...Nah...I got it. You put it in relatively simple terms, so I'd have to be drunk, high, and blind not to get that.
Some weapons are less difficult to obtain than others. An example of what I was saying: Dwarven items are more prevalent than Daedric, so with this said, if you are a character that favors axes, and Dwarven axes are the best, you could get a pretty strong weapon pretty early off, artifacts excluded. THIS would be boring as hell to me. Of course, this would be different if you are a different character, but then that would introduce a bit of unbalance in my eyes, e.g. a Thief character would have to do a hell of amount of work to get his highest quality weapon as opposed to a Barbarian or whatever other class favors axes; that might have been the idea that made me reject yours for boring and maybe unbalanced in a sense. For characters with diverse weapon skills, this might not be much of an issue. But that's delving into too much of a subjective realm of thought, for people can have different ideas about different crap after that.
But hey, like I said, this is my opinion. Many might disagree with me. And hey, in a way, it's not a bad idea; like I said, it DOES make a deal of sense. I just like the idea of the balance I mentioned.
Some weapons are less difficult to obtain than others. An example of what I was saying: Dwarven items are more prevalent than Daedric, so with this said, if you are a character that favors axes, and Dwarven axes are the best, you could get a pretty strong weapon pretty early off, artifacts excluded. THIS would be boring as hell to me. Of course, this would be different if you are a different character, but then that would introduce a bit of unbalance in my eyes, e.g. a Thief character would have to do a hell of amount of work to get his highest quality weapon as opposed to a Barbarian or whatever other class favors axes; that might have been the idea that made me reject yours for boring and maybe unbalanced in a sense. For characters with diverse weapon skills, this might not be much of an issue. But that's delving into too much of a subjective realm of thought, for people can have different ideas about different crap after that.
But hey, like I said, this is my opinion. Many might disagree with me. And hey, in a way, it's not a bad idea; like I said, it DOES make a deal of sense. I just like the idea of the balance I mentioned.
Well obviously the level encounter/value/chance of encounter would change accordingly...i thought that would go without saying..