Dwemer

Post » Wed Jun 23, 2010 2:01 am

That was the astrologist guy in the Dwemer Orrery there, right? I don't think he was a Dwemer, but I never actually played it and I've only seen walkthrough videos on YouTube...
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed Jun 23, 2010 6:03 am

Wait, wasn't there a Dwemer in Redguard? Can't remember the exact location, but he's in what seems to be an abandoned settlement, in a Dwemer tower. Been ages since I played Redguard, so he may have been an Altmer, but he had the senility of a dwemer that has been cooped up for 1000 years.

He was a senile old Altmer in a floating wheelchair taking care of a Dwemer observatory/orrery.

Edit: His name was Erasmo:

Erasmo: Dwarves... Flash! Flash! Flaaasshhh!! Liked to build everything in small pieces! Damn Gugglies split without leaving instructions on their, flash!! Toys! The Ruins too big and scary for me! See for yourself, go to the west!

He was crazy because he couldn't get any sleep:

Cyrus: Lights in the Lighthouse? You're not making sense.

Erasmo: Damn lights -- On then off, flash! Flash! Flaaasshhh! -- Keep my ass up all night!

User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Tue Jun 22, 2010 7:32 pm

As for what happens to Sundered Eggs, http://www.imperial-library.info/obscure_text/tsaesci.shtml states that they either turn into new eggs (i.e., universes of their own)

___The Word Merchant of Julianos

Wouldn't that be going down the subgradient?
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Tue Jun 22, 2010 9:07 pm

Astounding. How long did this hide in plain sight?

Props.

As for making up a word for raw mythic energy, didn't I already do that? "Creatia"?


Was it MK or Allerleirauh wondering if that hid in plain site?

Wouldn't that be going down the subgradient?


Paws,

Yes, it would be going down an AE subgradient, although the journey does not end there.

"You in the Fourth Era have already witnessed many of the attempts at reaching the final subgradient of all AE, that state that exists beyond mortal death. The Numidium." (http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml)

The final AE subgradient is [Z]. Since [Z] is still connected to AE, there is still one last jump past AE into [The Eternal I], which is described as "an incalculable effort" of Love. Those who succeed in this effort become a New Man.

The goal is to get out of Mundus Centrex (i.e., the world that Lorkhan created).

"...all living things; all souls know deep down they came originally from somewhere else, and that Nirn is a cruel and crucial step to what comes next. What is this next? Some wish to return to the original state, the spirit realm, and that Lorkhan is the Demon that hinders their way; to them Nirn is a prison, an illusion to escape. Others think that Lorkhan created the world as the testing ground for transcendence; to them the spirit realm was already a prison, that true escape is now finally possible." (http://www.imperial-library.info/mwbooks/nirn.shtml)

You can only get out by dying and not being reborn...but not being a victim of permanent "Sithite erasure". (See http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml#4) You must continue to live, and you can only do that through love. (http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml)

I believe that certain things can go wrong in the process, even when mortals uses things that can put forth an "incalculable effort", such as the Numidium. One of the things that can go wrong is adding chaos to the process of transcendence, even though http://www.imperial-library.info/mwbooks/egg_of_time.shtml says that it cannot. When something goes wrong, such as adding or neglecting to add an element, then there are disastrous consequences, such as being reduced to "calculation powder" (see http://www.imperial-library.info/obscure_text/tsaesci.shtml). I believe, although I have yet to have anyone agree or disagree with this theory, that failing to make the leap to the Eternal I is called "LANDFALL".

One of the necessary elements in making the jump to the Eternal I, and thus avoiding Landfall, is "Love", according to http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml.

The Dwemer knew nothing of Love (see http://www.imperial-library.info/mwbooks/lessons.shtml#3), which is why they did not add it to the mix and, therefore, were reduced to calculation powder. They managed to make it the point of mortal death, but did not leap beyond it, it seems.

Thoughts anyone?

Yours in the Scrolls,


___The Word Merchant of Julianos
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue Jun 22, 2010 7:40 pm

Was it MK or Allerleirauh wondering if that hid in plain site?

Allie explained, Michael confirmed.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Wed Jun 23, 2010 1:06 am

Was it MK or Allerleirauh wondering if that hid in plain site?
Paws,

Yes, it would be going down an AE subgradient, although the journey does not end there.

"You in the Fourth Era have already witnessed many of the attempts at reaching the final subgradient of all AE, that state that exists beyond mortal death. The Numidium." (http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml)

The final AE subgradient is [Z]. Since [Z] is still connected to AE, there is still one last jump past AE into [The Eternal I], which is described as "an incalculable effort" of Love. Those who succeed in this effort become a New Man.

