Dwermer technology

Post » Mon Dec 14, 2009 11:01 pm

LOL that would be awesome if they had some dwemer artifact that looks like a gun, but it's labled "Useless Dwemer Artifact", or something. Just another junk item, and there's no quest associated for it. It's just a worthless easter egg.

EDIT: actually that still might make people mad... or make people say "There was a gun in Skyrim!!!! it HAS to be a gun look at it! that means there should be guns in Elder Scrolls 6!!!" or some nonsense.

or something that looks like a gun with a scope and everything but it acts like a club only able to hit them with the handle
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Trent Theriot
 
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Post » Mon Dec 14, 2009 8:48 pm

while i do agree there should be some level of dwemer technology being used by a few people such as alchemists the dwemer didnt have guns so why would they include them

Well... we don't know everything about the Dwemer, right? Couldn't there have been a few firearms created before their demise? Actually, I don't know why I'm saying this, I don't think guns should be in TES, yet i do think it would be possible, especially since they crude DID have explosives, that they would have some form of firearm.

Even if it's just a http://en.wikipedia.org/wiki/File:Hand-siphon_for_Greek_fire,_medieval_illumination_%28detail%29.jpg, which is more of an anciet, very limited flamethrower.

Actually I wouldn't be too opposed to siphon's at all, but i guess magic sorta takes place of that.
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Anna S
 
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Post » Mon Dec 14, 2009 11:52 pm

I WANTS A DWORFEN M16!

But seriously, I'd like to see an item called "Odd Dwemer Artifact" that looks like a musket. You pick it up but it doesn't do anything, just a miscellaneous item.

Eventually you can take it to some dwemer researcher, who unlocks some of the dwemer magic that powers it and prepares to fire it, but it explodes in his face and gruesomely kills him, and then firearms and their secrets in TES are forever lost.
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Jessica Lloyd
 
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Post » Mon Dec 14, 2009 11:15 pm

Eventually you can take it to some dwemer researcher, who unlocks some of the dwemer magic that powers it and prepares to fire it, but it explodes in his face and gruesomely kills him, and then firearms and their secrets in TES are forever lost.

That would be great. A quest to kill the prospect of Dwemer guns forever. I think Skyrim might need this.
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Emerald Dreams
 
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Post » Mon Dec 14, 2009 6:26 pm

Well... we don't know everything about the Dwemer, right? Couldn't there have been a few firearms created before their demise? Actually, I don't know why I'm saying this, I don't think guns should be in TES, yet i do think it would be possible, especially since they crude DID have explosives, that they would have some form of firearm.

Even if it's just a http://en.wikipedia.org/wiki/File:Hand-siphon_for_Greek_fire,_medieval_illumination_%28detail%29.jpg, which is more of an anciet, very limited flamethrower.

Actually I wouldn't be too opposed to siphon's at all, but i guess magic sorta takes place of that.

if dwemer had guns why didnt there centurions have them in addition why would they still have crude weapons lke swords axes maces and warhammers not to mention bows and crossbows
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Amy Smith
 
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Post » Mon Dec 14, 2009 5:08 pm

or something that looks like a gun with a scope and everything but it acts like a club only able to hit them with the handle

Eventually you can take it to some dwemer researcher, who unlocks some of the dwemer magic that powers it and prepares to fire it, but it explodes in his face and gruesomely kills him, and then firearms and their secrets in TES are forever lost.

Any of this two would be a splendid addition for Skyrim.
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Rachie Stout
 
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Post » Mon Dec 14, 2009 6:55 pm

if dwemer had guns why didnt there centurions have them in addition why would they still have crude weapons lke swords axes maces and warhammers not to mention bows and crossbows

Well we know they had Ballistas, which are kind of like giant crossbows.
http://www.imperial-library.info/sites/default/files/mwbks_tslov_golden_ballista.jpg
http://i709.photobucket.com/albums/ww99/Demonic_Spoon/ScreenShot14.jpg?t=1293651088

and they had crossbows (like the "Dwemer Crossbow" in MW).

So maybe they just didn't want to give the robots ranged weapons, and for good reason IMO :P.

but yeah even if there WERE Dwemer firearms, they would have probably been a pretty new invention, probably not mass produced, at least to a significant extent, considering there weren't any in the Dwemer ruins on the island of Vvardenfell
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Erika Ellsworth
 
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Post » Mon Dec 14, 2009 3:02 pm

well with how advanced the dwemer are you think word of such an advanced invention would travel quickly( also i think we should take this argument to pm lest we end up clogging the rest of this topic)
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Honey Suckle
 
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Post » Mon Dec 14, 2009 9:34 pm

Wrong. Muskets shoot plain lead balls. Armor-piercing ammunition for more modern arms uses things like steel, tungsten, or depleted uranium rather than lead for a reason: so it can actually pierce armor. In TES terms, a "typical" musket might reliably pierce "typical" iron armor...steel would be iffy...and once you got into things like Dwemer/Elven/Ebony/Glass/Daedric you'd be throwing that useless toy musket down and looking for something effective. :P


I don't think you realize how hard lead is and how large the muzzle velocity of a typical musket is. A musket bullet can easily penetrate any armour much more reliably than arrows.
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Jonathan Braz
 
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Post » Mon Dec 14, 2009 12:56 pm

I don't think you realize how hard lead is and how large the muzzle velocity of a typical musket is. A musket bullet can easily penetrate any armour much more reliably than arrows.

