It seems that all my ambushes will activate only when the player nears the enemy marker or furniture piece. The trigger box may cause the furniture to animate, or it may not, but the enemies will always activate and pop out of their ports or frames when the player nears. Everything appears to be hooked up properly. The trigger box runs one of the DefaultActivateLinkOnce scripts and links to the enemy, and the enemy links to the furniture piece they should pop out from, but most of the time the enemy pops out before the player hits the trigger.
I'm stumped. Any ideas?