The goal is to get out of Mundus Centrex (i.e., the world that Lorkhan created).

"...all living things; all souls know deep down they came originally from somewhere else, and that Nirn is a cruel and crucial step to what comes next. What is this next? Some wish to return to the original state, the spirit realm, and that Lorkhan is the Demon that hinders their way; to them Nirn is a prison, an illusion to escape. Others think that Lorkhan created the world as the testing ground for transcendence; to them the spirit realm was already a prison, that true escape is now finally possible." (http://www.imperial-library.info/mwbooks/nirn.shtml)

You can only get out by dying and not being reborn...but not being a victim of permanent "Sithite erasure". (See http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml#4) You must continue to live, and you can only do that through love. (http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml)

I believe that certain things can go wrong in the process, even when mortals uses things that can put forth an "incalculable effort", such as the Numidium. One of the things that can go wrong is adding chaos to the process of transcendence, even though http://www.imperial-library.info/mwbooks/egg_of_time.shtml says that it cannot. When something goes wrong, such as adding or neglecting to add an element, then there are disastrous consequences, such as being reduced to "calculation powder" (see http://www.imperial-library.info/obscure_text/tsaesci.shtml). I believe, although I have yet to have anyone agree or disagree with this theory, that failing to make the leap to the Eternal I is called "LANDFALL".

One of the necessary elements in making the jump to the Eternal I, and thus avoiding Landfall, is "Love", according to http://www.imperial-library.info/obscure_text/5th_era_loveletter.shtml.

The Dwemer knew nothing of Love (see http://www.imperial-library.info/mwbooks/lessons.shtml#3), which is why they did not add it to the mix and, therefore, were reduced to calculation powder. They managed to make it the point of mortal death, but did not leap beyond it, it seems.

Thoughts anyone?

Yours in the Scrolls,
___The Word Merchant of Julianos

Nice angle there. So Landfall occurs in the Fifth Era and the Dwemer experienced a landfall much earlier. Maybe the Sload tried to crawl up Thurindil's spine and failed, with disastrous consequences.
:D
Crazy.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Tue Jun 22, 2010 10:14 pm

The Dwemer didn't leave, though. Their spirits now haunt their ruins.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Tue Jun 22, 2010 9:02 pm

The Altmer hating the Mundex are basically simply being lazy. Wanting to go back, or forward, but not wanting to endure the now.

The Dwemer tried to do it, but failed. So, is it possible at all? Any evidence to say that it is possible, other than a sermon from the future?
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Tue Jun 22, 2010 11:07 pm

The Dwemer didn't leave, though. Their spirits now haunt their ruins.


Those are spirits of Dwemer that died BEFORE the Dwemer were gathered into Numidium. They were immune beacuse their prolonged presence on Mundus after death eroded their minds past usefulness. They weren't Dwemer anymore, they were shadows that had no place in the hive-mind.
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Tue Jun 22, 2010 9:34 pm

Those are spirits of Dwemer that died BEFORE the Dwemer were gathered into Numidium. They were immune beacuse their prolonged presence on Mundus after death eroded their minds past usefulness. They weren't Dwemer anymore, they were shadows that had no place in the hive-mind.

I doubt that the ruins were haunted before the Dwemer were wiped out. And at least one Dwemer ghost seems pretty sane and coherent.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Jun 23, 2010 10:45 am

I doubt that the ruins were haunted before the Dwemer were wiped out. And at least one Dwemer ghost seems pretty sane and coherent.

No one said they were haunted. But I have a feeling that after the Numidium snaffu, the Dwemer were pretty well locked out of the dreamsleeve and there would be plenty of rebounding spirits.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Tue Jun 22, 2010 10:30 pm

As for what happens to Sundered Eggs, http://www.imperial-library.info/obscure_text/tsaesci.shtml states that they either turn into new eggs (i.e., universes of their own) or "calculation powder" when something goes awry. Since the Dwemer left behind "ashes piles", I would conclude that their Sundering went awry.


I don't buy that. If that were the case, then why did the Numidium even have golden skin up through Septim's reign. The entire system was still in tact. They have have failed, but it also seems that they didn't destroy themselves either.


I doubt that the ruins were haunted before the Dwemer were wiped out. And at least one Dwemer ghost seems pretty sane and coherent.


MOST of them show no rational thought, and attack on-sight.

