[wip/beta release] Dwemer Mech Arm

Post » Wed Jun 30, 2010 7:26 am

Hey there,

heres something i have been working on. The Beta release should be up at some point today - i am just finishing off dialogue.

Basically i saw a screenshot in the screenshot thread where a player had a "robot" arm via armor. I recognised the resource from MJY robot companions and thought thats a great idea.... but how would it benifit the player?

So i came up with this mod.

The mod basically turns the left arm into a robotic arm. The arm is set up as armor and cannot be removed ( you cant even wear armor ontop the left arm)
The arm can be obtain from the Dagon fel Dewmer tech lab where a dwemer researchere will sell you the arm ( just equip it ).

Once equiped the arm gives the following abilities:


fortify strength 25
resist normal weapons 25%
fortify heavy armor 25


Now thats doesnt seem like a lot, espically considering that it takes a pauldron and bracer/gauntlet slot. ( btw the arm is heavy armor - hence the bonus to heavy armor)
However there are upgrades you can buy from the seller who will install them for a fee:

EM (electromagnetic) drive

grants the player to once a day cast a powerful shock spell.


Stealth Generator

allows the player to once a day become invisible

Alloy gears

Through the use of a new alloy the structural compoistion of the arm is changed granting an extra bounus to strength

Diamond plate

This increases the defense and therefore protection that the arm offers - adds to resit normal weapons and heavy armor.

Circut board
By increasing the flow of "power" in the arm, the palyer gets a resist shock bonus

Each upgrade will cost around 10,000 gold ( balanced enough?? )


This is what i ahve done so far. If this gets off to a good start and the beta runs fine then i also have plans for a "mech 2"


The mech two is essentially improving the arm with a new adimantium arm, with also the option to get and use level 2 versions of the upgrades.

what do you think?
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Patrick Gordon
 
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Post » Wed Jun 30, 2010 8:32 am

I think it sounds really cool. In addition, I think a level based metamorphosis would be cool where the arm begins to meld into its user and take on some of its biological properties. Each phase could occur at somewhat randomized levels and then based on how the player is developing the arm would adapt to those changes in skills or stats and that would unlock a specific ability depending on those factors. If you upgrade the arm I guess you could receive scaled versions of these abilities also since you would have the same stats and skills and the new arm would be able to recognize those traits once attached. Uh, I think what I said makes some kind of futuristic mech sense.
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Tamara Primo
 
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Post » Wed Jun 30, 2010 8:11 am

Thats actually a pretty cool idea, though its beyond my abilities :(
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NAtIVe GOddess
 
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Post » Wed Jun 30, 2010 7:55 am

*Anecdote

Good idea. My first character, Noriah, lost her arm
Spoiler
in the fight with Almalexia. Upon defeating the false goddess, the spirit of Sotha Sil appeared to Noriah and gave her his mechanical arm (in thanks for avenging his death, as in the "afterlife" he found the error of his self-imposed seclusion and sought to do one final noble act of magic to "heal" Noriah). His mechanical arm became a replacement of sorts for a while, eventually becoming the internal skeleton once Noriah was able to heal herself and cause new tissue to combine with Sotha Sils techno-organic limb.


Ahhh, memories; good times...good times :)



:bolt:
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Lucky Girl
 
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Post » Wed Jun 30, 2010 5:38 pm

Ah, Morrowind meets Star Trek. :)
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priscillaaa
 
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Post » Wed Jun 30, 2010 5:36 am

Ah, Morrowind meets Star Trek. :)

Which, i hope will be a good thing lol?


Ok i am almost done with the first BETA. It will consit of getting the arm and buying one upgrade. So if anyones intrested in trying, i willl post a link soon-ish.
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A Lo RIkIton'ton
 
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Post » Wed Jun 30, 2010 3:00 pm

I think it's too strong :D

I like the idea of a Heavy Armor Mech Arm, but I think the stats stated at the start should be in the final version, and maybe start at 10 each, not 25. As it is, it's way too strong. Even MW Vampires get only 50% Resist Normal Weapons, and you're pretty much invincible as it is.

This is a great idea, though :)
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Laura Samson
 
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Post » Wed Jun 30, 2010 2:05 pm

Which, i hope will be a good thing lol?


If Jean-Luc approves it so do I! ;)
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STEVI INQUE
 
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Post » Wed Jun 30, 2010 12:44 pm

I like this mod already! :)

But yeah, the effects should start small, then scale upwards.

Anyway, do you remember the Wraithguard?

Perhaps you could make it so that when you get the Wraithguard,
you can have it converted as part of the arm.

The player would lose Wraithguard, but now the arm would take on it's added functionality.

You would probably want to tone down the added bonuses a bit though.

Also, could you make a right arm version, so you get a choice of which arm is used?

