[REL] Dwemer Technology PartII: Dwemer Skyship

Post » Thu Nov 04, 2010 6:53 pm

I'm proud to announce the release of my propably best mod so far ;-) The reason why the Skyship is so dear to me is,
that the first thing I ever tried to build in Blender was a Skyship. The original mesh was... well... not so nice to look at,
thus I decided to give it another go, two and a half years later. And here's the result:

Dwemer Technology Part II, Dwemer Skyship
Download http://www.tesnexus.com/downloads/file.php?id=20799

Screenshots:
http://img512.imageshack.us/img512/58/airshipnewzd2.jpg
http://img184.imageshack.us/img184/9855/bridge01do5.jpg
http://img363.imageshack.us/img363/3157/airshipext2qi5.jpg
http://img363.imageshack.us/img363/1696/skyshipext1mr3.jpg
http://img369.imageshack.us/img369/2391/globeao6.jpg
http://img208.imageshack.us/img208/8637/airshipextov4.jpg
http://img184.imageshack.us/img184/3387/captainscabincs3.jpg
http://img184.imageshack.us/img184/9590/engine01kl4.jpg
http://img373.imageshack.us/img373/5079/machineroom01hl3.jpg

Rather old preview video:
http://www.youtube.com/watch?v=8m3Y9bPvWTQ

Team:
centurion: Interior building and CS work
mr_siika: meshes and textures, scripting
rung: quests, bug-fixing ;-)

Dwemer Technology Part II, Dwemer Skyship is a player home plugin for TES IV, Oblivion. It allows the player to control
and own the Dwemer Skyship, the last one of the glorious Dwemer sky-fleet.

Features:
50+ completely new and custom-made meshes and several new textures
A Small quest that might even lead you to ancient Dwemer locations
Allows you to battle Dwemer centurions ;-)
A "Fire Support spell", that makes the skyship attack everything in the player's vicinity

Modder's resource notes:
All custom meshes in the folders /dwemertechnology, /mr_siika, /creatures, /dwarven and /castle may be used as modder's resource.
It should be obvious which meshes are custom-made and which are not.
If you use custom-made meshes, please give proper credit to me.

Have fun,
ms



Resources used:

- Fishtanks by Phitt

- scripts for the the ingredient sorter by PS33

- Oblivion Static Alchemy Mod by Shawn Dworshak a.k.a. Academician Nwahs

- Full Wine Racks by Xiamara

- Garak?s Booksets by Garak:

- Hel Borne's Alchemist Sink and some meshes out of "Hel Borne's Upper class Weapon Racks Resource" by Hel Borne

- 2 shelves out of "Ingredient Storage Shelves" by Phoenix

- 3d-map of Vvardenfell by Vality

- one cauldron out of "Cauldrons Resource" by Kalikut

- if you detect one of your resources and you cannot find your name in the list above, pm me!


Thanks go to:

- centurion for building the Skyship's interiors
- rung for making the quest
- phitt for letting me use some of his awesome Dwemer stuff (this is NOT a resource at the moment!)
- nick_op, trollf, reneer, qquix and many other for answering my questions
- the NWJ (NPC with Jobs) Team for keeping me going and supporting me with suggestions and opinions during mesh-creating
- the community for supporting me
- Bethesda for this game!
- those I forgot now ;-)

Known bugs (possible spoiler):
Spoiler
- after killing the Dwemer in the crater, it is possible that you cannot wait or fast-travel since "enemies are nearby".
Visit a city to get rid of that
- when killing the Dwemer Immortal at the skyship, it is possible that he disappears and suddenly talks to you "from the sky"
while being invisible. That's a strange thing, but does not affect the quest
- sometimes your personal Immortal is difficult to find inside of the skyship. It may take some time, but he IS somewhere, he might
be in the room you just left.
- if you discover more bugs, please PM me at the official forum (mr_siika)

User avatar
Blackdrak
 
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Post » Fri Nov 05, 2010 4:10 am

Awsome! I've been waiting for this one to arrive!
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Alberto Aguilera
 
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Post » Thu Nov 04, 2010 9:52 pm

Very nice indeed and thanks for the 'desktop' as well. :)
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Lauren Dale
 
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Post » Fri Nov 05, 2010 2:36 am

Wow Siika. Just wow! :foodndrink: This looks amazing! I love the Dwemer goodies you've salvaged from Morrowind! Nicely done!
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Elea Rossi
 
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Post » Fri Nov 05, 2010 3:14 am

:ahhh: OMG OMG OMG!