So stop posting nonsense.

^this. It's the main reason medieval armor became obsolete.

Canons : Castle Walls :: Guns : Platemail/chainmail <--- anology

EDIT: I think that that is another reason NOT to add guns though.
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Czar Kahchi
 
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Post » Mon Dec 14, 2009 9:58 pm

Automated Dwemer crossbow as an unusual and rare item prototype for http://www.tesnexus.com/downloads/images/22684-2-1237587327.jpg can be done.
But definitely not like muskets and snipers.
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hannah sillery
 
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Post » Mon Dec 14, 2009 11:12 pm

Read title - derp?

Also wouldn't mind a dwemer airship or two :) for old times sake.
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Hayley Bristow
 
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Post » Mon Dec 14, 2009 4:03 pm

NO [censored] GUNS
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Dustin Brown
 
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Post » Tue Dec 15, 2009 1:00 am

I don't think you realize how hard lead is and how large the muzzle velocity of a typical musket is. A musket bullet can easily penetrate any armour much more reliably than arrows.


I realize exactly how hard lead is. That kind of goes with casting your own bullets, which I do. It's called a soft metal for a reason. And the muzzle velocity of your typical musket is also quite low- it's in the velocity range of typical modern low-to-midpower handgun bullets, not even reaching magnum levels much less rifle.

Primitive lead bullets could indeed penetrate primitive iron armor. Now look, in-game, at the protection level of iron armor then work your way up through Dwemer, Ebony, Daedric...how do they look to compare?
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Prohibited
 
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Post » Mon Dec 14, 2009 4:13 pm

The Dwemer have radios :thumbsup:

Clever stuff. There's something refereed to as "The Calling" which was believed to be telepathic, but there's Coherers and Vaccum tubes so Im guessing that's a nod towards the calling being some form of radio.

Wrong. Muskets shoot plain lead balls. Armor-piercing ammunition for more modern arms uses things like steel, tungsten, or depleted uranium rather than lead for a reason: so it can actually pierce armor.


Heavy armor back in the day would have been about 5mm tin, iron or steel. Modern composite body armor has the equivalent of 1-2 inches of steel. Old day armor and modern armor are absolutely nothing alike, and modern armor would be indestructible by comparison.

5mm to 1cm of tin, iron or steel would be little match for a musket ball.
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Lauren Denman
 
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Post » Mon Dec 14, 2009 2:09 pm

I don't think you realize how hard lead is and how large the muzzle velocity of a typical musket is. A musket bullet can easily penetrate any armour much more reliably than arrows.

So stop posting nonsense.



yet when a pirate pistol was tested against Medieval plate mail (thank ya Deadliest warrior) The musket balls were useless and just left dents. All that broke through the armor was the blunderbuss. Both of those weapons would anyways be to far advanced to be considered primitive firearms, so.......ya

Anyways, as said a million times " NO FIREARMS IN TES"
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Tracey Duncan
 
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Post » Mon Dec 14, 2009 6:19 pm

yet when a pirate pistol was tested against Medieval plate mail (thank ya Deadliest warrior) The musket balls were useless and just left dents. All that broke through the armor was the blunderbuss. Both of those weapons would anyways be to far advanced to be considered primitive firearms, so.......ya

Anyways, as said a million times " NO FIREARMS IN TES"


deadliest warrior is the most inaccurate and moronic show I've seen in my life.
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Harry-James Payne
 
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Post » Mon Dec 14, 2009 7:51 pm

deadliest warrior is the most inaccurate and moronic show I've seen in my life.



and your opinion matters how? They took an old flintlock pistol and shot plate armor and it only made a dent. How is that inaccurate? It still doesnt change the fact the armor wasn't penetrated
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Tyler F
 
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Post » Mon Dec 14, 2009 6:13 pm

I realize exactly how hard lead is. That kind of goes with casting your own bullets, which I do. It's called a soft metal for a reason. And the muzzle velocity of your typical musket is also quite low- it's in the velocity range of typical modern low-to-midpower handgun bullets, not even reaching magnum levels much less rifle.

Primitive lead bullets could indeed penetrate primitive iron armor. Now look, in-game, at the protection level of iron armor then work your way up through Dwemer, Ebony, Daedric...how do they look to compare?