I'm right-handed myself, so I'd probably want to use my left for this,
but some folks are left-handed. Gotta think of everything, you know? ;)
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Dorian Cozens
 
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Post » Wed Jun 30, 2010 12:31 pm

*Anecdote

Good idea. My first character, Noriah, lost her arm
Spoiler
in the fight with Almalexia. Upon defeating the false goddess, the spirit of Sotha Sil appeared to Noriah and gave her his mechanical arm (in thanks for avenging his death, as in the "afterlife" he found the error of his self-imposed seclusion and sought to do one final noble act of magic to "heal" Noriah). His mechanical arm became a replacement of sorts for a while, eventually becoming the internal skeleton once Noriah was able to heal herself and cause new tissue to combine with Sotha Sils techno-organic limb.


Ahhh, memories; good times...good times :)



:bolt:


Well my other character is yet o lose his arm too ;)
And i want to point that Snakebitten's lair has some cool dwemer cyborg staff too
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Morrowind/LAD.jpg
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Lyndsey Bird
 
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Post » Wed Jun 30, 2010 6:41 am

A light or medium armor version of the arms would rock hard :D
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Natalie J Webster
 
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Post » Wed Jun 30, 2010 1:27 pm

well a common theme here is to lower the "power" of the arm. So that will be sorted out.

I have the dialogue done for one upgrade. doing a couple of test runs myself then i will pass it to beta testers and continue work on the other upgrades.


=MA=
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Chenae Butler
 
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Post » Wed Jun 30, 2010 9:21 am

It'd be kind of cool if there were a story reason for the arm.
Spoiler
Perhaps you lose your arm to the Corprus disease, and Yagrum Bagarn builds you a new one? Or in terms of gameplay, 'black out' after taking the potion, and wake up with your shiny new arm. If you can't wear armor on it, it would also serve the purpose of counterbalancing the ridiculous overpowered...ness... of the character in later levels.

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Kill Bill
 
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Post » Wed Jun 30, 2010 12:40 pm

I think it sounds really cool :) , and I will try it with my next heavy armored guy.

But now that you mention dwemer mech, I have to ask you about, if your dwemer mech race has been forgotten?
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Daniel Holgate
 
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Post » Wed Jun 30, 2010 4:34 pm

I think it sounds really cool :) , and I will try it with my next heavy armored guy.

But now that you mention dwemer mech, I have to ask you about, if your dwemer mech race has been forgotten?

nope its not been forgotten ;) - i used my knowledge of the resources from creating that mod for this mod. Once this ones all done with i guess i could finish up the race and release it.
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David Chambers
 
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Post » Wed Jun 30, 2010 6:01 am

This is a really interesting idea, Midge - I'll certainly have to toss this in my build once you release it.

Personal curiosity though, wasn't there some BB Dwemer released recently? If so, I think it would be really cool to run into a Dwemer in some obscure ruin somewhere that could do this. Maybe even a quest to get said Dwemer the supplies to conduct the procedure.

Anyways, enough of my ramblings - awesome idea, as I said before, looking forward to it!
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Undisclosed Desires
 
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Post » Wed Jun 30, 2010 7:31 am

ok first tests failed lol.

Essentially equiping the arm crashing the game XD

Looks like i got to tinker with the script....
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Destinyscharm
 
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Post » Wed Jun 30, 2010 6:01 am

Thank you for making this I'm still very new to modding and am not sure how to do alot of things yet. I'm trying, just taking a while. By the way was http://s1002.photobucket.com/albums/af147/dark--shadows/ScreenShot61.jpg the character.
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CYCO JO-NATE
 
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Post » Wed Jun 30, 2010 11:23 am

Thank you for making this I'm still very new to modding and am not sure how to do alot of things yet. I'm trying, just taking a while. By the way was http://s1002.photobucket.com/albums/af147/dark--shadows/ScreenShot61.jpg the character.

yes :) thats the screenshot that made me finally do this mod. I recognised the arm resource as i am using the same resource in a dwemer robot race. But yes, thanks for poping in and saying hi, once its released i hope you enjoy it :D
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Amy Cooper
 
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Post » Wed Jun 30, 2010 8:31 am

yes :) thats the screenshot that made me finally do this mod. I recognised the arm resource as i am using the same resource in a dwemer robot race. But yes, thanks for poping in and saying hi, once its released i hope you enjoy it :D


Your welcome. :dance:
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Guinevere Wood
 
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Post » Wed Jun 30, 2010 7:19 am

Any update on this?
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renee Duhamel
 
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Post » Wed Jun 30, 2010 9:20 am

^ i certainly hope so :wink_smile:
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Jeffrey Lawson
 
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Post » Wed Jun 30, 2010 7:48 am

If you're going to make it weaker why not make a a shield as well? :)





:ph34r: (If it's not too complicated)
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Floor Punch
 
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Post » Wed Jun 30, 2010 4:17 am

:poke:
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Phoenix Draven
 
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Post » Wed Jun 30, 2010 8:40 am

Reminds me of new Deus Ex :P

Sounds like a very very awesome idea, I tried to think of something cool connected to modern stuff like this for part of my mod, but seeing this it came to me that all I have so far is utter crap.

I must admit, you don't shock with some crazy models, or add enormous amounts of resources to your mods, everything is in tasteful amounts, and with your creativity you still own most of those who do mentioned things.

Keep up the good work :goodjob:
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Scotties Hottie
 
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