If only I wasn't hungover and didn't have to go to work right now.

Awesome work Mr. S, keep it up! :tops:
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KiiSsez jdgaf Benzler
 
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Post » Thu Nov 04, 2010 5:03 pm

Thanks!
sandor, I almost forgot the desktop background... I'll add it to the first post. thx
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The Time Car
 
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Post » Thu Nov 04, 2010 2:22 pm

You've outdone yourself, it's absolutely marvelous! You're sure to win "Best of 2008"
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Scared humanity
 
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Post » Fri Nov 05, 2010 4:55 am

This looks great! I've been keeping an eye out for this mod ever since I found out you were busy making it. :goodjob:
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koumba
 
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Post » Fri Nov 05, 2010 4:58 am

Very impressive and the amount of detail is staggering. This seems to be a must and a perfect addition to Oblivion.
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xemmybx
 
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Post » Fri Nov 05, 2010 12:24 am

I been waiting for this forever. One question though:




Where do you go to start the quest?
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Emzy Baby!
 
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Post » Thu Nov 04, 2010 4:47 pm

The quest will come to you :-)
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Blaine
 
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Post » Thu Nov 04, 2010 4:02 pm

Thanks mr. siika, this looks absolutely awesome! :)
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Eric Hayes
 
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Post » Thu Nov 04, 2010 11:42 pm

Finaly! ! !

I must say, this IS your best "project" for Oblivion so far. It's very impresive and original. Probably there will be nothing similar to it, ever. Mayby someone will retexture it or add new things to it, but until now this is "THE ONE AND ONLY DWEMER SKYSHIP" that Oblivion has and only becouse of you and the peopled who helped you since you started the profect.

I'm happy you finaly released it so we can all enjoy it. With this mod you've entered in the Oblivion's modding comunity "history book". I hope I'll enjoy playing with your mod as much as you enjoyed making it.


Thanks for sharing and all your hard work and decication !


Cheers! :foodndrink:



p
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Josee Leach
 
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Post » Thu Nov 04, 2010 4:22 pm

Siika i am having a bit of trouble. After i leave the cave and come back to my airship there is the immortal again and two centurions
what and i suppose to do cuz the immortal is marked essential but has no greeting.

Edit oh and and tries to attack me
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JUDY FIGHTS
 
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Post » Fri Nov 05, 2010 4:55 am

that's ok, they are supposed to be guarding the airship... you'll have to earn it ;-)
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GLOW...
 
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Post » Thu Nov 04, 2010 9:16 pm

Sweet! My new home! All hail Mr_Siika and Centurion! The ultimate home design team! :bowdown:

(no offense to any other home-builders, of course)
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Astargoth Rockin' Design
 
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Post » Fri Nov 05, 2010 4:17 am

Sweet, thanks for the relz! a brilliant work.
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Jordan Moreno
 
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Post » Fri Nov 05, 2010 2:32 am

Do you think we will ever see some of the Dwemer technology is resource form? I realize that you designed most of it for a certain space within the ship, but objects like the cannons and generators could be useful in some mods. Especially since they are about the only way to have guns and engines and still keep with lore (and because they are just so beautiful!).

Just asking,
RDST
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Red Sauce
 
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Post » Thu Nov 04, 2010 5:34 pm

So my next several hours are all going to be about moving stuff to this new home, damn you :D

This looks really really awesome, thanks a lot man!
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scorpion972
 
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Post » Fri Nov 05, 2010 3:59 am

Congrats on the release. :goodjob:
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Annika Marziniak
 
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Post » Fri Nov 05, 2010 1:59 am

Congrats on the release. :goodjob:

Thanks a lot! Your resources add a lot to the interiors!
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Jack Walker
 
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Post » Thu Nov 04, 2010 9:30 pm

Wow, you are one of the Masters of Modeling! You create such beautiful 3D objects. :touched:
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Nitol Ahmed
 
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Post » Fri Nov 05, 2010 8:43 am

Thanks for sharing and the linky, will add this to the list ! ! ! ! !
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Jason White
 
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Post » Thu Nov 04, 2010 7:35 pm

i have been waiting for this to come out since it was a wip splendid screenshots.....but how exactly do i start the quest?
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Mariaa EM.
 
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Post » Fri Nov 05, 2010 9:36 am

Wow it's here! :celebration:
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Solina971
 
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