Good advice there. You should take it.


Yeah congrats on smelting your own lead. You must be a real patriot.

Anyway, a lead ball IS very hard. It could easily penetrate the typical high-carbon steel of the medieval era due to the mass of the bullet. Even if lead is (relatively) soft it must to travel thru a thin layer of armour.

The muzzle velocity of a musket is low compared to a modern day weapon? Wow.

Anyways, point was, that muskets are FAR more effective than bows at piercing armour. This is a documented fact. Musketry was one of the prime reasons that warfare left the medieval era, with cheap infantry replacing heavily armoured knights as the backbone of armies.

Besides, muskets would obviously vary in quality. Maybe some top-notch muskets with top notch ammo would be able to compete with daedric bows with deadric arrows?
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Beat freak
 
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Post » Mon Dec 14, 2009 9:15 pm

and your opinion matters how? They took an old flintlock pistol and shot plate armor and it only made a dent. How is that inaccurate? It still doesnt change the fact the armor wasn't penetrated

it dented the armor though and that is going to be darn effective in battle
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helliehexx
 
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Post » Tue Dec 15, 2009 4:18 am

Anyway, a lead ball IS very hard. It could easily penetrate the typical high-carbon steel of the medieval era due to the mass of the bullet. Even if lead is (relatively) soft it must to travel thru a thin layer of armour.


A lead ball is soft as metals go, which is why tin is added to bring the hardness up to a level usable for bullets.

The muzzle velocity of a musket is low compared to a modern day weapon? Wow.


Yep. Very.

Anyways, point was, that muskets are FAR more effective than bows at piercing armour. This is a documented fact. Musketry was one of the prime reasons that warfare left the medieval era, with cheap infantry replacing heavily armoured knights as the backbone of armies.


Here on Earth anyway. Haven't found any evidence of all these muskets that did away with armor on Nirn, in fact they're still using armor. And swords. And magic.

Besides, muskets would obviously vary in quality. Maybe some top-notch muskets with top notch ammo would be able to compete with daedric bows with deadric arrows?


If they existed, maybe- but there's no evidence they do, nor that they will, so it's not like it matters except to the obsessives who can't get over their vain hope to be running around a TES game with guns. :P
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*Chloe*
 
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Post » Mon Dec 14, 2009 1:57 pm

*yawn* as I said, it doesn't matter how "soft" lead is (it isn't soft). A lead bullet has sufficient mass and energy to easily pierce any regular armour.

on Nirn they use same armour as on earth mostly (anything better than steel is rare).
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Red Sauce
 
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Post » Tue Dec 15, 2009 3:42 am

I'm thinking mostly in the line of muskets, machines, steam power etc.

It would be cool if you could, for example, ride some primitive steam-powered railway machine or use a musket to attack your foes... What'ya think?


http://www.youtube.com/watch?v=lffwR5-U0YE&feature=related NO!!! only melee weapons and bows.
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Prue
 
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Post » Tue Dec 15, 2009 3:21 am

actually long bows went through armor long before firearms became prevalent on battlefields.

as for explosives they should definitely be in. they had dwemer satchels so its completely lore friendly.
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Jesus Duran
 
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Post » Tue Dec 15, 2009 5:03 am

I dont think the relative hardness of the bullet plays a significant factor.
I suspect it has more to do with the velocity, the pent up inertial energy, and how it behaves on impact.

After all, a piece of straw can rip right through a tree if it hits it with enough force, hurricane level.

Of course Im just speculating here, but I still think its a least something to consider.

As on Dwemer technology, I always thought of it as more technomancy than technology. There is a strong magical/ mathemystical factor there.
On a previous thread on this topic it has been pointed out that coherers are devices solely used to receive radio signals, of the morse code variety. That seems to give an indication of level of technology, but nothing has ever been revealed about the transmitting mechanism. For all we know a Dwemeri could use his magical abilities to create minor disturbances in the aether, wich were receivable as morse code style messages via devices using a coherer.
They knew about the usefullness of large velocity weapons, crossbows, siege crossbows, pneumatically propelled darts.
I dont think there is any indication though they used personal weapons such as guns.
Regardless of if they did or did not though, it also has been pointed out Dwemer artifacts are ancient.
The reason they stood the test of time is because Dwemer metal is incorruptable, like gold, but much much harder.
Also most "Dwemer armour" are just pieces of various scrap from Dwemer machinery, molded together haphazardly to provide protection.
So I think that the demise of the Dwemer and the inevitable entropy of their more mundane gear and knowledge would make an artifact gun useless, because there would be no bullets, powder, or it would blow up in your face.

For all we know Dwemer tubes were guns.
Though like most Dwemer stuff it is now incomprehensible and useless.
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Susan Elizabeth
 
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