like level 40. So, in Skyrim it will be the same thing only worse. Now, I won't even want to go into any dungeon until I hit a high level. Because A, I know there will be no artifacts I want, probably going to have to go to the Daedra for those. And B, if I do enter a dungeon I will have no reason to ever return later because it will be locked at a low level.

I hope what I'm thinking is incorrect. :(
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Ice Fire
 
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Post » Tue May 17, 2011 7:36 am

Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.

At least I won't have to upgrade my PC, then.

I'm playing Morrowind now - unmodded - and the poor graphics really don't make the game any worse. Skyrim will be epic, even though you won't be able to see every pore in your character's skin.
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Miss K
 
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Post » Tue May 17, 2011 3:20 pm

Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.

http://www.imperial-library.info/sites/default/files/arena_tharn_melt_2.jpg
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Amysaurusrex
 
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Post » Tue May 17, 2011 1:25 am

That is pretty important to put in the OP. It will finally end all of these console versus PC threads. For some reason a lot of the PC people thought they were going to get a better looking game, when the past three games (Oblivion, FO3, and NV) didn't look any different on the PC.



Actually all three games looked substantially better on PC. Higher resolution and lots of antialiasing. Wouldn't be hard to make it look better than 360 after all both the 360 and PS3 are 6 years old. People aren't buying brand new graphics cards for nothing man, think about it.
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Elea Rossi
 
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Post » Tue May 17, 2011 11:10 am

I agree that this is usually the case. What I disagree with is the notion that the terms have a different meaning when applied to video games versus literature. There is no precedent for a generally accepted distinction of "high fantasy = JRPG" and "low fantasy = WRPG".


These particular genre delineations in literature are a bit more rigid and do not have any similar context of "really high fantasy" including all sorts of fantastical creatures inspired by JRPGs vs. slightly more subdued or more realistic fantasy WRPGs.

In literature high fantasy means any fantasy story that is set in a fictional world that is not Earth. Low fantasy means a fantasy story set on a realistic Earth with some fantastical elements. These are clearly defined genres of literature that do not correlate to the common use of these terms in the gaming industry.

http://en.wikipedia.org/wiki/High_fantasy

http://en.wikipedia.org/wiki/Low_fantasy


On the contrary, in the vast majority of cases both JRPGs and WRPGs fall solidly into high fantasy, with the only difference being the degree.


I would certainly agree, from a literary perspective, as they are both set in fictional, fantastical worlds.

For purposes of deciphering the clues revealed in the Dutch magazine interview about the world of Skyrim, we can deduce that it will be a movement in the direction slightly towards the realism end of the spectrum, with more realistic, perhaps flawed characters and less bizarre art direction.
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Marine x
 
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Post » Tue May 17, 2011 2:53 pm

I've seen the interview. Todd expresseswhat we've already established - that JRPGs are typically more over-the-top in their fantasy depictions. He never states that WRPGs are "low fantasy". In fact, he never uses the terms for either "low" or "high" fantasy, and even if he had, it wouldn't redifine those terms.

I wasn't implying that the terms could be redefined. I doesn't really matter what those terms mean officially because the context from the Dutch magazine is coming from Todd. In the GI interview he uses the term high fantasy to describe JRPGs. So you have to ignore the term's true definition and apply Todd's definition to understand the context.
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Adam Baumgartner
 
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Post » Tue May 17, 2011 7:54 am

I NEED to lend the Power unlimited from my friend right now. Shame that fast travel is still the same and dungeons are kinda weird IMO. Because I visited a dungeon at level 1, all inhabitants are locked in level 1-4, while the dungeon on the other side of the road is level 20-25? Give me immersive dungeons. It IS possible with these mechanics, but it takes a lot of micro-management. (writing down which dungeon has been visited at which level, etc)
I'm also dissapointed with the news that dragons aren't rare, at least uncommon. Well, just make them all unique. No cliffracer-like invasion please.
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John N
 
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Post » Tue May 17, 2011 10:31 am

Hopefully this means we can't instantly fast travel to a city on the other side of the map as soon as we first go outside like we could in Oblivion. That was a big mistake and made the map feel small before we even got a chance to do anything. I wanted Morrowind-style travel but that's what mods are for.

