however on "lab rat", while i'm in the starting building looking down, if i move my gun around quickly it leaves a slight trail of unrendered textures. when i move it about some textures remain white for a few milliseconds before bseing visible. examples include the door and red barrels where most of the enemy gather. it's not just those though, it's a lot of the textures in that area. pretty much the rest of the game plays just like everyone else's game, with the same aftefacts. but i can't find this particular issue anywhere.
also i kept searching online for reasons why i was getting good framerates but stuttering ingame, and finally realised its because crysis 2 doesnt support 120hz (which my monitor is). is there a way to take off the 50/60hz limit?