DX11 Patch Announced for Crysis 2!

Post » Thu Dec 31, 2009 1:55 am

Well for those of us that built the massive Directx 10 rigs will we see benefits from this patch?
I am assuming so. I was quite happy with the game the way it was.

If you're so goddamn happy with DX9 then why do you care about DX10 support?
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Nicole Kraus
 
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Post » Thu Dec 31, 2009 10:43 am

Good news. Make dx11 worth it, i.e another graphics option. Us people here must make a difference and crytek do listen, so dont post in more days that it was never confimed that a dx11 patch would arrive, cause i'll pull my hair out and stick it in my crysis 2 box and send it to a 4 year old boy to play.
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Chavala
 
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Post » Thu Dec 31, 2009 8:40 am

I sure hope that the patch won't affect current framerates. Looking at a system with the 6970M, which just averages 30 fps @ extreme, so I really hope that it won't affect the frame rate!
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joseluis perez
 
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Post » Thu Dec 31, 2009 2:01 pm

Fantastic news. Can't wait!!
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Liv Brown
 
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Post » Thu Dec 31, 2009 3:19 am

@ what res you play??
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Cccurly
 
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Post » Thu Dec 31, 2009 11:27 am

At last , some word.
I can't wait for release. :D
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Horror- Puppe
 
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Post » Thu Dec 31, 2009 3:01 pm

The question:
Will the DX11 version of Crysis 2 include DX10 features that can be used on systems that have only DX10 hardware support?

The answer: Probably yes.

Direct3D 11 is a strict superset of Direct3D 10.1 — all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. This helps to keep backwards compatibility with previous versions of DirectX.

Direct3D 11 runtime introduces Direct3D 9, 10, and 10.1 "feature levels", compatibility modes which allow use of only the hardware features defined in the specified version of Direct3D.

What that means: On a DX10 system the DX11 features will simply not be used. DX11 when implemented in an intelligent way uses all or most of the basic DX10 features (and DX9 features) and uses the DX11 features to enhance the features provided by DX10. That ordinarily means that a DX10 system will use DX10 features in an application implemented for DX11. It is quite silly and in most cases impossible to implement only the few DX11 features without implementing any of the DX10 features.

There are only 3 prominent DX11 features that are only implemented by DX11.
1. DirectCompute - a way to get the GPU to perform certain processing tasks on the GPU instead of the CPU. When implemented a DX10 system simply does this processing on the CPU. This is determined by the video driver and is totally transparent to the user. When DX11 hardware is present it DOES provide much better performance but it is a programming optimization technique dependent on sensible implementation.
2. Better Multithreading - obviously intended to better support multi-GPU hardware and SLI configurations. Whether this will give better performance is up to the programmers.
3. Hardware Tessellation - this is the big addition in DX11. Intended to give (visually) higher quality models without a performance penalty. Again, whether this actually improves the visual quality of a game is up to the programmers. Current implementations show little difference in DX10 versus DX11 visual quality.

There is no point in implementing the specific DX11 features without having first built a base of good implementation of the DX10 features. So, the DX11 version of Crysis 2 will almost certainly feature DX10 support as well as DX9 support.

That is absolutely correct BobG, but the question is, will Crytek enable the DirectX10 fallback

I have heard conflicting information about this.
Not only Cry-Adam's "DirectX 11 ONLY", (when quizzed about DirectX10), but also a mod developer who is in regular contact with Crytek has hinted to me that there will be no DirectX10 support, despite the fact that at an API level DirectX11 is backwardly compatible.

I hope this is all rumour and conjecture at this stage, or that the developers are being literally correct. (Developing a DirectX11 Render Path Only)

John
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Georgia Fullalove
 
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Post » Thu Dec 31, 2009 3:32 pm

F.uck CryShi.t,
First you release a great title like Crysis with less quality (compared to its predecessor), no (cars, glass doors) real reflection, no real water rendering, static objects, less physix.... and this all for the sake of outdated consoles (in term of technology). and now you try to please the PC community by this **** announcement well sorry but we don't need some tweaked hidden options (like you did in the past original Crysis to bring DX10 features) and every hard core gamer want's a DX11 game from the roots not on only the leafs, so I'm sorry don't waste your time trying to deceive and if you really want's to please us then start creating a new game for PC not for consoles

For those whose interested you can optimize and tweak the crysis2 quality using this tool -I'm sure CryT will use something like this to try and deceive people-:





it is virus-free you can check it your self (I'm using McAfee with the latest update). I'd like to hear from you about what you think of it (if you like it please spread the word so many people will enjoy crysis2 more)

and about crysis2 DX11 patch, I don't think I'll play it a third time, more likely will get BF3 it seems promising also there are a plenty of games in this summer which I like eg. Dungeon Siege, Fable, Dragon Age maybe more, so F.uck DX11 Crysis2 Patch - CryTshi.t just stuck with your beloved consoles -



maybe you bought it? much to complain without even buying a game
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Zosia Cetnar
 
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Post » Thu Dec 31, 2009 6:16 am

The question:
Will the DX11 version of Crysis 2 include DX10 features that can be used on systems that have only DX10 hardware support?