And as long as those 130 dungeons are all somewhat unique, large and worth exploring, I'll be happy.
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Paula Rose
 
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Post » Tue May 17, 2011 1:23 am

Well, there you have it. Boycott Bethesda and burn their offices.



Meh, still my most anticipated game by far. Just a huge missed opportunity by Bethesda, they create a brand new engine and limit it to what could of been done 6 years ago with the proper know how. It just means that it will take forever for Modder's to make the textures look as good as Oblivion that I am playing now, and in some cases, some of the textures I am using in Morrowind. It is just a bit demoralizing.

Still. GOTY.
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michael danso
 
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Post » Tue May 17, 2011 12:49 am

Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.



Pretty gutted at this news. Oh well lots of other games coming out this year to push the rig to it's limits. I'm sure i'll still end up playing Skyrim more :)
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Justin Bywater
 
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Post » Tue May 17, 2011 4:07 am

Check this video - #3 on this page http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx

around the 3-min mark Todd discusses the differences between WRPGs and JRPGs and around the 4min mark he describes the JRPG's as "really high fantasy"

What I mainly object to here is the idea calling games like TES or Dragon Age "low fantasy". Todd never does that, and frankly it's a total corruption of the word.

Regardless of how out-there JRPGs may be in comparison, to suggest that any game full of dragons, enchanted artifacts and magic spells is "low fantasy", implies that one either does not understand the term, or does understand it and is simply trying to brutally defile the language.

For the sake of future generations, let's just agree not to call TES low fantasy :)
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Cody Banks
 
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Post » Tue May 17, 2011 2:57 pm

If there's any conflicting info with the GI info - like the spell effects part - I would go with the info from GI. This magazine (Power Unlimited) doesn't have the best track record when it comes to accurate reviews and previews. Knowing this magazine, I'm not taking any of this information too seriously unless I hear it confirmed from somewhere else. Except for the obvious confirmations, like fast travel being in. We all knew that was coming, despite the fact that most fans were opposed to it. Still, I had my hopes that they would go back to something similar (but improved) to Morrowind's fast travel system.

I'm not too sure what to think about the low-fantasy thing. I understand Skyrim is less alien than Morrowind. Lore-wise it should be, because Morrowind in itself has a culture that's way more outlandish than Skyrim. But I hope they bring back some of the mystery that Morrowind had. Things like the Dwemer and their disappearance, the eccentric Telvanni Lords and the outlandish architectural styles of the Great Houses. Things like that really added to that magic immersion Morrowind had and it would be awesome if Skyrim can recapture some of that.

But even lower fantasy than Oblivion? I can understand if they meant it will be darker and grittier (like GI said), but less fantasy? All fantasy Oblivion had was basically in the fact that magic existed. Take that out and there's not much fantasy left in there. So I'm not sure what to think about that yet, until they reveal more accurate info on it.
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Miragel Ginza
 
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Post » Tue May 17, 2011 11:56 am

Well there it is. No DX11, no HD textures, etc. They screwed the PC version yet again.

I don't know which one of these is the most appropriate... :cry: :nope: :swear: :mellow:

[censored]! :cryvaultboy:
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chirsty aggas
 
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Post » Tue May 17, 2011 3:24 pm

It's frowned upon because there isn't a more immersive alternative for us who don't want to "magically appear" at our destination (except walking, of course). Most people don't want fast travel removed -- they can keep it so those who want it can use it (but we should be able to turn it off).... Morrowind had other means of transportation, and we just don't see why they took it away.


You're one slick ninja, Alexandur. :ninja:


Eurrh... it's not that you appear magically. Time passes. You just skip the part when you walk to your destination.
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Mario Alcantar
 
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Post » Tue May 17, 2011 3:59 am

Exciting news! Pity about the land size though. I really was hoping a game with distances. Now everything will be too close to everything else. :down:
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Lexy Dick
 
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Post » Tue May 17, 2011 2:40 pm

Just curious if there are any new screenshots or artwork in the magazine then what GI had. The cover looks nice, it's not a screenshot though it is the proper character style. It's not a screenshot for sure, the GI screenshots are nothing close to that quality.
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Charlotte Henderson
 
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Post » Tue May 17, 2011 9:27 am

I don't know which one of these is the most appropriate... :cry: :nope: :swear: :mellow:

[censored]! :cryvaultboy:


High res texture pack, away!!! :bolt:
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Isabel Ruiz
 
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