[REL] Dwemer Technology PartII: Dwemer Skyship

Post » Fri Nov 05, 2010 4:09 pm

Thanks a lot! Seems we got rid of the bugs :-)
How do you people like the parachute btw? Ever tried jumping off Gnoll mountain? You can reach the Imperial City from there!


The parachute is amazingly well done, just like the whole mod is. Many thanks for that great work!
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Angel Torres
 
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Post » Fri Nov 05, 2010 10:24 am

You're work as always is amazing mr. siika!

I DL'd it but as I was reading the readme's I saw the readme file for the bathing mod. I am wondering if that mod is included and if i install your mod will my character have to take baths on a regular basis? It's not a big prob, just curious.

Cheers for the great work that you do! :celebration:
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Reven Lord
 
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Post » Sat Nov 06, 2010 2:08 am

You're work as always is amazing mr. siika!

I DL'd it but as I was reading the readme's I saw the readme file for the bathing mod. I am wondering if that mod is included and if i install your mod will my character have to take baths on a regular basis? It's not a big prob, just curious.

Cheers for the great work that you do! :celebration:

There aren?t any other complete mods included (nor are anyones required). The "foreign" readme-files are only there as a special kind of "credits" for the resources which were used in that plugin (although currently I cannot remember that there were taken parts out of the "bathing mod" for the Skyship).
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Kayleigh Williams
 
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Post » Fri Nov 05, 2010 2:52 pm

What was the verdict on the real time piloting?
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BaNK.RoLL
 
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Post » Fri Nov 05, 2010 7:50 pm

There aren?t any other complete mods included (nor are anyones required). The "foreign" readme-files are only there as a special kind of "credits" for the resources which were used in that plugin (although currently I cannot remember that there were taken parts out of the "bathing mod" for the Skyship).



Okay, I was only wondering, thanks for replying!


Cheers! :foodndrink:
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Oceavision
 
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Post » Sat Nov 06, 2010 1:57 am

i will make the esp in this weekend sry for late
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Brian LeHury
 
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Post » Sat Nov 06, 2010 2:26 am

i will make the esp in this weekend sry for late



Huh?
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Oscar Vazquez
 
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Post » Fri Nov 05, 2010 10:50 pm

the esp with the scripts and the glider and i will uploat to nexus
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Sunnii Bebiieh
 
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Post » Sat Nov 06, 2010 1:06 am

Hello, your mods remind me of Jules Verne books, they are brillant!
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Portions
 
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Post » Fri Nov 05, 2010 6:05 pm

i have found a small "bug"

the guy who gave you the dwemer book,, is just walking around the arcane university..
so.. is he suppose to be there??
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Sylvia Luciani
 
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Post » Fri Nov 05, 2010 11:42 am

i have uploaded the skyglider to nexus you can try it , i will upload the mothership's scripts and models too so you can merge them .


http://tesnexus.com/downloads/file.php?id=21521
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Trevor Bostwick
 
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Post » Sat Nov 06, 2010 12:11 am

have to say great work an amazing mod, i was always a fan of the dwemer in morrowind any chance a flying version of the mod will be released or has this idea been scrapped?
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*Chloe*
 
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Post » Fri Nov 05, 2010 3:23 pm

i have uploaded the skyglider to nexus you can try it , i will upload the mothership's scripts and models too so you can merge them .


http://tesnexus.com/downloads/file.php?id=21521


HORRAY! Awesome! Great Christmas present :bigsmile:
Now we just need the big gigantic mothership to fly.
Wix, thank you very much for the awesome glider!

(You too Mr Siika and Centurion. Your work is awesome and this is one of the most awesome, well thought out, and detailed mods I have ever had. The meshes are incredible and just the feel of a whole new skyship floating in mid air that the player owns is awesome.)