The answer: Probably yes.

Direct3D 11 is a strict superset of Direct3D 10.1 — all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. This helps to keep backwards compatibility with previous versions of DirectX.

Direct3D 11 runtime introduces Direct3D 9, 10, and 10.1 "feature levels", compatibility modes which allow use of only the hardware features defined in the specified version of Direct3D.

What that means: On a DX10 system the DX11 features will simply not be used. DX11 when implemented in an intelligent way uses all or most of the basic DX10 features (and DX9 features) and uses the DX11 features to enhance the features provided by DX10. That ordinarily means that a DX10 system will use DX10 features in an application implemented for DX11. It is quite silly and in most cases impossible to implement only the few DX11 features without implementing any of the DX10 features.

There are only 3 prominent DX11 features that are only implemented by DX11.
1. DirectCompute - a way to get the GPU to perform certain processing tasks on the GPU instead of the CPU. When implemented a DX10 system simply does this processing on the CPU. This is determined by the video driver and is totally transparent to the user. When DX11 hardware is present it DOES provide much better performance but it is a programming optimization technique dependent on sensible implementation.
2. Better Multithreading - obviously intended to better support multi-GPU hardware and SLI configurations. Whether this will give better performance is up to the programmers.
3. Hardware Tessellation - this is the big addition in DX11. Intended to give (visually) higher quality models without a performance penalty. Again, whether this actually improves the visual quality of a game is up to the programmers. Current implementations show little difference in DX10 versus DX11 visual quality.

There is no point in implementing the specific DX11 features without having first built a base of good implementation of the DX10 features. So, the DX11 version of Crysis 2 will almost certainly feature DX10 support as well as DX9 support.

That is absolutely correct BobG, but the question is, will Crytek enable the DirectX10 fallback

I have heard conflicting information about this.
Not only Cry-Adam's "DirectX 11 ONLY", (when quizzed about DirectX10), but also a mod developer who is in regular contact with Crytek has hinted to me that there will be no DirectX10 support, despite the fact that at an API level DirectX11 is backwardly compatible.

I hope this is all rumour and conjecture at this stage, or that the developers are being literally correct. (Developing a DirectX11 Render Path Only)

John


you have a DX10 graphics, you can run the game in DX11, no options, but with others I will,


Escuchar
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Robert Jr
 
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Post » Thu Dec 31, 2009 5:26 am

Excellent news!
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Matthew Warren
 
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Post » Thu Dec 31, 2009 6:15 am

Good news!But I'd rather you guys deal with those bugs and hackers first.
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Laura-Jayne Lee
 
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Post » Thu Dec 31, 2009 10:17 am

Finally!!! But i have to ask ( and no hate intended), I just want to know if the DX11 was on the works because of feedback or because it was in the original production schedule of the game?
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Connor Wing
 
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Post » Thu Dec 31, 2009 10:47 am

F.uck CryShi.t,
First you release a great title like Crysis with less quality (compared to its predecessor), no (cars, glass doors) real reflection, no real water rendering, static objects, less physix.... and this all for the sake of outdated consoles (in term of technology). and now you try to please the PC community by this **** announcement well sorry but we don't need some tweaked hidden options (like you did in the past original Crysis to bring DX10 features) and every hard core gamer want's a DX11 game from the roots not on only the leafs, so I'm sorry don't waste your time trying to deceive and if you really want's to please us then start creating a new game for PC not for consoles

For those whose interested you can optimize and tweak the crysis2 quality using this tool -I'm sure CryT will use something like this to try and deceive people-:





it is virus-free you can check it your self (I'm using McAfee with the latest update). I'd like to hear from you about what you think of it (if you like it please spread the word so many people will enjoy crysis2 more)

and about crysis2 DX11 patch, I don't think I'll play it a third time, more likely will get BF3 it seems promising also there are a plenty of games in this summer which I like eg. Dungeon Siege, Fable, Dragon Age maybe more, so F.uck DX11 Crysis2 Patch - CryTshi.t just stuck with your beloved consoles -



maybe you bought it? much to complain without even buying a game


it is a complete disaster for me.... you thought of something and when you buy it you'll found something else :( and I even bought a GTX570 for this game -s.h.i.t-

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Christine Pane
 
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Post » Thu Dec 31, 2009 9:18 am

dats cool....bt i recommend u guys shld work on da bug fix more.....dat shld b ur priority......
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Jodie Bardgett
 
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Post » Thu Dec 31, 2009 3:43 pm

dx10 must have support. faulty plan..
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Lisha Boo
 
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Post » Thu Dec 31, 2009 2:56 pm

Haven't been able to use my previous Crysis/GameSpy account info for Crysis 2 so...
For the heck of it, I logged into gamespy comrade app (probably an acient version).

