Dutch cover story: Interesting Info #3

Post » Tue May 17, 2011 5:10 am

http://www.gamesas.com/index.php?/topic/1161738-dutch-cover-story-interesting-info-2/

The Dutch Power Unlimited dropped in my mailbox today. Highlights of the 4-page article:

"There is no level cap. You will nevertheless not be able to choose all perks with one character."
I like that. There was not much point playing Fallout beyond 20. Wonder how they will do that with perks, because perks are not infinite.

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."
Bethesda are masters of world-shaping. We don't need a state of the art, Crysis-like engine. Remember that it is a non-linear open world game.

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time.
Reminds me of World of Warcraft. Adds some diversion to the process of choosing a weapon.

"You can use fast travel to revisit places you have visited earlier."
Fast travel is in again. I would have preferred Morrowind's system, and this makes me reconsider whether I will play the game on my Xbox 360, or my PC (mods). Fast travel had a tremendous negative impact on my experience when I first played Oblivion. As a philosopher, I really disagree with the "It's optional" argument. Fast travel changes the game's narrative dynamics, and the overall immersion.

"Skyrim is approximately as big as Oblivion."
It's not much smaller, so I'm glad. It's a guess by the author, so we shouldn't act too emotional about this.

"Five big cities and more than 130 dungeons."
Can't wait to explore them all. Let's hope they are not all computer generated.

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."
We could have expected this. I've been in Scandinavia several times, and those countries are gorgeous, especially in the northern parts. No need for alien-like environments as in Morrowind.

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
This is amazing. The Oblivion Crisis was always on my mind while playing and made me feel like all those side quests I completed were absolutely redundant. This allows for more roleplaying as well.

"Dragons are not rare."
This worries me a bit. The article does not state that dragons are all over the place, but yes, they are not rare either. Consider that the previewer played the game for maybe an hour or so, and encountered 3, maybe 4 dragons to conclude that they are not rare. Might decrease their epicness and uniqueness. Dragon Age did a great job with this.

"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)
Confirms that level scaling is more like the Fallout series. Good stuff, but I would have preferred more static lists.

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."
I've heard this before, when they previewed Oblivion. TES is a first-person experience. Once in a while, you take a screenshot of your character, or you take a glimpse of your new armor. I won't be dissapointed by bad third person animations.

"You can read in-game books in 3-D."
Amazing. I love reading books in the game, can't wait to see how this will work.

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by anolyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "
Even more amazing. Which game featured the same kind of mechanism? World of Warcraft allowed you to "preview" your item on your character. But this is much more in-depth. Impressive.

"The Dark Brotherhood is back."
Well, I don't really care. I wouldn't have been dissapointed if it was another assassin faction. Will the Night Mother have moved from Bravil to Skyrim?

"Active blocking makes melee more fun to play."
A neccessity. Play Morrowind, and equip a shield, and question yourself how you were ever able to roll a melee character.

"More traps and puzzles."
Fascinating. Best stuff about dungeon crawling.

"Main Story is approximately 20 hours. Hundreds of hours for other quests."
Bye bye life.

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."
Hmmm... Demon Souls? Hope it won't disrupt the balance of the game.


The article also describes how the game starts:

Spoiler
This time, the game starts with your execution, approximately 200 years after the events of Oblivion. Luckily, it seems that you are more than a helpless convict.


I don't know what to think about this beginning. It does not allow for much roleplaying. We should know some more details before speculating about this.


There's also an interview with Todd Howard in the article. These are the highlights of that interview:

"There are special animations for sneak kills with daggers." (The way it is written in Dutch does not imply that there are no special animations for other weapons btw...)
This is just a neccessity.

"We primarily look at how we can improve facial expressions and animations, graphics-wise."
That's good, because the facial animations in Oblivion are awful.

"The game won't support Kinect. It takes too much memory."
I just buried my Zelda sword in my backyard. Too bad.

"We are working at pop-up issues, and we want to make sure that the graphics of the PC, Xbox 360, and PS3 are alike. All three will look just as good, aside from the higher resolution and the anti-aliasing of the PC of course."
That's good.

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'.
This one is confusing. The way it is stated in Dutch might imply that it is impossible to combine different spells, because of the extra animations. This might also imply that there will be no spells with more than one effect. Not sure myself either. Would like someone of Bethesda to interpret this for us.

"Someone modded Oblivion by changing the physics of shooting an arrow. It made you shoot slower and you almost had to remain stationary to shoot, which increased the arrow's impact. We liked this mod so much, that we implemented it in Skyrim by default."
Amazing. Modders are what makes this series even more epic than it already is.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Tue May 17, 2011 1:33 pm

I like your list of items here. I have some dutch friends who may be able to explain some things in detail, but my only regret is the inability to get this magazine myself.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Tue May 17, 2011 10:42 am

Each day my love for this game grows, I want it in my hand now!

And about the 130 dungeons, if the game is about the same size as oblivion, we will not run into them as frequently as in Oblivion, so as long as they are all fairly long and detailed I see no problem with this.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Tue May 17, 2011 8:36 am

woot! Dark Brotherhood is in!
and the stealth kill animations sound awsome
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Tue May 17, 2011 10:53 am

Just because the game starts in that spoilerific way doesn't mean that the game will tell you why :shrug:

I am mildly positive at the moment. Extremely disappointed with the low fantasy and common dragon aspects, and am concerned for the size and perceived size of the world. If I climbed a hill I could see most of Cyrodiil. I hope that the magazine poorly worded that point and is talking about size of the game in GBs or something. I hope that it's not something they're taken from the mouth of a BGS developer.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue May 17, 2011 12:53 pm

Have you ever walked in MW? I thought so.