And if you recall, there was an epic battle right before Numidium was activated. It is likely most of them died in the battle, only a few hours (or minutes) before Numidium was even activated.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Tue Jun 22, 2010 7:45 pm

I don't buy that. If that were the case, then why did the Numidium even have golden skin up through Septim's reign. The entire system was still in tact. They have have failed, but it also seems that they didn't destroy themselves either.

I thought it was brass, being the Brass God.

MOST of them show no rational thought, and attack on-sight.

And if you recall, there was an epic battle right before Numidium was activated. It is likely most of them died in the battle, only a few hours (or minutes) before Numidium was even activated.

A lot of sentient beings show no rational thought and attack on sight.

I always considered the battle, but it would seem odd that every last one of the Dwemer Citadels was attacked.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Tue Jun 22, 2010 7:40 pm

I don't buy that. If that were the case, then why did the Numidium even have golden skin up through Septim's reign. The entire system was still in tact. They have have failed, but it also seems that they didn't destroy themselves either.
MOST of them show no rational thought, and attack on-sight.

And if you recall, there was an epic battle right before Numidium was activated. It is likely most of them died in the battle, only a few hours (or minutes) before Numidium was even activated.


I think I've lost the plot, again. What epic battle, mortazo? Battle at Red Mountain?

I really shouldn't be posting here right now, since I've got a very important history paper to be in tomorrow, but it's a question I just haven't had time to get to, and it is very basic; Why did Kagrenac use the Tools on the Heart at the Battle of Red Mountain? To activate Numidium and attack Nerevar's forces?
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Tue Jun 22, 2010 11:49 pm

No one said they were haunted. But I have a feeling that after the Numidium snaffu, the Dwemer were pretty well locked out of the dreamsleeve and there would be plenty of rebounding spirits.

For comparison, see the wraiths inhabiting Ayleid ruins. It's a rule of RPGs that very old places have ghosts coming back to them.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Wed Jun 23, 2010 1:32 am

I think I've lost the plot, again. What epic battle, mortazo? Battle at Red Mountain?

I really shouldn't be posting here right now, since I've got a very important history paper to be in tomorrow, but it's a question I just haven't had time to get to, and it is very basic; Why did Kagrenac use the Tools on the Heart at the Battle of Red Mountain? To activate Numidium and attack Nerevar's forces?


Yes, the battle was a massive four-way between the Orcs, Chimer, Dwemer and Nords.

Kagrenac activated Numidium beacuse he knew the Dwemer were to lose. Once they lost the Chimer would have never given him another chance to do it. It was a now or never sort of thing.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Wed Jun 23, 2010 2:15 am

I thought it was brass, being the Brass God.

Are you serious?
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Tue Jun 22, 2010 7:17 pm

I just don't remember an in-game account recalling the Numidium was there, just "Kagrenac using the tools" and the subsequent dust cloud that appeared across the country. Course, it's pretty dopey not to just presume so anyway.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue Jun 22, 2010 10:46 pm

Presumably Numidium was waiting in the very same Heart Chamber. According to the Sermons, Numidium was activated and caused catastrophic damage to the region before the Tribunal killed it, causing the Dwemer to vanish. Lawl.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Wed Jun 23, 2010 6:03 am

So there must have been a little door to that little Heart of his.

I think that picture is quite quaint.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Wed Jun 23, 2010 1:57 am

Are you serious?

Was this sarcasm or not? I'm not very good at detecting it.

For a serious answer, gold and brass look pretty similar.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Tue Jun 22, 2010 8:25 pm

Was this sarcasm or not? I'm not very good at detecting it.

For a serious answer, gold and brass look pretty similar.

Brass God is just a name. Its skin is made of Dwemer souls. And not Dwemer souls+brass, because there's no way they used normal metal for a giant god when even their silverware is fashioned from immortal materials.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Jun 23, 2010 7:38 am

Brass God is just a name. Its skin is made of Dwemer souls. And not Dwemer souls+brass, because there's no way they used normal metal for a giant god when even their silverware is fashioned from immortal materials.

The Dwemer probably used alloys. Like brass.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Tue Jun 22, 2010 7:29 pm

Brass survives two thousand years without corrosion?!?
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Wed Jun 23, 2010 11:34 am

Brass survives two thousand years without corrosion?!?

Some varieties of it probably can. Also, their armors resisted corrosion remarkably well, but if they were gold, they'd probably be much more expensive, heavy, and not terribly protective. I suspect that the Dwemer were experts in metallurgy and in creating alloys. If this was the case, it could either be brass or an alloy with gold.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

PreviousNext

Return to The Elder Scrolls Series Discussion