I checked the 3 Msgs.
Message 2: Crysis 2 : Patch.
Clicked it.
The window read:
-------
A patch is available for
Crysis 2
(Tron 2 Patch 1.030)
Get File Infortmation (FilePlanet link to Tron 2 patch)
Download from FilePlanet (same link).

Other Msgs:
JK II (Wolfenstein ET patch).
ME 2 patch, however, seems actual.

Makes you want to give up and give in to XBL.
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Pumpkin
 
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Post » Thu Dec 31, 2009 4:52 pm

i hope u guys consider this while doing crysis 2 dx11 patch pls.
http://forums.anandtech.com/showpost.php?p=31520674&postcount=28 IMO this is the best and most informative post in this thread. Thanks, I understand a lot more about DX10 and 11 as a result of reading the article you linked to and why full DX11 support for the game has been so slow.

I use an ATi HD6970 card and looking at the AMD website I can't see anything on there that indicates support for multi-threading with the graphics driver. I can see how this would allow a fully DX11 enabled card to not only render higher quality images but also use the deferred render queue to overcome bottlenecks and speed up the processing, I hope that AMD get that added to their drivers before the patch is released.

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David John Hunter
 
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Post » Thu Dec 31, 2009 6:23 am

Finally!!


Thank you Crytek..
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Danii Brown
 
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Post » Thu Dec 31, 2009 10:04 am

This is great news! Hope it'll released sooner..Thanks Crytek..
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Reven Lord
 
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Post » Thu Dec 31, 2009 12:49 pm

They remind us why we don't settle for second place. Thanks Crytek, you guys always up the ante. Here's hoping for more Crymods are also made possible with Crysis 2 :D
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Rebekah Rebekah Nicole
 
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Post » Thu Dec 31, 2009 7:50 am

I sure hope that the patch won't affect current framerates. Looking at a system with the 6970M, which just averages 30 fps @ extreme, so I really hope that it won't affect the frame rate!
It most definitely will affect framerate but I'm pretty sure dx11 requires bin64 anyway so you can just play bin32 if you wanna keep playing it in dx9 mode.
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Tamika Jett
 
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Post » Thu Dec 31, 2009 1:23 pm

I sure hope that the patch won't affect current framerates. Looking at a system with the 6970M, which just averages 30 fps @ extreme, so I really hope that it won't affect the frame rate!
It most definitely will affect framerate but I'm pretty sure dx11 requires bin64 anyway so you can just play bin32 if you wanna keep playing it in dx9 mode.

It doesn't, Aliens vs Predator in DX11 mode, is a bin32 .exe!

However 64bit is important if Crytek are going to impliment a high resolution texture pack, so that loading is faster and the game can use more than 3GB of RAM :)
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ShOrty
 
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Post » Thu Dec 31, 2009 6:00 am

I sure hope that the patch won't affect current framerates. Looking at a system with the 6970M, which just averages 30 fps @ extreme, so I really hope that it won't affect the frame rate!
It most definitely will affect framerate but I'm pretty sure dx11 requires bin64 anyway so you can just play bin32 if you wanna keep playing it in dx9 mode.

It doesn't, Aliens vs Predator in DX11 mode, is a bin32 .exe!



you sure ??

Image
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Doniesha World
 
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Post » Thu Dec 31, 2009 3:55 am

Well yea, 32bit word machine is ticked there isn't it...?
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Silvia Gil
 
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Post » Thu Dec 31, 2009 5:03 pm

They need to fix these things outside of DX11

-Better textures (and POM)
-More breakable trees & objects
-More physical objects
-Use more shader on material
-Replace poor models like the diseased people and the marines

Personally, I don't think some PC gamers such as myself give a **** about the patch later on the campaign as it was already missing some major things that really should be there on launch, with this being one of them. I really had expected better from them but I was proven wrong by this recent turn of events. No thanks to you guys for taking a month to even confirm a patch and other things. Some of the basic questions we have are still going unanswered, such as Sandbox 3, 64-bit executables, and DX10 support and how it will be implemented, like the depreciation feature model from the DX11 specification compatibility mode or none at all. This announcement was no different from others which it did not even say what they would add in it. At this point, I am truly going to just say that it will be a half-***** implementation despite what the developers are saying because they can't be worth to release a list of some things that would be added with DX11. Heck, the announcement was only 3 lines long too. To say that I hope your next game loses a lot of sales would be an understatement. This game in terms of longevity will die a painful death, both multiplayer being very bugged and modding nowhere to be confirmed.
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Inol Wakhid
 
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