PS- I recommend this mod with 28 Days and a bit 2- BEcause you can fire upon the zombies with your skyship so high in the sky where they can't get you :D
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sarah
 
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Post » Fri Nov 05, 2010 8:15 pm

i will make the sky ship driveable when siika come back
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Ross
 
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Post » Fri Nov 05, 2010 3:21 pm

:woot: One more to Mr. siika ! The guy who made us believe that houses can fly too !
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Devils Cheek
 
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Post » Fri Nov 05, 2010 6:49 pm

i will make the sky ship driveable when siika come back


If possible you could use the same script that's used for the Pilotable Pirateship mod.
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Mrs. Patton
 
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Post » Sat Nov 06, 2010 12:04 am

i can't use that . because that isn't mine + i will make a starship and i will upgrade my scripts
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GEo LIme
 
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Post » Fri Nov 05, 2010 3:44 pm

Will it require OBSE?
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Alex Vincent
 
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Post » Fri Nov 05, 2010 8:36 pm

yes + it will have an antimatter cannon + smaller fighters in hanger + you will can leave the planet
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stevie trent
 
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Post » Fri Nov 05, 2010 11:29 pm

Ooh, sounds interesting.
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Darren
 
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Post » Fri Nov 05, 2010 5:31 pm

i don't want to make the script now , sry . if i want to , you are offline .
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Marnesia Steele
 
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Post » Fri Nov 05, 2010 9:04 pm

Thanks a lot! Seems we got rid of the bugs :-)
How do you people like the parachute btw? Ever tried jumping off Gnoll mountain? You can reach the Imperial City from there!


I cannot express it enough?This mod is an impressive accomplishment!
I like the parachute a lot! It was very funny when I put it on and just jump from one of the Skyship platforms and nothing happened and I was like OMG it doesn't work! And suddenly the parachute expanded it wings and transformed in something incredibly amazing and I started to glide my way down. It was one of those moments that only a heavily modded Oblivion installation can give you.

My only concern is that when I wear the parachute my character gets bottom naked! LOL?is this normal?

On the other hand?the flying script that wix commented about will be the ultimate add-in for this Gem. Keep up with your nice work and thank you for sharing! Hopefully you two will coordinate efforts soon to make this an even greater success.

Cheers!
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Kelsey Anna Farley
 
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Post » Sat Nov 06, 2010 3:18 am

I just wanted to say how unbelievably gorgeous this looks! :D Good job!
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^~LIL B0NE5~^
 
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Post » Fri Nov 05, 2010 9:08 pm

***Spoilers*** how on earth do you get it to work? It seems awfully buggy to me. first of all I had downloaded the first version, but gave up because I couldn't igure it out. Anyway I deleted it and downloaded the new version. So I load up my game, and tw people approach me trying to sell me a book (one with voice acting, one without). odd, i told the one without a voice to scram. When i opened the book, it didn't give me the key, so i had to reload and try again, this time getting the key (though it took two tries to get the key to open the door). When I entered the cave, I ran into a band of khajiit, which had decided to turn on one of their compatriots, and none of which had any voices, or any special dialogue which would merit them not having voices. the rest of the cave seemed to progress allright (though the vampire bats seemed to have killed off all other life forms), on the way out i noticed only one khajiit was left alive, standing over the bodies of his friends. So i left the cave, it told me to wait, I waited, then i fast travelled to the ship, the immortal runs at me, hits me once with his sword, then walks backwards off the side of the ship and falls to his death. I had to reload 8 times before i was actually able to kill him myself, and then i killed the centurions (which had decided to run off into the woods, and when i came back the immortal was running into a wall and the combat music was still playing, so i killed him again. Wandered around a bit, and the immortal vanished and re-appeared where he had originally been standing, only this time he had a "I have no greeting" when i tried to talk to him. I went to explore the inside of the airship, got the teleport spell, looked all around, didn't see anything, went back outside, the immortal was now invisible and speaking from the sky, so i killed him again just for kicks, and now I'm here. What went wrong?

Edit: Oh and when i try to speak to the immortal now it says "...* the boy turns to stare at your for a few moments then turns back to his duties", his duties of speaking from the clouds apparently, and why is he called "...* the boy"? to say nothing of "your", and my journal is still telling me to visit the airship.

Double edit: horaay it works! Thank you Simonp92, it seems that Cheydinhal petshop is like the anti-mod or something, anyway disabled it (also disabled a duplicate esp which for some reason was still working even after i had deleted the first version), and now it works!
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Alan Cutler
 
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Post » Sat Nov 06, 2010 5:07 am

pyro monkey@

looks like this conflicts with cheydinhall pet shop ,,, like many others,..
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Miragel Ginza
 
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