I'm not sure what you are implying here, but yes I do walk everywhere in Morrowind too. I couldn't play the game when it first came out becuase the very short view distance was just to immersion breaking for me and there was very little to look at. However, with MGE, I can now play the game. Occasionally, I will take a stilt strider depending on how compressed my playtime is for that day.
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Tue May 17, 2011 1:35 am

Remember folks the last few times they said game x was about as big as game y they ment if you played norrowind 300 hours you likely would play ob 400 and if you played ob 400 hours you likely would play fo3 400 hours and if you played ob 400 hours you will likely find 400 hours of fun in skyrim.

The GAME is as big roughly.

Until they say skyrim is x square miles they arnt talking about the mapsize.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue May 17, 2011 5:36 am

Just because the game starts in that spoilerific way doesn't mean that the game will tell you why :shrug:


Agreed, maybe in a sort of Fallout NV way, modified for more roleplay and for the TES fan base.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Tue May 17, 2011 11:55 am

You need a "undecided" option.
Info is rather good, but nor sure about all of it yet.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Mon May 16, 2011 11:13 pm

Agreed, maybe in a sort of Fallout NV way, modified for more roleplay and for the TES fan base.

Indeed. I am positive about the introduction. I mean, we've been starting in captivity for 2 (arguably 3) games now and people (myself included) have managed to dream up background explanations that allow for role playing a good character.

I prefer the redemption route any how, so this opening is great for me :D
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Tue May 17, 2011 4:26 am

What I like the most is the confirmation of the low fantasy art direction (i.e., darker and even more realistic than Oblivion). This is not an available option on the poll.

Also, there was absolutely nothing that I disliked. It's all good news IMO.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Tue May 17, 2011 6:14 am

"The Dark Brotherhood is back."


Sigh, i was hoping for something different.
Lets hope its more unique and they take their job seriously. I don′t want the "i′m eeeeeeevillll" we got in oblivion.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Tue May 17, 2011 8:16 am

It says its low fantasy and won't be as vibrant as morrowind? I thought oblivion was pretty vibrant?
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Tue May 17, 2011 5:51 am

Indeed. I am positive about the introduction. I mean, we've been starting in captivity for 2 (arguably 3) games now and people (myself included) have managed to dream up background explanations that allow for role playing a good character.

I prefer the redemption route any how, so this opening is great for me :D


And the game might not tell you why, but what if it tells you who? That could prevent some roleplaying. I'm looking into this positively though.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue May 17, 2011 2:36 am

It says its low fantasy and won't be as vibrant as morrowind? I thought oblivion was pretty vibrant?

lol. Did you play Morrowind?
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Tue May 17, 2011 10:32 am

I'm a little disappointed to hear the game world is going to be the same size as Oblivion's... I was hoping for something substantially larger. Although if Bethesda makes the environment diverse, I won't mind nearly as much.

Everything else sounded good though. I'm liking the"hundreds of hours of other quests" part though. :)
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Mon May 16, 2011 11:56 pm

A bit saddened concerning the duel wield spell effects probably being separate. Other than that I loved it ^_^.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Mon May 16, 2011 11:27 pm

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time.
Reminds me of World of Warcraft. Adds some diversion to the process of choosing a weapon.

This is great, blunt/axe were combine in Oblivion, there giving us more choices with weapons(though I will still probably just use swords like I always do).
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Tue May 17, 2011 12:45 pm

I'm delighted with this new info
Better animations
The size of the map/amount of dungeons
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Tue May 17, 2011 1:48 am

A bit saddened concerning the duel wield spell effects probably being separate. Other than that I loved it ^_^.


I feel they gave a decent explanation though.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Tue May 17, 2011 3:34 am

It says its low fantasy and won't be as vibrant as morrowind? I thought oblivion was pretty vibrant?

"Low fantasy" was just the journalist's opinion. Personally, I wouldn't call anything with frequent dragon appearances low fantasy. That's a total contradiction in terms.

Generally, high fantasy = stories in which mythical beasts and magic powers feature more prominently, such as Lord of the Rings.

And low fantasy = stories closer to reality, in which the magical elements are mostly underplayed, as in Conan the Barbarian.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Tue May 17, 2011 1:23 pm

Just want to state (from a few previus comments in the previus thread... dragons are certainly not a unique elderscrolls only super interesting and neverbefore seen creature... the mammoths (or whatever their called) are a bit something you might not see (but still not really that unique) those icewraiths might be unique (if done right)...
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Tue May 17, 2011 1:33 am

Interesting. But some things stand out as odd to me. I will wait on a 100% accurate translation before I leap to any concrete conclusions.


I really like most of what I heard, except for the mixing of magic spells, which is the polar opposite of what GI said with dual wielding a spell in each hand?


Also, Kinect taking up to much memory is off. Kinect does not use memory, it uses processing power, and less than 1% of it at that.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Tue May 17, 2011 1:23 pm

Nice, do they have any new screens? (Don't link them)
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue May 17, 2011 2:31 am

lol. Did you play Morrowind?

Morrowind had its colorful flora, fauna, and spectacular skies, but Oblivion was right out of a [censored] Barney cartoon to me. As far as lighting and atmosphere go, I'd consider Morrowind more low-fantasy than Oblivion. :shrug:
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Next

Return to V - Skyrim