» Thu Dec 31, 2009 2:07 pm
"The source also claimed that DirectX 10 will not be supported in future, as it's rendered obsolete by DirectX 11."
That right there tells you the article is 100% bullcrap.
The DX11 API is nearly 90% identical with the DX10 API. DX11 was designed to be backwards compatible with DX10 in nearly all of its features. As a result, a game implementing DX11 will ALSO be using DX10 to it's FULLEST capabilities. DX11 in the simplest terms is little more than a service pack to DX10.
There is only 1 game in existence which had DX11 support without DX10 support - that being DIRT2. The game had to be programmed to specifically lock out DX10 features from the DX11 API which not only makes very little sense, but ended up being a pain to program, and saw no benefits in terms of graphics or performance. The reason why this was done was because Codemasters was paid off by ATI to lock out DX10 to boost the sales of their new DX11 cards.
Unless the 2mil nvidia invested in Crysis 2 is the cause of all this, it is not economical, practical, easy, nor helpful to make a game for DX11 without including DX10. It's so hard, it's next to impossible (but that might explain why it's taking so long.)